1 local minetest,type,vector,math,ipairs =
2 minetest,type,vector,math,ipairs
5 local function extreme_tnt(pos,range,explosion_type)
6 local pos = vector.floor(vector.add(pos,0.5))
11 minetest.after(delay, function(pos,range,x,y,z)
12 local min = vector.add(pos,vector.multiply(vector.new(x,y,z),range))
13 local max = vector.add(pos,vector.multiply(vector.new(x+1,y+1,z+1),range))
14 local vm = minetest.get_voxel_manip()
15 local emin, emax = vm:read_from_map(min,max)
16 local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
17 local data = vm:get_data()
18 local air = minetest.get_content_id("air")
23 --if vector.distance(pos, vector.new(x,y,z)) <= range then
24 --minetest.remove_node(vector.new(x,y,z))
25 data[area:index(x,y,z)] = air
38 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range*range})
40 --use raycasting to create actual explosion
47 local pos2 = vector.new(0,0,0)
57 local air = minetest.get_content_id("air")
58 local content_id = minetest.get_name_from_content_id
71 local explosion_depletion
72 function tnt(pos,range,explosion_type)
73 in_node = minetest.get_node(pos).name
74 in_water = ( in_node == "main:water" or minetest.get_node(pos).name == "main:waterflow")
75 min = vector.add(pos,range)
76 max = vector.subtract(pos,range)
77 vm = minetest.get_voxel_manip(min,max)
78 emin, emax = vm:read_from_map(min,max)
79 area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
83 if data and in_water == false then
84 explosion_depletion = range/2
86 for x=-range, range do
87 for y=-range, range do
88 for z=-range, range do
89 distance = vector.distance(pos2, vector.new(x,y,z))
90 if distance <= range and distance >= range-1 then
91 ray = minetest.raycast(pos, vector.new(pos.x+x,pos.y+y,pos.z+z), false, false)
92 explosion_force = range
93 for pointed_thing in ray do
94 explosion_force = explosion_force - math.random()
95 if explosion_force >= explosion_depletion then
96 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
98 if n_pos and data[n_pos] then
99 node2 = content_id(data[n_pos])
101 if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
103 elseif node2 == "tnt:tnt" then
105 minetest.add_entity({x=pointed_thing.under.x,y=pointed_thing.under.y,z=pointed_thing.under.z}, "tnt:tnt",minetest.serialize({do_ignition_particles=true,timer = math.random()}))
109 minetest.after(0, function(pointed_thing)
110 minetest.check_for_falling({x=pointed_thing.under.x,y=pointed_thing.under.y+1,z=pointed_thing.under.z})
113 if math.random()>0.9 then
114 item = minetest.get_node_drops(node2, "main:diamondpick")[1]
115 ppos = {x=pointed_thing.under.x,y=pointed_thing.under.y,z=pointed_thing.under.z}
116 obj = minetest.add_item(ppos, item)
118 power = (range - vector.distance(pos,ppos))*2
119 dir = vector.subtract(ppos,pos)
120 force = vector.multiply(dir,power)
121 obj:set_velocity(force)
139 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range}) --hear twice as far away
141 --throw players and items
142 for _,object in ipairs(minetest.get_objects_inside_radius(pos, range)) do
143 if object:is_player() or (object:get_luaentity() and (object:get_luaentity().name == "__builtin:item" or object:get_luaentity().name == "tnt:tnt" or object:get_luaentity().is_mob == true)) then
145 if not object:is_player() and object:get_luaentity().name == "tnt:tnt" then
146 in_node = minetest.get_node(object:get_pos()).name
147 if ( in_node == "main:water" or in_node == "main:waterflow") then
151 if do_it == true then
152 ppos = object:get_pos()
153 if object:is_player() then
156 ray = minetest.raycast(pos, ppos, false, false)
158 for pointed_thing in ray do
159 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
160 node2 = content_id(data[n_pos])
161 if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
165 if clear == true then
166 power = (range - vector.distance(pos,ppos))*10
167 dir = vector.direction(pos,ppos)
168 force = vector.multiply(dir,power)
169 if object:is_player() then
173 --object:set_hp(hp - math.floor(power*2))
174 object:punch(object, 2,
176 full_punch_interval=1.5,
177 damage_groups = {damage=math.floor(power)},
180 object:add_player_velocity(force)
181 elseif object:get_luaentity() and (object:get_luaentity().name == "__builtin:item" or object:get_luaentity().name == "tnt:tnt" or object:get_luaentity().is_mob == true) then
182 if object:get_luaentity().name == "tnt:tnt" then
183 object:get_luaentity().shot = true
