26 local function coupling_particles(pos,truth)
32 minetest.add_particlespawner({
37 minvel = vector.new(-10,-10,-10),
38 maxvel = vector.new(10,10,10),
39 minacc = {x=0, y=0, z=0},
40 maxacc = {x=0, y=0, z=0},
45 collisiondetection = false,
46 collision_removal = false,
48 texture = "couple_particle.png^[colorize:"..color..":200",
53 local function data_injection(pos,data)
55 pool[minetest.hash_node_position(pos)] = true
57 pool[minetest.hash_node_position(pos)] = nil
61 local function speed_limiter(self,speed)
62 local test = self.object:get_velocity()--vector.multiply(self.velocity,new_vel)
64 if test.x > speed then
66 elseif test.x < -speed then
69 if test.z > speed then
71 elseif test.z < -speed then
74 self.object:set_velocity(test)
77 local function create_axis(pos)
78 local possible_dirs = {}
79 for _,dir in pairs(dirs) do
80 local pos2 = vector.add(pos,dir)
81 if pool[minetest.hash_node_position(pos2)] then
82 table.insert(possible_dirs,dir)
88 local function collision_detect(self)
89 if not self.axis_lock then return end
90 local pos = self.object:get_pos()
91 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
92 if object:is_player() then
93 local pos2 = object:get_pos()
94 if self.axis_lock == "x" then
96 local velocity = (1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0)))*5
97 local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
98 local new_vel = vector.multiply(dir,velocity)
99 self.object:add_velocity(new_vel)
101 elseif self.axis_lock == "z" then
102 local velocity = (1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z)))*5
103 local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
104 local new_vel = vector.multiply(dir,velocity)
105 self.object:add_velocity(new_vel)
113 local function direction_snap(self)
116 if dir.y == 1 then pitch = math.pi/4 end
117 if dir.y == -1 then pitch = -math.pi/4 end
118 local yaw = minetest.dir_to_yaw(dir)
119 self.object:set_rotation(vector.new(pitch,yaw,0))
122 local function turn_snap(pos,self,dir,dir2)
123 if self.axis_lock == "x" then
124 if dir.x ~= 0 and dir2.z ~= 0 then
125 local velocity = self.object:get_velocity()
126 local inertia = math.abs(velocity.x)
127 self.object:set_velocity(vector.multiply(dir2,inertia))
130 self.object:set_pos(pos)
135 if self.axis_lock == "z" then
136 if dir.z ~= 0 and dir2.x ~= 0 then
137 local velocity = self.object:get_velocity()
138 local inertia = math.abs(velocity.z)
139 self.object:set_velocity(vector.multiply(dir2,inertia))
142 self.object:set_pos(pos)
150 local function climb_snap(pos,self,dir,dir2)
151 if self.axis_lock == "x" then
152 if dir.x == dir2.x and dir2.y ~= 0 then
153 local velocity = self.object:get_velocity()
154 local inertia = math.abs(velocity.x)
155 self.object:set_velocity(vector.multiply(dir2,inertia))
158 self.object:set_pos(pos)
163 if self.axis_lock == "z" then
164 if dir.z == dir2.z and dir2.y ~= 0 then
165 local velocity = self.object:get_velocity()
166 local inertia = math.abs(velocity.z)
167 self.object:set_velocity(vector.multiply(dir2,inertia))
170 self.object:set_pos(pos)
178 local function straight_snap(pos,self,dir)
179 if self.axis_lock == "x" then
180 if dir.x ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(dir.x,0,0)))] then
181 local velocity = self.object:get_velocity()
182 self.object:set_velocity(vector.new(velocity.x,0,0))
183 self.dir = vector.new(dir.x,0,0)
185 self.object:set_pos(pos)
190 if self.axis_lock == "z" then
191 if dir.z ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(0,0,dir.z)))] then
192 local velocity = self.object:get_velocity()
193 self.object:set_velocity(vector.new(0,0,velocity.z))
194 self.dir = vector.new(0,0,dir.z)
196 self.object:set_pos(pos)
205 local function coupling_logic(self)
207 if not self.axis_lock then return end
209 if not self.coupler1 then return end
211 if self.dir.y ~= 0 then return end
213 local pos = self.object:get_pos()
215 local pos2 = self.coupler1:get_pos()
217 if self.axis_lock == "x" then
218 local velocity_real = self.object:get_velocity()
219 local distance = vector.distance(pos,pos2)
220 local new_vel = vector.new(0,0,0)
221 if distance > 1.5 then
222 local velocity = (distance-1)
223 local dir = vector.direction(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
225 new_vel = vector.multiply(dir,velocity)
227 new_vel = vector.multiply(velocity_real,-1)
229 self.object:add_velocity(new_vel)
230 elseif self.axis_lock == "z" then
231 local velocity_real = self.object:get_velocity()
232 local distance = vector.distance(pos,pos2)
233 local new_vel = vector.new(0,0,0)
234 if distance > 1.5 then
235 local velocity = (distance-1)
236 local dir = vector.direction(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
238 new_vel = vector.multiply(dir,velocity)
240 new_vel = vector.multiply(velocity_real,-1)
242 self.object:add_velocity(new_vel)
249 local function rail_brain(self,pos)
251 if not self.dir then self.dir = vector.new(0,0,0) end
253 local pos2 = self.object:get_pos()
257 speed_limiter(self,6)
259 if not pool[minetest.hash_node_position(vector.add(pos,dir))] then
261 if straight_snap(pos,self,dir) then
265 local possible_dirs = create_axis(pos)
267 if table.getn(possible_dirs) == 0 then
268 --stop slow down become physical
270 for _,dir2 in pairs(possible_dirs) do
