1 --here is where tnt is defined
2 local function extreme_tnt(pos,range)
3 local pos = vector.floor(vector.add(pos,0.5))
7 for _,object in ipairs(minetest.get_objects_inside_radius(pos, range)) do
8 if object:is_player() then
10 elseif object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
20 minetest.after(delay, function(pos,range,x,y,z)
21 local min = vector.add(pos,vector.multiply(vector.new(x,y,z),range))
22 local max = vector.add(pos,vector.multiply(vector.new(x+1,y+1,z+1),range))
23 local vm = minetest.get_voxel_manip()
24 local emin, emax = vm:read_from_map(min,max)
25 local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
26 local data = vm:get_data()
27 local air = minetest.get_content_id("air")
32 --if vector.distance(pos, vector.new(x,y,z)) <= range then
33 --minetest.remove_node(vector.new(x,y,z))
34 data[area:index(x,y,z)] = air
47 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range*range})
50 minetest.register_globalstep(function(dtime)
52 for _,player in ipairs(minetest.get_connected_players()) do
53 local pos = player:get_pos()
54 pos.y = pos.y + player:get_properties().eye_height
55 local look_dir = player:get_look_dir()
56 look_dir = vector.multiply(look_dir,7)
57 local pos2 = vector.add(pos,look_dir)
59 local ray = minetest.raycast(pos, pos2, false, false)
61 print("------------------------------------------------------------")
62 for pointed_thing in ray do
63 print(minetest.get_node(pointed_thing.under).name)
64 --if pointed_thing then
65 -- return({under=pointed_thing.under,above=pointed_thing.above})
72 --use raycasting to create actual explosion
82 local pos2 = vector.new(0,0,0)
83 function tnt(pos,range)
84 local pos = vector.floor(vector.add(pos,0.5))
85 local min = vector.add(pos,range)
86 local max = vector.subtract(pos,range)
87 local vm = minetest.get_voxel_manip()
88 local emin, emax = vm:read_from_map(min,max)
89 local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
90 local data = vm:get_data()
92 local air = minetest.get_content_id("air")
93 local content_id = minetest.get_name_from_content_id
95 local insert = table.insert
99 --throw players and items
100 for _,object in ipairs(minetest.get_objects_inside_radius(pos, range)) do
101 if object:is_player() or (object:get_luaentity() and object:get_luaentity().name == "__builtin:item") then
102 local ppos = object:getpos()
103 if object:is_player() then
106 ray = minetest.raycast(pos, ppos, false, false)
108 for pointed_thing in ray do
109 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
110 node2 = content_id(data[n_pos])
111 if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
116 if clear == true then
117 local power = (range - vector.distance(pos,ppos))*2
118 local dir = vector.subtract(ppos,pos)
119 local force = vector.multiply(dir,power)
120 if object:is_player() then
122 local hp = object:get_hp()
124 object:set_hp(hp - math.floor(power*2))
126 object:add_player_velocity(force)
127 elseif object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
128 object:setvelocity(force)
135 for x=-range, range do
136 for y=-range, range do
137 for z=-range, range do
138 local distance = vector.distance(pos2, vector.new(x,y,z))
139 if distance <= range and distance >= range-1 then
141 p_pos = area:index(pos.x+x,pos.y+y,pos.z+z)
142 n = content_id(data[p_pos])
144 ray = minetest.raycast(pos, vector.new(pos.x+x,pos.y+y,pos.z+z), false, false)
146 for pointed_thing in ray do
147 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
148 node2 = content_id(data[n_pos])
150 if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
152 elseif node2 == "tnt:tnt" then
154 local obj = minetest.add_entity(vector.new(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z), "tnt:tnt")
156 obj:get_luaentity().timer = math.random()
160 minetest.after(0, function(pointed_thing)
161 minetest.check_for_falling(vector.new(pointed_thing.under.x,pointed_thing.under.y+1,pointed_thing.under.z))
163 if math.random()>0.99 then
164 local item = minetest.get_node_drops(n, "main:diamondpick")[1]
165 local ppos = vector.new(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
166 local obj = minetest.add_item(ppos, item)
168 local power = (range - vector.distance(pos,ppos))*2
169 local dir = vector.subtract(ppos,pos)
