26 local function coupling_particles(pos,truth)
32 minetest.add_particlespawner({
37 minvel = vector.new(-10,-10,-10),
38 maxvel = vector.new(10,10,10),
39 minacc = {x=0, y=0, z=0},
40 maxacc = {x=0, y=0, z=0},
45 collisiondetection = false,
46 collision_removal = false,
48 texture = "couple_particle.png^[colorize:"..color..":200",
53 local function data_injection(pos,data)
55 pool[minetest.hash_node_position(pos)] = true
57 pool[minetest.hash_node_position(pos)] = nil
61 local function speed_limiter(self,speed)
62 local test = self.object:get_velocity()--vector.multiply(self.velocity,new_vel)
64 if test.x > speed then
66 elseif test.x < -speed then
69 if test.z > speed then
71 elseif test.z < -speed then
74 self.object:set_velocity(test)
77 local function create_axis(pos)
78 local possible_dirs = {}
79 for _,dir in pairs(dirs) do
80 local pos2 = vector.add(pos,dir)
81 if pool[minetest.hash_node_position(pos2)] then
82 table.insert(possible_dirs,dir)
88 local function collision_detect(self)
89 if not self.axis_lock then return end
90 local pos = self.object:get_pos()
91 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
92 if object:is_player() then
93 local pos2 = object:get_pos()
94 if self.axis_lock == "x" then
96 local velocity = (1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0)))*5
97 local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
98 local new_vel = vector.multiply(dir,velocity)
99 self.object:add_velocity(new_vel)
101 elseif self.axis_lock == "z" then
102 local velocity = (1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z)))*5
103 local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
104 local new_vel = vector.multiply(dir,velocity)
105 self.object:add_velocity(new_vel)
113 local function direction_snap(self)
116 if dir.y == 1 then pitch = math.pi/4 end
117 if dir.y == -1 then pitch = -math.pi/4 end
119 local yaw = minetest.dir_to_yaw(dir)
122 self.driver:set_look_vertical(-pitch)
123 self.driver:set_look_horizontal(yaw)
125 self.object:set_rotation(vector.new(pitch,yaw,0))
130 local function turn_snap(pos,self,dir,dir2)
131 if self.axis_lock == "x" then
132 if dir.x ~= 0 and dir2.z ~= 0 then
133 local velocity = self.object:get_velocity()
134 local inertia = math.abs(velocity.x)
135 self.object:set_velocity(vector.multiply(dir2,inertia))
138 self.object:set_pos(pos)
143 if self.axis_lock == "z" then
144 if dir.z ~= 0 and dir2.x ~= 0 then
145 local velocity = self.object:get_velocity()
146 local inertia = math.abs(velocity.z)
147 self.object:set_velocity(vector.multiply(dir2,inertia))
150 self.object:set_pos(pos)
158 local function climb_snap(pos,self,dir,dir2)
159 if self.axis_lock == "x" then
160 if dir.x == dir2.x and dir2.y ~= 0 then
161 local velocity = self.object:get_velocity()
162 local inertia = math.abs(velocity.x)
163 self.object:set_velocity(vector.multiply(dir2,inertia))
166 self.object:set_pos(pos)
171 if self.axis_lock == "z" then
172 if dir.z == dir2.z and dir2.y ~= 0 then
173 local velocity = self.object:get_velocity()
174 local inertia = math.abs(velocity.z)
175 self.object:set_velocity(vector.multiply(dir2,inertia))
178 self.object:set_pos(pos)
186 local function straight_snap(pos,self,dir)
187 if self.axis_lock == "x" then
188 if dir.x ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(dir.x,0,0)))] then
189 local velocity = self.object:get_velocity()
190 self.object:set_velocity(vector.new(velocity.x,0,0))
191 self.dir = vector.new(dir.x,0,0)
193 self.object:set_pos(pos)
198 if self.axis_lock == "z" then
199 if dir.z ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(0,0,dir.z)))] then
200 local velocity = self.object:get_velocity()
201 self.object:set_velocity(vector.new(0,0,velocity.z))
202 self.dir = vector.new(0,0,dir.z)
204 self.object:set_pos(pos)
213 local function coupling_logic(self)
215 if not self.axis_lock then return end
217 if not self.coupler1 then return end
219 if self.dir.y ~= 0 then return end
221 local pos = self.object:get_pos()
223 local pos2 = self.coupler1:get_pos()
225 local coupler_goal = self.coupler1:get_luaentity().coupler_distance
227 local coupler_velocity = self.coupler1:get_velocity()
229 if self.axis_lock == "x" then
230 local velocity_real = self.object:get_velocity()
231 local distance = vector.distance(pos,pos2)
232 local new_vel = vector.new(0,0,0)
233 if distance > coupler_goal then
234 local velocity = (distance-coupler_goal)*5
235 local dir = vector.direction(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
237 new_vel = vector.multiply(dir,velocity)
239 if vector.equals(coupler_velocity,vector.new(0,0,0)) then
240 new_vel = vector.multiply(velocity_real,-1)