271 if turn_snap(pos,self,dir,dir2) then
274 if climb_snap(pos,self,dir,dir2) then
285 function register_train(name,data)
289 train.on_step = function(self,dtime)
291 self.object:set_pos(self.old_pos)
293 local pos = vector.round(self.object:get_pos())
294 if not self.axis_lock then
295 local possible_dirs = create_axis(pos)
296 for _,dir in pairs(possible_dirs) do
302 elseif dir.z ~= 0 then
311 --collision_detect(self)
313 self.old_pos = self.object:get_pos()
317 train.on_punch = function(self, puncher)
318 if not puncher:get_wielded_item():get_name() == "train:wrench" then
322 self.object:set_velocity(vector.multiply(self.dir,6))
323 minetest.add_particlespawner({
326 minpos = vector.new(0,0.5,0),
327 maxpos = vector.new(0,0.5,0),
328 minvel = vector.new(0,0,0),
329 maxvel = vector.new(0,0,0),
330 minacc = {x=0, y=3, z=0},
331 maxacc = {x=0, y=5, z=0},
336 collisiondetection = false,
337 collision_removal = false,
339 texture = "smoke.png",
340 attached = self.object
347 train.on_rightclick = function(self,clicker)
348 local pos = self.object:get_pos()
349 if clicker:get_wielded_item():get_name() == "utility:furnace" then
350 local obj = minetest.add_entity(pos, "train:furnace")
351 obj:set_attach(self.object,"",vector.new(0,0,0),vector.new(0,0,0))
352 minetest.sound_play("wrench",{
353 object = self.object,
355 max_hear_distance = 64,
357 coupling_particles(pos,true)
362 if not clicker:get_wielded_item():get_name() == "train:wrench" then
366 local name = clicker:get_player_name()
367 if not pool[name] then
368 if not self.coupler2 then
369 pool[name] = self.object
370 minetest.sound_play("wrench",{
371 object = self.object,
373 max_hear_distance = 64,
375 coupling_particles(pos,true)
377 minetest.sound_play("wrench",{
378 object = self.object,
380 max_hear_distance = 64,
383 coupling_particles(pos,false)
386 if pool[name] ~= self.object and not (pool[name]:get_luaentity().coupler1 and pool[name]:get_luaentity().coupler1 == self.object or self.coupler2) then
387 self.coupler1 = pool[name]
388 pool[name]:get_luaentity().coupler2 = self.object
389 minetest.sound_play("wrench",{
390 object = self.object,
392 max_hear_distance = 64,
394 coupling_particles(pos,true)
396 minetest.sound_play("wrench",{
397 object = self.object,
399 max_hear_distance = 64,
402 coupling_particles(pos,false)
409 train.on_activate = function(self,staticdata, dtime_s)
410 self.object:set_armor_groups({immortal=1})
411 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
414 local data = minetest.deserialize(staticdata)
415 if type(data) ~= "table" then
418 self.old_pos = self.object:get_pos()
419 self.velocity = vector.new(0,0,0)
422 train.get_staticdata = function(self)
423 return minetest.serialize({
429 train.initial_properties = {
430 physical = false, -- otherwise going uphill breaks
431 collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
433 mesh = "steam_train.b3d",
434 visual_size = {x=1, y=1},
435 textures = {"steam_train.png"},
440 minetest.register_entity(name, train)
453 minetest.register_craftitem("train:minecart", {
454 description = "train",
455 inventory_image = "minecartitem.png",
456 wield_image = "minecartitem.png",
457 on_place = function(itemstack, placer, pointed_thing)
458 if not pointed_thing.type == "node" then
462 local sneak = placer:get_player_control().sneak
463 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
464 if not sneak and noddef.on_rightclick then
465 minetest.item_place(itemstack, placer, pointed_thing)
469 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
470 minetest.add_entity(pointed_thing.under, "train:train")
475 itemstack:take_item()
481 minetest.register_craft({
482 output = "train:train",
484 {"main:iron", "", "main:iron"},
485 {"main:iron", "main:iron", "main:iron"},
493 minetest.register_node("train:rail",{
494 description = "Rail",
495 wield_image = "rail.png",
497 "rail.png", "railcurve.png",
498 "railt.png", "railcross.png"
500 drawtype = "raillike",
502 sunlight_propagates = true,
503 is_ground_content = false,
505 node_placement_prediction = "",
508 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
510 sounds = main.stoneSound(),
511 after_place_node = function(pos)
512 data_injection(pos,true)
514 after_destruct = function(pos)
517 groups={stone=1,wood=1,rail=1,attached_node=1},
521 minetest.register_lbm({
523 nodenames = {"train:rail"},
524 run_at_every_load = true,
525 action = function(pos)
526 data_injection(pos,true)
530 minetest.register_craft({
531 output = "train:rail 32",
533 {"main:iron","","main:iron"},
534 {"main:iron","main:stick","main:iron"},
535 {"main:iron","","main:iron"}
540 minetest.register_food("train:wrench",{
541 description = "Train Wrench",
542 texture = "wrench.png",
545 minetest.register_craft({
546 output = "train:wrench",
548 {"main:iron", "", "main:iron"},
549 {"main:iron", "main:lapis", "main:iron"},
550 {"", "main:lapis", ""}
556 minetest.register_entity("train:furnace", {
557 initial_properties = {
558 visual = "wielditem",
559 visual_size = {x = 0.6, y = 0.6},
563 collide_with_objects = false,
565 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
567 set_node = function(self)
568 self.object:set_properties({
570 textures = {"utility:furnace"},
575 on_activate = function(self, staticdata)
576 self.object:set_armor_groups({immortal = 1})