]> git.lizzy.rs Git - Crafter.git/blob - mods/tnt/init.lua
Increase tnt performance
[Crafter.git] / mods / tnt / init.lua
1 local minetest,type,vector,math,ipairs = 
2 minetest,type,vector,math,ipairs
3
4
5 local function extreme_tnt(pos,range,explosion_type)
6         local pos = vector.floor(vector.add(pos,0.5))
7         local delay = 0
8         for x=-1,0 do
9         for y=-1,0 do
10         for z=-1,0 do
11                 minetest.after(delay, function(pos,range,x,y,z)
12                         local min = vector.add(pos,vector.multiply(vector.new(x,y,z),range))
13                         local max = vector.add(pos,vector.multiply(vector.new(x+1,y+1,z+1),range))
14                         local vm = minetest.get_voxel_manip()   
15                         local emin, emax = vm:read_from_map(min,max)
16                         local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
17                         local data = vm:get_data()
18                         local air = minetest.get_content_id("air")
19                         
20                         for x=min.x, max.x do
21                         for y=min.y, max.y do
22                         for z=min.z, max.z do
23                                 --if vector.distance(pos, vector.new(x,y,z)) <= range then              
24                                 --minetest.remove_node(vector.new(x,y,z))
25                                 data[area:index(x,y,z)] = air
26                                 --end
27                         end
28                         end
29                         end
30                         vm:set_data(data)
31                         vm:write_to_map()
32                 end,pos,range,x,y,z)
33                 delay = delay + 1
34         end
35         end
36         end
37         
38         minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range*range})
39 end
40 --use raycasting to create actual explosion
41 local n_pos
42 local node2
43 local ray
44 local stop
45 local found
46 local positional_data
47 local pos2 = vector.new(0,0,0)
48 local in_node
49 local in_water
50 local min
51 local max
52 local vm
53 local emin
54 local emax
55 local area
56 local data
57 local air = minetest.get_content_id("air")
58 local content_id = minetest.get_name_from_content_id
59 local distance
60 local item
61 local ppos
62 local obj
63 local do_it
64 local in_node
65 local clear
66 local power
67 local dir
68 local force
69 local hp
70 local explosion_force
71 local explosion_depletion
72 function tnt(pos,range,explosion_type)
73         in_node = minetest.get_node(pos).name
74         in_water =  ( in_node == "main:water" or minetest.get_node(pos).name == "main:waterflow")
75         min = vector.add(pos,range)
76         max = vector.subtract(pos,range)
77         vm = minetest.get_voxel_manip(min,max)
78         emin, emax = vm:read_from_map(min,max)
79         area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
80         data = vm:get_data()
81         vm:get_light_data()
82         
83         if data and in_water == false then
84                 explosion_depletion = range/2
85                 --raycast explosion
86                 for x=-range, range do
87                 for y=-range, range do
88                 for z=-range, range do
89                         distance = vector.distance(pos2, vector.new(x,y,z))
90                         if distance <= range and distance >= range-1 then                       
91                                 ray = minetest.raycast(pos, vector.new(pos.x+x,pos.y+y,pos.z+z), false, false)
92                                 explosion_force = range
93                                 for pointed_thing in ray do
94                                         explosion_force = explosion_force - math.random()
95                                         if explosion_force  >= explosion_depletion then
96                                                 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
97
98                                                 if n_pos and data[n_pos] then
99                                                         node2 = content_id(data[n_pos])
100                                                         
101                                                         if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
102                                                                 break
103                                                         elseif node2 == "tnt:tnt" then
104                                                                 data[n_pos] = air
105                                                                 minetest.add_entity({x=pointed_thing.under.x,y=pointed_thing.under.y,z=pointed_thing.under.z}, "tnt:tnt",minetest.serialize({do_ignition_particles=true,timer = math.random()}))
106                                                         else
107                                                                 data[n_pos] = air
108                                                                 
109                                                                 minetest.after(0, function(pointed_thing)
110                                                                         minetest.check_for_falling({x=pointed_thing.under.x,y=pointed_thing.under.y+1,z=pointed_thing.under.z})
111                                                                 end,pointed_thing)
112
113                                                                 if math.random()>0.9 then
114                                                                         item = minetest.get_node_drops(node2, "main:diamondpick")[1]
115                                                                         ppos = {x=pointed_thing.under.x,y=pointed_thing.under.y,z=pointed_thing.under.z}
116                                                                         obj = minetest.add_item(ppos, item)
117                                                                         if obj then
118                                                                                 power = (range - vector.distance(pos,ppos))*2
119                                                                                 dir = vector.subtract(ppos,pos)
120                                                                                 force = vector.multiply(dir,power)
121                                                                                 obj:set_velocity(force)
