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[Crafter.git] / mods / too_many_items / init.lua
1 local minetest,pairs = minetest,pairs
2
3 local tmi_master_inventory = {}
4 local pool = {}
5 local max = 7*7
6 --2x2 formspec
7 local base_inv = 
8 "size[17.2,8.75]"..
9 "background[-0.19,-0.25;9.41,9.49;main_inventory.png]"..
10 "listcolors[#8b8a89;#c9c3c6;#3e3d3e;#000000;#FFFFFF]"..
11 "list[current_player;main;0,4.5;9,1;]".. --hot bar
12 "list[current_player;main;0,6;9,3;9]".. --big part
13 "list[current_player;craft;2.5,1;2,2;]"..
14 --armor slots
15 "list[current_player;armor_head;0.25,0;1,1;]"..
16 "list[current_player;armor_torso;0.25,1;1,1;]"..
17 "list[current_player;armor_legs;0.25,2;1,1;]"..
18 "list[current_player;armor_feet;0.25,3;1,1;]"..
19 --craft preview with ring
20 "list[current_player;craftpreview;6.1,1.5;1,1;]"..
21 "listring[current_player;main]"..
22 "listring[current_player;craft]"
23 --this is the 3x3 crafting table formspec
24 local crafting_table_inv = 
25 "size[17.2,8.75]"..
26 "background[-0.19,-0.25;9.41,9.49;crafting_inventory_workbench.png]"..
27 "listcolors[#8b8a89;#c9c3c6;#3e3d3e;#000000;#FFFFFF]"..
28 "list[current_player;main;0,4.5;9,1;]".. --hot bar
29 "list[current_player;main;0,6;9,3;9]".. --big part
30 "list[current_player;craft;1.75,0.5;3,3;]"..
31 --armor slots
32 "list[current_player;armor_head;0.25,0;1,1;]"..
33 "list[current_player;armor_torso;0.25,1;1,1;]"..
34 "list[current_player;armor_legs;0.25,2;1,1;]"..
35 "list[current_player;armor_feet;0.25,3;1,1;]"..
36 --craft preview with ring
37 "list[current_player;craftpreview;6.1,1.5;1,1;]"..
38 "listring[current_player;main]"..
39 "listring[current_player;craft]"
40 --this is from Linuxdirk, thank you AspireMint for showing me this
41 local recipe_converter = function (items, width)
42     local usable_recipe = { {}, {}, {} }
43
44     -- The recipe is a shapeless recipe so all items are in one table
45     if width == 0 then
46         usable_recipe = items
47     end
48
49     -- x _ _
50     -- x _ _
51     -- x _ _
52     if width == 1 then
53         usable_recipe[1][1] = items[1] or ''
54         usable_recipe[2][1] = items[2] or ''
55         usable_recipe[3][1] = items[3] or ''
56     end
57
58     -- x x _
59     -- x x _
60     -- x x _
61     if width == 2 then
62         usable_recipe[1][1] = items[1] or ''
63         usable_recipe[1][2] = items[2] or ''
64         usable_recipe[2][1] = items[3] or ''
65         usable_recipe[2][2] = items[4] or ''
66         usable_recipe[3][1] = items[5] or ''
67         usable_recipe[3][2] = items[6] or ''
68     end
69
70     -- x x x
71     -- x x x
72     -- x x x
73     if width == 3 then
74         usable_recipe[1][1] = items[1] or ''
75         usable_recipe[1][2] = items[2] or ''
76         usable_recipe[1][3] = items[3] or ''
77         usable_recipe[2][1] = items[4] or ''
78         usable_recipe[2][2] = items[5] or ''
79         usable_recipe[2][3] = items[6] or ''
80         usable_recipe[3][1] = items[7] or ''
81         usable_recipe[3][2] = items[8] or ''
82         usable_recipe[3][3] = items[9] or ''
83     end
84     return(usable_recipe)
85 end
86
87 local map_group_to_item = {
88         ["coal"]  = "main:coal",
89         ["glass"] = "main:glass",
90         ["sand"]  = "main:sand",
91         ["stick"] = "main:stick",
92         ["stone"] = "main:cobble",
93         ["tree"]  = "main:tree",
94         ["wood"]  = "main:wood"
95 }
96
97 local get_if_group = function(item)
98         if item ~= nil and item:sub(1,6) == "group:" then
99                 local group_name = item:sub(7, item:len())
100                 local mapped_item = map_group_to_item[group_name]
101                 if mapped_item ~= nil then
102                         return(mapped_item)
103                 end
104         end
105         return(item)
106 end
107
108
109 local base_x = 0.75
110 local base_y = -0.5
111 local output = 
112 "listcolors[#8b8a89;#c9c3c6;#3e3d3e;#000000;#FFFFFF]"..