242 new_vel = vector.multiply(velocity_real,-0.05)
245 self.object:add_velocity(new_vel)
246 elseif self.axis_lock == "z" then
247 local velocity_real = self.object:get_velocity()
248 local distance = vector.distance(pos,pos2)
249 local new_vel = vector.new(0,0,0)
250 if distance > coupler_goal then
251 local velocity = (distance-coupler_goal)*5
252 local dir = vector.direction(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
254 new_vel = vector.multiply(dir,velocity)
256 if vector.equals(coupler_velocity,vector.new(0,0,0)) then
257 new_vel = vector.multiply(velocity_real,-1)
259 new_vel = vector.multiply(velocity_real,-0.05)
262 self.object:add_velocity(new_vel)
269 local function rail_brain(self,pos)
271 if not self.dir then self.dir = vector.new(0,0,0) end
273 local pos2 = self.object:get_pos()
277 speed_limiter(self,6)
279 if not pool[minetest.hash_node_position(vector.add(pos,dir))] then
281 if straight_snap(pos,self,dir) then
285 local possible_dirs = create_axis(pos)
287 if table.getn(possible_dirs) == 0 then
288 --stop slow down become physical
290 for _,dir2 in pairs(possible_dirs) do
291 if turn_snap(pos,self,dir,dir2) then
294 if climb_snap(pos,self,dir,dir2) then
309 █████╗ ██████╗ ██╗ ██████╗ ███████╗ ██████╗ ██╗███╗ ██╗
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311 ███████║██████╔╝██║ ██████╔╝█████╗ ██║ ███╗██║██╔██╗ ██║
312 ██╔══██║██╔═══╝ ██║ ██╔══██╗██╔══╝ ██║ ██║██║██║╚██╗██║
313 ██║ ██║██║ ██║ ██████╔╝███████╗╚██████╔╝██║██║ ╚████║
314 ╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚══════╝ ╚═════╝ ╚═╝╚═╝ ╚═══╝
318 function register_train(name,data)
321 train.power = data.power
322 train.coupler_distance = data.coupler_distance
323 train.is_car = data.is_car
324 train.is_engine = data.is_engine
325 train.max_speed = data.max_speed
328 train.initial_properties = {
329 physical = false, -- otherwise going uphill breaks
330 collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},
333 visual_size = {x=1, y=1},
334 textures = {data.texture},
338 train.on_step = function(self,dtime)
340 self.object:set_pos(self.old_pos)
342 local pos = vector.round(self.object:get_pos())
343 if not self.axis_lock then
344 local possible_dirs = create_axis(pos)
345 for _,dir in pairs(possible_dirs) do
351 elseif dir.z ~= 0 then
360 --collision_detect(self)
362 self.old_pos = self.object:get_pos()
368 train.on_punch = function(self, puncher)
369 if not puncher:get_wielded_item():get_name() == "train:wrench" then
373 if self.is_engine and puncher:get_player_control().sneak then
374 if vector.equals(self.object:get_velocity(),vector.new(0,0,0)) then
375 if self.dir.y == 0 then
376 self.dir = vector.multiply(self.dir,-1)
378 minetest.sound_play("wrench",{
379 object = self.object,
381 max_hear_distance = 64,
388 if self.is_engine then
389 self.object:set_velocity(vector.multiply(self.dir,self.max_speed))
393 if self.coupler1 then
394 self.coupler1:get_luaentity().coupler2 = nil
398 if self.coupler2 then
399 self.coupler2:get_luaentity().coupler1 = nil
406 train.on_rightclick = function(self,clicker)
408 if clicker:get_wielded_item():get_name() == "utility:furnace" then
409 local obj = minetest.add_entity(pos, "train:furnace")
410 obj:set_attach(self.object,"",vector.new(0,0,0),vector.new(0,0,0))
411 minetest.sound_play("wrench",{
412 object = self.object,
414 max_hear_distance = 64,
416 coupling_particles(pos,true)
422 if clicker:get_wielded_item():get_name() ~= "train:wrench" then
423 if self.is_engine then
424 if not self.driver then
426 clicker:set_attach(self.object, "", data.body_pos, data.body_rotation)
427 clicker:set_eye_offset(data.eye_offset,{x=0,y=0,z=0})
428 player_is_attached(clicker,true)
429 set_player_animation(clicker,"stand",0)
430 local rotation = self.object:get_rotation()
431 clicker:set_look_vertical(0)
432 clicker:set_look_horizontal(rotation.y)
433 self.object:set_velocity(vector.multiply(self.dir,self.max_speed))
434 self.driver = clicker
435 elseif clicker == self.driver then
438 clicker:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
439 player_is_attached(clicker,false)
440 set_player_animation(clicker,"stand",0)
441 self.object:set_velocity(vector.new(0,0,0))
449 local pos = self.object:get_pos()
451 local name = clicker:get_player_name()
452 if not pool[name] then
453 if not self.coupler2 then
454 pool[name] = self.object
455 minetest.sound_play("wrench",{
456 object = self.object,
458 max_hear_distance = 64,
460 coupling_particles(pos,true)
462 minetest.sound_play("wrench",{
463 object = self.object,
465 max_hear_distance = 64,
468 coupling_particles(pos,false)
