]> git.lizzy.rs Git - Crafter.git/blob - mods/tnt/init.lua
Fix player position with tnt raycasting
[Crafter.git] / mods / tnt / init.lua
1 --here is where tnt is defined
2 local function extreme_tnt(pos,range)
3         local pos = vector.floor(vector.add(pos,0.5))
4         
5         --kill
6         --[[
7         for _,object in ipairs(minetest.get_objects_inside_radius(pos, range)) do
8                 if  object:is_player() then 
9                         object:set_hp(-50)
10                 elseif object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
11                         object:remove()
12                 end
13         end
14         ]]--
15         
16         local delay = 0
17         for x=-1,0 do
18         for y=-1,0 do
19         for z=-1,0 do
20                 minetest.after(delay, function(pos,range,x,y,z)
21                         local min = vector.add(pos,vector.multiply(vector.new(x,y,z),range))
22                         local max = vector.add(pos,vector.multiply(vector.new(x+1,y+1,z+1),range))
23                         local vm = minetest.get_voxel_manip()   
24                         local emin, emax = vm:read_from_map(min,max)
25                         local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
26                         local data = vm:get_data()
27                         local air = minetest.get_content_id("air")
28                         
29                         for x=min.x, max.x do
30                         for y=min.y, max.y do
31                         for z=min.z, max.z do
32                                 --if vector.distance(pos, vector.new(x,y,z)) <= range then              
33                                 --minetest.remove_node(vector.new(x,y,z))
34                                 data[area:index(x,y,z)] = air
35                                 --end
36                         end
37                         end
38                         end
39                         vm:set_data(data)
40                         vm:write_to_map()
41                 end,pos,range,x,y,z)
42                 delay = delay + 1
43         end
44         end
45         end
46         
47         minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range*range})
48 end
49 --[[
50 minetest.register_globalstep(function(dtime)
51         --collection
52         for _,player in ipairs(minetest.get_connected_players()) do
53                 local pos = player:get_pos()
54                 pos.y = pos.y + player:get_properties().eye_height
55                 local look_dir = player:get_look_dir()
56                 look_dir = vector.multiply(look_dir,7)
57                 local pos2 = vector.add(pos,look_dir)
58                 
59                 local ray = minetest.raycast(pos, pos2, false, false)           
60                 if ray then
61                         print("------------------------------------------------------------")
62                         for pointed_thing in ray do
63                                 print(minetest.get_node(pointed_thing.under).name)
64                                 --if pointed_thing then
65                                 --      return({under=pointed_thing.under,above=pointed_thing.above})
66                                 --end
67                         end
68                 end
69         end
70 end)
71 ]]--
72 --use raycasting to create actual explosion
73 local old_node_table
74 local p_pos
75 local n_pos
76 local n
77 local node2
78 local ray
79 local stop
80 local found
81 local positional_data
82 local pos2 = vector.new(0,0,0)
83 function tnt(pos,range)
84         local pos = vector.floor(vector.add(pos,0.5))
85         local min = vector.add(pos,range)
86         local max = vector.subtract(pos,range)
87         local vm = minetest.get_voxel_manip()   
88         local emin, emax = vm:read_from_map(min,max)
89         local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
90         local data = vm:get_data()
91         
92         local air = minetest.get_content_id("air")
93         local content_id = minetest.get_name_from_content_id
94         
95         local insert = table.insert
96         
97         vm:get_light_data()
98         
99         --throw players and items
100         for _,object in ipairs(minetest.get_objects_inside_radius(pos, range)) do
101                 if object:is_player() or (object:get_luaentity() and object:get_luaentity().name == "__builtin:item") then
102                         local ppos = object:getpos()
103                         if object:is_player() then
104                                 ppos.y = ppos.y + 1
105                         end
106                         ray = minetest.raycast(pos, ppos, false, false)
107                         local clear = true
108                         for pointed_thing in ray do
109                                 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
110                                 node2 = content_id(data[n_pos])
111                                 if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
112                                         clear = false
113                                 end
114                         end
115                         
116                         if clear == true then
117                                 local power = (range - vector.distance(pos,ppos))*2
118                                 local dir = vector.subtract(ppos,pos)
119                                 local force = vector.multiply(dir,power)
120                                 if object:is_player() then
121                                         --damage the player
122                                         local hp = object:get_hp()