122                                                                         end
123                                                                 end
124                                                         end
125                                                 end
126                                         else
127                                                 break
128                                         end
129                                 end
130                         end
131                 end
132                 end
133                 end
134                 vm:set_data(data)
135                 vm:update_liquids()
136                 vm:write_to_map()
137         end
138         
139         minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range}) --hear twice as far away
140         
141         --throw players and items
142         for _,object in ipairs(minetest.get_objects_inside_radius(pos, range)) do
143                 if object:is_player() or (object:get_luaentity() and (object:get_luaentity().name == "__builtin:item" or object:get_luaentity().name == "tnt:tnt" or object:get_luaentity().is_mob == true)) then
144                         do_it = true
145                         if not object:is_player() and object:get_luaentity().name == "tnt:tnt" then
146                                 in_node = minetest.get_node(object:get_pos()).name
147                                 if ( in_node == "main:water" or in_node == "main:waterflow") then
148                                         do_it = false
149                                 end
150                         end
151                         if do_it == true then
152                                 ppos = object:get_pos()
153                                 if object:is_player() then
154                                         ppos.y = ppos.y + 1
155                                 end
156                                 ray = minetest.raycast(pos, ppos, false, false)
157                                 clear = true
158                                 for pointed_thing in ray do
159                                         n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
160                                         node2 = content_id(data[n_pos])
161                                         if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
162                                                 clear = false
163                                         end
164                                 end
165                                 if clear == true then
166                                         power = (range - vector.distance(pos,ppos))*10
167                                         dir = vector.direction(pos,ppos)
168                                         force = vector.multiply(dir,power)
169                                         if object:is_player() then
170                                                 --damage the player
171                                                 hp = object:get_hp()
172                                                 if hp > 0 then
173                                                         --object:set_hp(hp - math.floor(power*2))
174                                                         object:punch(object, 2, 
175                                                                 {
176                                                                 full_punch_interval=1.5,
177                                                                 damage_groups = {damage=math.floor(power)},
178                                                                 })
179                                                 end
180                                                 object:add_player_velocity(force)
181                                         elseif object:get_luaentity() and (object:get_luaentity().name == "__builtin:item" or object:get_luaentity().name == "tnt:tnt" or object:get_luaentity().is_mob == true)  then
182                                                 if object:get_luaentity().name == "tnt:tnt" then
183                                                         object:get_luaentity().shot = true
184                                                 elseif object:get_luaentity().is_mob == true then
185                                                         object:punch(object, 2, 
186                                                                 {
187                                                                 full_punch_interval=1.5,
188                                                                 damage_groups = {damage=math.floor(power)},
189                                                                 })
190                                                         object:set_velocity(force)
191                                                 end
192                                         end
193                                 end
194                         end
195                 end
196         end
197         
198         --stop client from lagging
199         if range > 15 then
200                 range = 15
201         end
202         
203
204         minetest.add_particlespawner({
205                 amount = range,
206                 time = 0.001,
207                 minpos = pos,
208                 maxpos = pos,
209                 minvel = vector.new(-range,-range,-range),
210                 maxvel = vector.new(range,range,range),
211                 minacc = {x=0, y=0, z=0},
212                 maxacc = {x=0, y=0, z=0},
213                 minexptime = 1.1,
214                 maxexptime = 1.5,
215                 minsize = 1,
216                 maxsize = 2,
217                 collisiondetection = true,
218                 collision_removal = true,
219                 vertical = false,
220                 texture = "smoke.png",
221         })
222 end
223
224
225 minetest.register_entity("tnt:tnt", {
226         initial_properties = {
227                 hp_max = 1,
228                 physical = true,
229                 collide_with_objects = false,
230                 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
231                 visual = "cube",
232                 visual_size = {x = 1, y = 1},
233                 textures = {"tnt_top.png", "tnt_bottom.png",
234                         "tnt_side.png", "tnt_side.png",
235                         "tnt_side.png", "tnt_side.png"},