471 if not self.is_engine and pool[name] ~= self.object and not (pool[name]:get_luaentity().coupler1 and pool[name]:get_luaentity().coupler1 == self.object or self.coupler2) then
472 self.coupler1 = pool[name]
473 pool[name]:get_luaentity().coupler2 = self.object
474 minetest.sound_play("wrench",{
475 object = self.object,
477 max_hear_distance = 64,
479 coupling_particles(pos,true)
481 minetest.sound_play("wrench",{
482 object = self.object,
484 max_hear_distance = 64,
487 coupling_particles(pos,false)
494 train.on_activate = function(self,staticdata, dtime_s)
495 self.object:set_armor_groups({immortal=1})
496 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
499 local data = minetest.deserialize(staticdata)
500 if type(data) ~= "table" then
503 self.old_pos = self.object:get_pos()
504 self.velocity = vector.new(0,0,0)
507 train.get_staticdata = function(self)
508 return minetest.serialize({
512 minetest.register_entity(name, train)
517 ███████╗███╗ ██╗██████╗
518 ██╔════╝████╗ ██║██╔══██╗
519 █████╗ ██╔██╗ ██║██║ ██║
520 ██╔══╝ ██║╚██╗██║██║ ██║
521 ███████╗██║ ╚████║██████╔╝
522 ╚══════╝╚═╝ ╚═══╝╚═════╝
528 register_train("train:steam_train",{
529 mesh = "steam_train.b3d",
530 texture = "steam_train.png",
534 coupler_distance = 3,
535 body_pos = vector.new(0,0,-15),
536 body_rotation = vector.new(0,0,0),
537 eye_offset = vector.new(6,-1,-10)
540 register_train("train:minecart",{
542 texture = "minecart.png",
547 coupler_distance = 1.3,
548 --body_pos = vector.new(0,0,-15),
549 --body_rotation = vector.new(0,0,0),
550 --eye_offset = vector.new(6,-1,-10)
555 minetest.register_craftitem("train:train", {
556 description = "train",
557 inventory_image = "minecartitem.png",
558 wield_image = "minecartitem.png",
559 on_place = function(itemstack, placer, pointed_thing)
560 if not pointed_thing.type == "node" then
564 local sneak = placer:get_player_control().sneak
565 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
566 if not sneak and noddef.on_rightclick then
567 minetest.item_place(itemstack, placer, pointed_thing)
571 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
572 minetest.add_entity(pointed_thing.under, "train:steam_train")
577 itemstack:take_item()
583 minetest.register_craft({
584 output = "train:minecart",
586 {"main:iron", "main:iron", "main:iron"},
587 {"main:iron", "main:iron", "main:iron"},
592 minetest.register_craftitem("train:minecart", {
593 description = "train",
594 inventory_image = "minecartitem.png",
595 wield_image = "minecartitem.png",
596 on_place = function(itemstack, placer, pointed_thing)
597 if not pointed_thing.type == "node" then
601 local sneak = placer:get_player_control().sneak
602 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
603 if not sneak and noddef.on_rightclick then
604 minetest.item_place(itemstack, placer, pointed_thing)
608 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
609 minetest.add_entity(pointed_thing.under, "train:minecart")
614 itemstack:take_item()
620 minetest.register_craft({
621 output = "train:train",
623 {"main:iron", "", "main:iron"},
624 {"main:iron", "main:iron", "main:iron"},
630 minetest.register_node("train:rail",{
631 description = "Rail",
632 wield_image = "rail.png",
634 "rail.png", "railcurve.png",
635 "railt.png", "railcross.png"
637 drawtype = "raillike",
639 sunlight_propagates = true,
640 is_ground_content = false,
642 node_placement_prediction = "",
645 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
647 sounds = main.stoneSound(),
648 after_place_node = function(pos)
649 data_injection(pos,true)
651 after_destruct = function(pos)
654 groups={stone=1,wood=1,rail=1,attached_node=1},
658 minetest.register_lbm({
660 nodenames = {"train:rail"},
661 run_at_every_load = true,
662 action = function(pos)
663 data_injection(pos,true)
667 minetest.register_craft({
668 output = "train:rail 32",
670 {"main:iron","","main:iron"},
671 {"main:iron","main:stick","main:iron"},
672 {"main:iron","","main:iron"}
677 minetest.register_food("train:wrench",{
678 description = "Train Wrench",
679 texture = "wrench.png",
682 minetest.register_craft({
683 output = "train:wrench",
685 {"main:iron", "", "main:iron"},
686 {"main:iron", "main:lapis", "main:iron"},
687 {"", "main:lapis", ""}
693 minetest.register_entity("train:furnace", {
694 initial_properties = {
695 visual = "wielditem",
696 visual_size = {x = 0.6, y = 0.6},
700 collide_with_objects = false,
702 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
704 set_node = function(self)
705 self.object:set_properties({
707 textures = {"utility:furnace"},
712 on_activate = function(self, staticdata)
713 self.object:set_armor_groups({immortal = 1})