123                                         if hp then
124                                                 object:set_hp(hp - math.floor(power*2))
125                                         end
126                                         object:add_player_velocity(force)
127                                 elseif object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
128                                         object:setvelocity(force)
129                                 end
130                         end
131                 end
132         end
133         
134         --raycast explosion
135         for x=-range, range do
136         for y=-range, range do
137         for z=-range, range do
138                 local distance = vector.distance(pos2, vector.new(x,y,z))
139                 if distance <= range and distance >= range-1 then
140                         
141                         p_pos = area:index(pos.x+x,pos.y+y,pos.z+z)
142                         n = content_id(data[p_pos])
143                         
144                         ray = minetest.raycast(pos, vector.new(pos.x+x,pos.y+y,pos.z+z), false, false)
145                         
146                         for pointed_thing in ray do
147                                 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
148                                 node2 = content_id(data[n_pos])
149                                 
150                                 if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
151                                         break
152                                 elseif node2 == "tnt:tnt" then
153                                         data[n_pos] = air
154                                         local obj = minetest.add_entity(vector.new(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z), "tnt:tnt")
155                                         if obj then
156                                                 obj:get_luaentity().timer = math.random()
157                                         end
158                                 else
159                                         data[n_pos] = air
160                                         minetest.after(0, function(pointed_thing)
161                                                 minetest.check_for_falling(vector.new(pointed_thing.under.x,pointed_thing.under.y+1,pointed_thing.under.z))
162                                         end,pointed_thing)
163                                         if math.random()>0.99 then
164                                                 local item = minetest.get_node_drops(n, "main:diamondpick")[1]
165                                                 local ppos = vector.new(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
166                                                 local obj = minetest.add_item(ppos, item)
167                                                 if obj then
168                                                         local power = (range - vector.distance(pos,ppos))*2
169                                                         local dir = vector.subtract(ppos,pos)
170                                                         local force = vector.multiply(dir,power)
171                                                         obj:setvelocity(force)
172                                                 end
173                                                 
174                                         end
175                                 end
176                         end
177                 end
178         end
179         end
180         end
181         vm:set_data(data)
182         vm:calc_lighting()
183         vm:update_liquids()
184         vm:write_to_map()
185         
186         
187         
188         minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range}) --hear twice as far away
189         
190         --stop client from lagging
191         local particle = range
192         if particle > 15 then
193                 particle = 15
194         end
195         
196
197         minetest.add_particlespawner({
198                 amount = particle*particle*particle,
199                 time = 0.001,
200                 minpos = pos,
201                 maxpos = pos,
202                 minvel = vector.new(-range,-range,-range),
203                 maxvel = vector.new(range,range,range),
204                 minacc = {x=0, y=0, z=0},
205                 maxacc = {x=0, y=0, z=0},
206                 minexptime = 1.1,
207                 maxexptime = 1.5,
208                 minsize = 1,
209                 maxsize = 2,
210                 collisiondetection = true,
211                 collision_removal = true,
212                 vertical = false,
213                 texture = "smoke.png",
214         })
215                 
216 end
217
218
219 minetest.register_entity("tnt:tnt", {
220         initial_properties = {
221                 hp_max = 1,
222                 physical = true,
223                 collide_with_objects = false,
224                 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
225                 visual = "cube",
226                 visual_size = {x = 1, y = 1},
227                 textures = {"tnt_top.png", "tnt_bottom.png",
228                         "tnt_side.png", "tnt_side.png",
229                         "tnt_side.png", "tnt_side.png"},
230                 is_visible = true,
231                 pointable = true,
232         },
233
234         timer = 5,
235         range = 7,
236         
237         get_staticdata = function(self)
238                 return minetest.serialize({
239                         range = self.range,
240                         timer = self.timer,                     
241                 })
