1 --here is where tnt is defined
2 local function extreme_tnt(pos,range)
3 local pos = vector.floor(vector.add(pos,0.5))
7 for _,object in ipairs(minetest.get_objects_inside_radius(pos, range)) do
8 if object:is_player() then
10 elseif object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
20 minetest.after(delay, function(pos,range,x,y,z)
21 local min = vector.add(pos,vector.multiply(vector.new(x,y,z),range))
22 local max = vector.add(pos,vector.multiply(vector.new(x+1,y+1,z+1),range))
23 local vm = minetest.get_voxel_manip()
24 local emin, emax = vm:read_from_map(min,max)
25 local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
26 local data = vm:get_data()
27 local air = minetest.get_content_id("air")
32 --if vector.distance(pos, vector.new(x,y,z)) <= range then
33 --minetest.remove_node(vector.new(x,y,z))
34 data[area:index(x,y,z)] = air
47 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range*range})
50 minetest.register_globalstep(function(dtime)
52 for _,player in ipairs(minetest.get_connected_players()) do
53 local pos = player:get_pos()
54 pos.y = pos.y + player:get_properties().eye_height
55 local look_dir = player:get_look_dir()
56 look_dir = vector.multiply(look_dir,7)
57 local pos2 = vector.add(pos,look_dir)
59 local ray = minetest.raycast(pos, pos2, false, false)
61 print("------------------------------------------------------------")
62 for pointed_thing in ray do
63 print(minetest.get_node(pointed_thing.under).name)
64 --if pointed_thing then
65 -- return({under=pointed_thing.under,above=pointed_thing.above})
72 --use raycasting to create actual explosion
82 local pos2 = vector.new(0,0,0)
83 function tnt(pos,range)
84 local pos = vector.floor(vector.add(pos,0.5))
85 local in_water = (minetest.get_node(pos).name == "main:water" or minetest.get_node(pos).name == "main:waterflow")
86 local min = vector.add(pos,range)
87 local max = vector.subtract(pos,range)
88 local vm = minetest.get_voxel_manip()
89 local emin, emax = vm:read_from_map(min,max)
90 local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
91 local data = vm:get_data()
93 local air = minetest.get_content_id("air")
94 local content_id = minetest.get_name_from_content_id
96 local insert = table.insert
104 for x=-range, range do
105 for y=-range, range do
106 for z=-range, range do
107 local distance = vector.distance(pos2, vector.new(x,y,z))
108 if distance <= range and distance >= range-1 then
110 p_pos = area:index(pos.x+x,pos.y+y,pos.z+z)
111 n = content_id(data[p_pos])
113 ray = minetest.raycast(pos, vector.new(pos.x+x,pos.y+y,pos.z+z), false, false)
115 for pointed_thing in ray do
116 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
117 node2 = content_id(data[n_pos])
119 if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
121 elseif node2 == "tnt:tnt" then
123 local obj = minetest.add_entity(vector.new(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z), "tnt:tnt",minetest.serialize({do_ignition_particles=true,timer = math.random()}))
126 minetest.after(0, function(pointed_thing)
127 minetest.check_for_falling(vector.new(pointed_thing.under.x,pointed_thing.under.y+1,pointed_thing.under.z))
129 if math.random()>0.999 then
130 if n ~= "nether:obsidian" and n ~= "nether:bedrock" then
131 local item = minetest.get_node_drops(n, "main:diamondpick")[1]
132 local ppos = vector.new(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
133 local obj = minetest.add_item(ppos, item)
135 local power = (range - vector.distance(pos,ppos))*2
136 local dir = vector.subtract(ppos,pos)
137 local force = vector.multiply(dir,power)
138 obj:setvelocity(force)
153 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range}) --hear twice as far away
155 --throw players and items
156 for _,object in ipairs(minetest.get_objects_inside_radius(pos, range)) do
157 if object:is_player() or (object:get_luaentity() and (object:get_luaentity().name == "__builtin:item" or object:get_luaentity().name == "tnt:tnt")) then
158 local ppos = object:getpos()
159 if object:is_player() then
162 ray = minetest.raycast(pos, ppos, false, false)
164 for pointed_thing in ray do
165 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
166 node2 = content_id(data[n_pos])
167 if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
172 if clear == true then
173 local power = (range - vector.distance(pos,ppos))*10
175 local dir = vector.direction(pos,ppos)
176 local force = vector.multiply(dir,power)
177 if object:is_player() then
179 local hp = object:get_hp()
181 object:set_hp(hp - math.floor(power*2))
183 object:add_player_velocity(force)