113 "list[current_player;main;0,4.5;9,1;]"..   --hot bar
114 "list[current_player;main;0,6;9,3;9]"..    --main inventory
115 "button[5,3.5;1,1;toomanyitems.back;back]" --back button
116 local recipe
117 local usable_recipe
118 local function create_craft_formspec(item)
119         --don't do air
120         if item == "" then
121                 return("")
122         end
123
124         recipe = minetest.get_craft_recipe(item)
125         
126         usable_table = recipe_converter(recipe.items, recipe.width)
127         
128         if recipe.method == "normal" then
129                 if usable_table then
130                         --shaped (regular)
131                         if recipe.width > 0 then
132                                 for x = 1,3 do
133                                         for y = 1,3 do
134                                                 item = get_if_group(usable_table[x][y])
135                                                 if item then
136                                                         output = output.."item_image_button["..base_x+y..","..base_y+x..";1,1;"..item..";"..item..";]"
137                                                 else
138                                                         output = output.."item_image_button["..base_x+y..","..base_y+x..";1,1;;;]"
139                                                 end
140                                         end
141                                 end
142                         --shapeless
143                         else
144                                 local i = 1
145                                 for x = 1,3 do
146                                         for y = 1,3 do
147                                                 item = get_if_group(usable_table[i])
148                                                 if item then
149                                                         output = output.."item_image_button["..base_x+y..","..base_y+x..";1,1;"..item..";"..item..";]"
150                                                 else
151                                                         output = output.."item_image_button["..base_x+y..","..base_y+x..";1,1;;;]"
152                                                 end
153                                                 i = i + 1
154                                         end
155                                 end
156                         end
157                 end
158         elseif recipe.method == "cooking" then
159                 item = recipe.items[1]
160                 output = output.."item_image_button["..(base_x+2)..","..(base_y+1)..";1,1;"..item..";"..item..";]"
161                 output = output.."image[2.75,1.5;1,1;default_furnace_fire_fg.png]"
162         end
163         return(output)
164 end
165
166 local function cheat_button(name)
167         if pool[name] and pool[name].cheating then
168                 return("button[11.5,7.6;2,2;toomanyitems.cheat;cheat:on]")
169         else
170                 return("button[11.5,7.6;2,2;toomanyitems.cheat;cheat:off]")
171         end
172 end
173
174
175 local form
176 local id
177 local inv
178 local item
179 local stack
180 local craft_inv
181 local name
182 local temp_pool
183 minetest.register_on_player_receive_fields(function(player, formname, fields)
184         name = player:get_player_name()
185         temp_pool = pool[name]
186
187         if formname == "" then
188                 form = base_inv
189                 id = ""
190         elseif formname == "crafting" then
191                 form = crafting_table_inv
192                 id = "crafting"
193         end
194         
195         --"next" button
196         if fields["toomanyitems.next"] then
197                 temp_pool.page = temp_pool.page + 1
198                 --page loops back to first
199                 if temp_pool.page > tmi_master_inventory.page_limit then
200                         temp_pool.page = 1
201                 end     
202                 minetest.show_formspec(name,id, form..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
203                 minetest.sound_play("lever", {to_player = name,gain=0.7})
204                 player:set_inventory_formspec(base_inv..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
205         --"prev" button
206         elseif fields["toomanyitems.prev"] then
207                 temp_pool.page = temp_pool.page - 1
208                 --page loops back to end
209                 if temp_pool.page < 1 then
210                         temp_pool.page = tmi_master_inventory.page_limit
211                 end     
212                 
213                 minetest.show_formspec(name,id, form..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
214                 minetest.sound_play("lever", {to_player = name,gain=0.7})
215                 player:set_inventory_formspec(base_inv..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
216         elseif fields["toomanyitems.back"] then
217
218                 minetest.show_formspec(name,id, form..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
219                 minetest.sound_play("lever", {to_player = name,gain=0.7})
220         --this resets the craft table
221         elseif fields.quit then
222                 inv = player:get_inventory()
223                 dump_craft(player)
224                 inv:set_width("craft", 2)
225                 inv:set_size("craft", 4)
226                 --reset the player inv
227                 --minetest.show_formspec(name,id, form..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
228         elseif fields["toomanyitems.cheat"] then
229                 --check if the player has the give priv
230                 if (not temp_pool.cheating and minetest.get_player_privs(name).give == true) or temp_pool.cheating == true then