170 local force = vector.multiply(dir,power)
171 obj:setvelocity(force)
188 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range}) --hear twice as far away
190 --stop client from lagging
191 local particle = range
192 if particle > 15 then
197 minetest.add_particlespawner({
198 amount = particle*particle*particle,
202 minvel = vector.new(-range,-range,-range),
203 maxvel = vector.new(range,range,range),
204 minacc = {x=0, y=0, z=0},
205 maxacc = {x=0, y=0, z=0},
210 collisiondetection = true,
211 collision_removal = true,
213 texture = "smoke.png",
219 minetest.register_entity("tnt:tnt", {
220 initial_properties = {
223 collide_with_objects = false,
224 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
226 visual_size = {x = 1, y = 1},
227 textures = {"tnt_top.png", "tnt_bottom.png",
228 "tnt_side.png", "tnt_side.png",
229 "tnt_side.png", "tnt_side.png"},
237 get_staticdata = function(self)
238 return minetest.serialize({
244 on_activate = function(self, staticdata, dtime_s)
245 self.object:set_armor_groups({immortal = 1})
246 self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
247 self.object:set_acceleration({x = 0, y = -9.81, z = 0})
248 if string.sub(staticdata, 1, string.len("return")) == "return" then
249 local data = minetest.deserialize(staticdata)
250 if data and type(data) == "table" then
251 self.range = data.range
252 self.timer = data.timer
256 minetest.add_particlespawner({
261 minvel = vector.new(-0.5,1,-0.5),
262 maxvel = vector.new(0.5,5,0.5),
263 minacc = {x=0, y=0, z=0},
264 maxacc = {x=0, y=0, z=0},
269 collisiondetection = false,
271 texture = "smoke.png",
272 attached = self.object,
274 minetest.sound_play("tnt_ignite", {object = self.object, gain = 1.0, max_hear_distance = self.range*self.range*self.range})
277 on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
278 local obj = minetest.add_item(self.object:getpos(), "tnt:tnt")
282 sound_played = false,
283 on_step = function(self, dtime)
284 self.timer = self.timer - dtime
285 local vel = self.object:getvelocity()
286 vel = vector.multiply(vel,-0.05)
287 self.object:add_velocity(vector.new(vel.x,0,vel.z))
289 if self.timer <= 0 then
290 local pos = self.object:getpos()
291 if not self.range then
294 if self.extreme == true then
295 extreme_tnt(pos,self.range)
305 minetest.register_node("tnt:tnt", {
306 description = "Cobblestone",
307 tiles = {"tnt_top.png", "tnt_bottom.png",
308 "tnt_side.png", "tnt_side.png",
309 "tnt_side.png", "tnt_side.png"},
310 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4, redstone_activation = 1},
311 sounds = main.stoneSound(),
312 redstone_activation = function(pos)
313 local obj = minetest.add_entity(pos,"tnt:tnt")
315 obj:get_luaentity().range = range
316 minetest.remove_node(pos)
318 on_punch = function(pos, node, puncher, pointed_thing)
319 local obj = minetest.add_entity(pos,"tnt:tnt")
321 obj:get_luaentity().range = range
322 minetest.remove_node(pos)
326 minetest.register_node("tnt:uranium_tnt", {
327 description = "Cobblestone",
328 tiles = {"tnt_top.png^[colorize:green:100", "tnt_bottom.png^[colorize:green:100",
329 "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100",
330 "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100"},
331 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
332 sounds = main.stoneSound(),
333 on_punch = function(pos, node, puncher, pointed_thing)
334 local obj = minetest.add_entity(pos,"tnt:tnt")
336 obj:get_luaentity().range = range
337 obj:get_luaentity().timer = 7
338 obj:get_luaentity().extreme = true
340 minetest.remove_node(pos)
344 minetest.register_node("tnt:uh_oh", {
345 description = "Cobblestone",
346 tiles = {"tnt_top.png", "tnt_bottom.png",
347 "tnt_side.png", "tnt_side.png",
348 "tnt_side.png", "tnt_side.png"},
349 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
350 sounds = main.stoneSound(),
351 on_punch = function(pos, node, puncher, pointed_thing)
353 for x=-range, range do
354 for y=-range, range do
355 for z=-range, range do
356 minetest.add_node(vector.new(pos.x+x,pos.y+y,pos.z+z),{name="tnt:tnt"})
365 minetest.register_craft({
368 {"main:wood", "main:wood", "main:wood"},
369 {"main:wood", "main:coal", "main:wood"},
370 {"main:wood", "main:wood", "main:wood"},