184 elseif object:get_luaentity() and (object:get_luaentity().name == "__builtin:item" or object:get_luaentity().name == "tnt:tnt") then
185 object:setvelocity(force)
186 if object:get_luaentity().name == "tnt:tnt" then
187 object:get_luaentity().shot = true
194 --stop client from lagging
195 local particle = range
196 if particle > 15 then
201 minetest.add_particlespawner({
202 amount = particle*particle,
206 minvel = vector.new(-range,-range,-range),
207 maxvel = vector.new(range,range,range),
208 minacc = {x=0, y=0, z=0},
209 maxacc = {x=0, y=0, z=0},
214 collisiondetection = true,
215 collision_removal = true,
217 texture = "smoke.png",
222 minetest.register_entity("tnt:tnt", {
223 initial_properties = {
226 collide_with_objects = false,
227 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
229 visual_size = {x = 1, y = 1},
230 textures = {"tnt_top.png", "tnt_bottom.png",
231 "tnt_side.png", "tnt_side.png",
232 "tnt_side.png", "tnt_side.png"},
238 timer_max = 5, --this has to be equal to timer
240 get_staticdata = function(self)
241 return minetest.serialize({
244 exploded = self.exploded,
248 on_activate = function(self, staticdata, dtime_s)
249 self.object:set_armor_groups({immortal = 1})
250 self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
251 self.object:set_acceleration({x = 0, y = -9.81, z = 0})
252 if string.sub(staticdata, 1, string.len("return")) == "return" then
253 local data = minetest.deserialize(staticdata)
254 if data and type(data) == "table" then
255 self.range = data.range
256 self.timer = data.timer
257 self.exploded = data.exploded
260 if self.timer == self.timer_max then
261 minetest.add_particlespawner({
264 minpos = vector.new(0,0.5,0),
265 minpos = vector.new(0,0.5,0),
266 minvel = vector.new(-0.5,1,-0.5),
267 maxvel = vector.new(0.5,5,0.5),
268 minacc = {x=0, y=0, z=0},
269 maxacc = {x=0, y=0, z=0},
274 collisiondetection = false,
276 texture = "smoke.png",
277 attached = self.object,
279 minetest.sound_play("tnt_ignite", {object = self.object, gain = 1.0, max_hear_distance = self.range*self.range*self.range})
283 on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
284 local obj = minetest.add_item(self.object:getpos(), "tnt:tnt")
288 sound_played = false,
289 on_step = function(self, dtime)
290 self.timer = self.timer - dtime
291 if not self.shot then
292 local vel = self.object:getvelocity()
293 vel = vector.multiply(vel,-0.05)
294 self.object:add_velocity(vector.new(vel.x,0,vel.z))
296 if self.timer <= 0 then
297 local pos = self.object:getpos()
298 if not self.range then
301 if self.extreme == true then
302 extreme_tnt(pos,self.range)
312 minetest.register_node("tnt:tnt", {
313 description = "Cobblestone",
314 tiles = {"tnt_top.png", "tnt_bottom.png",
315 "tnt_side.png", "tnt_side.png",
316 "tnt_side.png", "tnt_side.png"},
317 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4, redstone_activation = 1},
318 sounds = main.stoneSound(),
319 redstone_activation = function(pos)
320 local obj = minetest.add_entity(pos,"tnt:tnt")
322 obj:get_luaentity().range = range
323 minetest.remove_node(pos)
325 on_punch = function(pos, node, puncher, pointed_thing)
326 local obj = minetest.add_entity(pos,"tnt:tnt")
328 obj:get_luaentity().range = range
329 minetest.remove_node(pos)
333 minetest.register_node("tnt:uranium_tnt", {
334 description = "Cobblestone",
335 tiles = {"tnt_top.png^[colorize:green:100", "tnt_bottom.png^[colorize:green:100",
336 "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100",
337 "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100"},
338 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
339 sounds = main.stoneSound(),
340 on_punch = function(pos, node, puncher, pointed_thing)
341 local obj = minetest.add_entity(pos,"tnt:tnt")
343 obj:get_luaentity().range = range
344 obj:get_luaentity().timer = 7
345 obj:get_luaentity().extreme = true
347 minetest.remove_node(pos)
351 minetest.register_node("tnt:uh_oh", {
352 description = "Cobblestone",
353 tiles = {"tnt_top.png", "tnt_bottom.png",
354 "tnt_side.png", "tnt_side.png",
355 "tnt_side.png", "tnt_side.png"},
356 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
357 sounds = main.stoneSound(),
358 on_construct = function(pos)
360 for x=-range, range do
361 for y=-range, range do
362 for z=-range, range do
363 minetest.add_node(vector.new(pos.x+x,pos.y+y,pos.z+z),{name="tnt:tnt"})
372 minetest.register_craft({
375 {"main:wood", "main:wood", "main:wood"},
376 {"main:wood", "main:coal", "main:wood"},
377 {"main:wood", "main:wood", "main:wood"},