231                         temp_pool.cheating = not temp_pool.cheating
232
233                         minetest.show_formspec(name,id, form..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
234                         minetest.sound_play("lever", {to_player = name,gain=0.7})
235                         player:set_inventory_formspec(base_inv..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
236                 else
237                         minetest.chat_send_player(name, "Sorry m8, server says I can't let you do that :(")
238                         minetest.sound_play("lever", {to_player = name,gain=0.7,pitch=0.7})
239                 end
240         --this is the "cheating" aka giveme function and craft recipe
241         elseif fields and type(fields) == "table" and string.match(next(fields),"toomanyitems.") then
242
243                 item = string.gsub(next(fields), "toomanyitems.", "")
244                 stack = ItemStack(item.." 64")
245                 inv = player:get_inventory()
246                 if temp_pool.cheating and minetest.get_player_privs(name).give then
247                         
248                         --room for item
249                         if inv and inv:room_for_item("main",stack) then
250                                 inv:add_item("main", stack)
251                                 minetest.sound_play("pickup", {to_player = name,gain=0.7,pitch = math.random(60,100)/100})
252                         --no room for item
253                         else
254                                 minetest.chat_send_player(name, "Might want to clear your inventory")
255                                 minetest.sound_play("lever", {to_player = name,gain=0.7,pitch=0.7})
256                         end
257
258                 --this is to get the craft recipe
259                 else
260                         craft_inv = create_craft_formspec(item)
261                         if craft_inv and craft_inv ~= "" then
262                                 minetest.show_formspec(name, id, tmi_master_inventory["page_"..temp_pool.page]..craft_inv..cheat_button(name))
263                                 minetest.sound_play("lever", {to_player = name,gain=0.7})
264                         end
265                 end
266
267         end
268 end)
269
270
271 --run through the items and then set the pages
272 local item_counter = 0
273 local page = 1
274 local x = 0
275 local y = 0
276
277 minetest.register_on_mods_loaded(function()
278
279 --sort all items (There is definitely a better way to do this)
280
281 --get all craftable items
282 local all_items_table = {}
283 for index,data in pairs(minetest.registered_items) do
284         if data.name ~= "" then
285                 local recipe = minetest.get_craft_recipe(data.name)
286                 --only put in craftable items
287                 if recipe.method then                   
288                         table.insert(all_items_table,data.name)
289                 end
290         end
291 end
292
293 table.sort(all_items_table)
294
295 --dump all the items in
296
297 tmi_master_inventory["page_"..page] = "size[17.2,8.75]background[-0.19,-0.25;9.41,9.49;crafting_inventory_workbench.png]"
298
299 for _,item in pairs(all_items_table) do
300         tmi_master_inventory["page_"..page] = tmi_master_inventory["page_"..page].."item_image_button["..(9.25+x)..","..y..";1,1;"..item..";toomanyitems."..item..";]"
301         x = x + 1
302         if x > 7 then
303                 x = 0
304                 y = y + 1
305         end
306         if y > 7 then
307                 y = 0
308                 page = page + 1
309                 tmi_master_inventory["page_"..page] = "size[17.2,8.75]background[-0.19,-0.25;9.41,9.49;crafting_inventory_workbench.png]"
310         end
311 end
312
313 --add buttons and labels
314 for i = 1,page do
315         --set the last page
316         tmi_master_inventory["page_"..i] = tmi_master_inventory["page_"..i].."button[9.25,7.6;2,2;toomanyitems.prev;prev]"..
317         "button[15.25,7.6;2,2;toomanyitems.next;next]"..
318         --this is +1 so it makes more sense
319         "label[13.75,8.25;page "..i.."/"..page.."]"
320 end
321
322 tmi_master_inventory.page_limit = page
323
324 --override crafting table
325 local name
326 local temp_pool
327
328 minetest.override_item("craftingtable:craftingtable", {
329          on_rightclick = function(pos, node, player, itemstack)
330                 name = player:get_player_name()
331                 temp_pool = pool[name]
332                 player:get_inventory():set_width("craft", 3)
333                 player:get_inventory():set_size("craft", 9)
334                 minetest.show_formspec(name, "crafting", crafting_table_inv..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
335         end
336 })
337 end)
338
339
340 --set new players inventory up
341 local name
342 local temp_pool
343 local inv
344 minetest.register_on_joinplayer(function(player)
345         name = player:get_player_name()
346         pool[name] = {}
347         temp_pool = pool[name]
348
349         temp_pool.page = 1
350         temp_pool.cheating = false
351
352         inv = player:get_inventory()
353         inv:set_width("craft", 2)
354         inv:set_width("main", 9)
355         inv:set_size("main", 9*4)
356         inv:set_size("craft", 4)
357
358         player:set_inventory_formspec(base_inv..tmi_master_inventory["page_1"]..cheat_button(name))
359
360         player:hud_set_hotbar_itemcount(9)
361         player:hud_set_hotbar_image("inventory_hotbar.png")
362         player:hud_set_hotbar_selected_image("hotbar_selected.png")
363 end)
364
365 local name
366 minetest.register_on_leaveplayer(function(player)
367         name = player:get_player_name()
368         pool[name] = nil
369 end)