184 elseif object:get_luaentity().is_mob == true then
185 object:punch(object, 2,
187 full_punch_interval=1.5,
188 damage_groups = {damage=math.floor(power)},
190 object:set_velocity(force)
198 --stop client from lagging
204 minetest.add_particlespawner({
209 minvel = vector.new(-range,-range,-range),
210 maxvel = vector.new(range,range,range),
211 minacc = {x=0, y=0, z=0},
212 maxacc = {x=0, y=0, z=0},
217 collisiondetection = true,
218 collision_removal = true,
220 texture = "smoke.png",
225 minetest.register_entity("tnt:tnt", {
226 initial_properties = {
229 collide_with_objects = false,
230 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
232 visual_size = {x = 1, y = 1},
233 textures = {"tnt_top.png", "tnt_bottom.png",
234 "tnt_side.png", "tnt_side.png",
235 "tnt_side.png", "tnt_side.png"},
241 timer_max = 5, --this has to be equal to timer
243 get_staticdata = function(self)
244 return minetest.serialize({
247 exploded = self.exploded,
251 on_activate = function(self, staticdata, dtime_s)
252 self.object:set_armor_groups({immortal = 1})
253 self.object:set_velocity({x = math.random(-3,3), y = 3, z = math.random(-3,3)})
254 self.object:set_acceleration({x = 0, y = -9.81, z = 0})
255 if string.sub(staticdata, 1, string.len("return")) == "return" then
256 local data = minetest.deserialize(staticdata)
257 if data and type(data) == "table" then
258 self.range = data.range
259 self.timer = data.timer
260 self.exploded = data.exploded
263 if self.timer == self.timer_max then
264 minetest.add_particlespawner({
267 minpos = vector.new(0,0.5,0),
268 minpos = vector.new(0,0.5,0),
269 minvel = vector.new(-0.5,1,-0.5),
270 maxvel = vector.new(0.5,5,0.5),
271 minacc = {x=0, y=0, z=0},
272 maxacc = {x=0, y=0, z=0},
277 collisiondetection = false,
279 texture = "smoke.png",
280 attached = self.object,
282 minetest.sound_play("tnt_ignite", {object = self.object, gain = 1.0, max_hear_distance = self.range*self.range*self.range})
286 on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
287 local obj = minetest.add_item(self.object:get_pos(), "tnt:tnt")
291 sound_played = false,
292 on_step = function(self, dtime)
293 self.timer = self.timer - dtime
294 if not self.shot or not self.redstone_activated then
295 local vel = self.object:getvelocity()
296 vel = vector.multiply(vel,-0.05)
297 self.object:add_velocity(vector.new(vel.x,0,vel.z))
299 if self.timer <= 0 then
300 if not self.range then
303 tnt(self.object:get_pos(),self.range)
310 minetest.register_node("tnt:tnt", {
311 description = "Cobblestone",
312 tiles = {"tnt_top.png", "tnt_bottom.png",
313 "tnt_side.png", "tnt_side.png",
314 "tnt_side.png", "tnt_side.png"},
315 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4, redstone_activation = 1},
316 sounds = main.stoneSound(),
317 redstone_activation = function(pos)
318 local obj = minetest.add_entity(pos,"tnt:tnt")
320 obj:get_luaentity().range = range
321 obj:get_luaentity().redstone_activated = true
322 minetest.remove_node(pos)
324 on_punch = function(pos, node, puncher, pointed_thing)
325 local obj = minetest.add_entity(pos,"tnt:tnt")
327 obj:get_luaentity().range = range
328 minetest.remove_node(pos)
332 minetest.register_node("tnt:uranium_tnt", {
333 description = "Cobblestone",
334 tiles = {"tnt_top.png^[colorize:green:100", "tnt_bottom.png^[colorize:green:100",
335 "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100",
336 "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100"},
337 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
338 sounds = main.stoneSound(),
339 on_punch = function(pos, node, puncher, pointed_thing)
340 local obj = minetest.add_entity(pos,"tnt:tnt")
342 obj:get_luaentity().range = range
343 obj:get_luaentity().timer = 7
344 obj:get_luaentity().extreme = true
346 minetest.remove_node(pos)
350 minetest.register_node("tnt:uh_oh", {
351 description = "Cobblestone",
352 tiles = {"tnt_top.png", "tnt_bottom.png",
353 "tnt_side.png", "tnt_side.png",
354 "tnt_side.png", "tnt_side.png"},
355 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
356 sounds = main.stoneSound(),
357 on_construct = function(pos)
359 for x=-range, range do
360 for y=-range, range do
361 for z=-range, range do
362 minetest.add_node(vector.new(pos.x+x,pos.y+y,pos.z+z),{name="tnt:tnt"})
371 minetest.register_craft({
374 {"mob:gunpowder", "main:sand", "mob:gunpowder"},
375 {"main:sand", "mob:gunpowder", "main:sand"},
376 {"mob:gunpowder", "main:sand", "mob:gunpowder"},