242         end,
243         
244         on_activate = function(self, staticdata, dtime_s)
245                 self.object:set_armor_groups({immortal = 1})
246                 self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
247                 self.object:set_acceleration({x = 0, y = -9.81, z = 0})
248                 if string.sub(staticdata, 1, string.len("return")) == "return" then
249                         local data = minetest.deserialize(staticdata)
250                         if data and type(data) == "table" then
251                                 self.range = data.range
252                                 self.timer = data.timer
253                         end
254                 end
255                 
256                 minetest.add_particlespawner({
257                         amount = 50,
258                         time = 0,
259                         minpos = pos,
260                         maxpos = pos,
261                         minvel = vector.new(-0.5,1,-0.5),
262                         maxvel = vector.new(0.5,5,0.5),
263                         minacc = {x=0, y=0, z=0},
264                         maxacc = {x=0, y=0, z=0},
265                         minexptime = 1.1,
266                         maxexptime = 1.5,
267                         minsize = 1,
268                         maxsize = 2,
269                         collisiondetection = false,
270                         vertical = false,
271                         texture = "smoke.png",
272                         attached = self.object,
273                 })
274                 minetest.sound_play("tnt_ignite", {object = self.object, gain = 1.0, max_hear_distance = self.range*self.range*self.range})
275         end,
276                 
277         on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
278                 local obj = minetest.add_item(self.object:getpos(), "tnt:tnt")
279                 self.object:remove()
280         end,
281
282         sound_played = false,
283         on_step = function(self, dtime)
284                 self.timer = self.timer - dtime
285                 local vel = self.object:getvelocity()
286                 vel = vector.multiply(vel,-0.05)
287                 self.object:add_velocity(vector.new(vel.x,0,vel.z))
288                 
289                 if self.timer <= 0 then
290                         local pos = self.object:getpos()
291                         if not self.range then
292                                 self.range = 7
293                         end
294                         if self.extreme == true then
295                                 extreme_tnt(pos,self.range)
296                         else
297                                 tnt(pos,self.range)
298                         end
299                         self.object:remove()
300                 end
301         end,
302 })
303
304
305 minetest.register_node("tnt:tnt", {
306     description = "Cobblestone",
307     tiles = {"tnt_top.png", "tnt_bottom.png",
308                         "tnt_side.png", "tnt_side.png",
309                         "tnt_side.png", "tnt_side.png"},
310     groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4, redstone_activation = 1},
311     sounds = main.stoneSound(),
312     redstone_activation = function(pos)
313                 local obj = minetest.add_entity(pos,"tnt:tnt")
314                 local range = 7
315                 obj:get_luaentity().range = range
316                 minetest.remove_node(pos)
317     end,
318     on_punch = function(pos, node, puncher, pointed_thing)
319                 local obj = minetest.add_entity(pos,"tnt:tnt")
320                 local range = 7
321                 obj:get_luaentity().range = range
322                 minetest.remove_node(pos)
323     end,
324 })
325
326 minetest.register_node("tnt:uranium_tnt", {
327     description = "Cobblestone",
328     tiles = {"tnt_top.png^[colorize:green:100", "tnt_bottom.png^[colorize:green:100",
329                         "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100",
330                         "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100"},
331     groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
332     sounds = main.stoneSound(),
333     on_punch = function(pos, node, puncher, pointed_thing)
334                 local obj = minetest.add_entity(pos,"tnt:tnt")
335                 local range = 50
336                 obj:get_luaentity().range = range
337                 obj:get_luaentity().timer = 7
338                 obj:get_luaentity().extreme = true
339                 
340                 minetest.remove_node(pos)
341     end,
342 })
343
344 minetest.register_node("tnt:uh_oh", {
345     description = "Cobblestone",
346     tiles = {"tnt_top.png", "tnt_bottom.png",
347                         "tnt_side.png", "tnt_side.png",
348                         "tnt_side.png", "tnt_side.png"},
349     groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
350     sounds = main.stoneSound(),
351     on_punch = function(pos, node, puncher, pointed_thing)
352                 local range = 10
353                 for x=-range, range do
354                 for y=-range, range do
355                 for z=-range, range do 
356                         minetest.add_node(vector.new(pos.x+x,pos.y+y,pos.z+z),{name="tnt:tnt"})
357                 end
358                 end
359                 end
360     end,
361 })
362
363
364
365 minetest.register_craft({
366         output = "tnt:tnt",
367         recipe = {
368                 {"main:wood", "main:wood", "main:wood"},
369                 {"main:wood", "main:coal", "main:wood"},
370                 {"main:wood", "main:wood", "main:wood"},
371         },
372 })