236                 is_visible = true,
237                 pointable = true,
238         },
239
240         timer = 5,
241         timer_max = 5, --this has to be equal to timer
242         range = 7,
243         get_staticdata = function(self)
244                 return minetest.serialize({
245                         range = self.range,
246                         timer = self.timer,
247                         exploded = self.exploded,       
248                 })
249         end,
250         
251         on_activate = function(self, staticdata, dtime_s)
252                 self.object:set_armor_groups({immortal = 1})
253                 self.object:set_velocity({x = math.random(-3,3), y = 3, z = math.random(-3,3)})
254                 self.object:set_acceleration({x = 0, y = -9.81, z = 0})
255                 if string.sub(staticdata, 1, string.len("return")) == "return" then
256                         local data = minetest.deserialize(staticdata)
257                         if data and type(data) == "table" then
258                                 self.range = data.range
259                                 self.timer = data.timer
260                                 self.exploded = data.exploded
261                         end
262                 end
263                 if self.timer == self.timer_max then
264                         minetest.add_particlespawner({
265                                 amount = 10,
266                                 time = 0,
267                                 minpos = vector.new(0,0.5,0),
268                                 minpos = vector.new(0,0.5,0),
269                                 minvel = vector.new(-0.5,1,-0.5),
270                                 maxvel = vector.new(0.5,5,0.5),
271                                 minacc = {x=0, y=0, z=0},
272                                 maxacc = {x=0, y=0, z=0},
273                                 minexptime = 0.5,
274                                 maxexptime = 1.0,
275                                 minsize = 1,
276                                 maxsize = 2,
277                                 collisiondetection = false,
278                                 vertical = false,
279                                 texture = "smoke.png",
280                                 attached = self.object,
281                         })
282                         minetest.sound_play("tnt_ignite", {object = self.object, gain = 1.0, max_hear_distance = self.range*self.range*self.range})
283                 end
284         end,
285                 
286         on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
287                 local obj = minetest.add_item(self.object:get_pos(), "tnt:tnt")
288                 self.object:remove()
289         end,
290
291         sound_played = false,
292         on_step = function(self, dtime) 
293                 self.timer = self.timer - dtime
294                 if not self.shot or not self.redstone_activated then
295                         local vel = self.object:getvelocity()
296                         vel = vector.multiply(vel,-0.05)
297                         self.object:add_velocity(vector.new(vel.x,0,vel.z))
298                 end
299                 if self.timer <= 0 then
300                         if not self.range then
301                                 self.range = 7
302                         end
303                         tnt(self.object:get_pos(),self.range)
304                         self.object:remove()
305                 end
306         end,
307 })
308
309
310 minetest.register_node("tnt:tnt", {
311     description = "Cobblestone",
312     tiles = {"tnt_top.png", "tnt_bottom.png",
313                         "tnt_side.png", "tnt_side.png",
314                         "tnt_side.png", "tnt_side.png"},
315     groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4, redstone_activation = 1},
316     sounds = main.stoneSound(),
317     redstone_activation = function(pos)
318                 local obj = minetest.add_entity(pos,"tnt:tnt")
319                 local range = 7
320                 obj:get_luaentity().range = range
321                 obj:get_luaentity().redstone_activated = true
322                 minetest.remove_node(pos)
323     end,
324     on_punch = function(pos, node, puncher, pointed_thing)
325                 local obj = minetest.add_entity(pos,"tnt:tnt")
326                 local range = 7
327                 obj:get_luaentity().range = range
328                 minetest.remove_node(pos)
329     end,
330 })
331
332 minetest.register_node("tnt:uranium_tnt", {
333     description = "Cobblestone",
334     tiles = {"tnt_top.png^[colorize:green:100", "tnt_bottom.png^[colorize:green:100",
335                         "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100",
336                         "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100"},
337     groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
338     sounds = main.stoneSound(),
339     on_punch = function(pos, node, puncher, pointed_thing)
340                 local obj = minetest.add_entity(pos,"tnt:tnt")
341                 local range = 50
342                 obj:get_luaentity().range = range
343                 obj:get_luaentity().timer = 7
344                 obj:get_luaentity().extreme = true
345                 
346                 minetest.remove_node(pos)
347     end,
348 })
349
350 minetest.register_node("tnt:uh_oh", {
351     description = "Cobblestone",
352     tiles = {"tnt_top.png", "tnt_bottom.png",
353                         "tnt_side.png", "tnt_side.png",
354                         "tnt_side.png", "tnt_side.png"},
355     groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
356     sounds = main.stoneSound(),
357     on_construct = function(pos)
358                 local range = 5
359                 for x=-range, range do
360                 for y=-range, range do
361                 for z=-range, range do 
362                         minetest.add_node(vector.new(pos.x+x,pos.y+y,pos.z+z),{name="tnt:tnt"})
363                 end
364                 end
365                 end
366     end,
367 })
368
369
370
371 minetest.register_craft({
372         output = "tnt:tnt",
373         recipe = {
374                 {"mob:gunpowder", "main:sand",     "mob:gunpowder"},
375                 {"main:sand",     "mob:gunpowder", "main:sand"},
376                 {"mob:gunpowder", "main:sand",     "mob:gunpowder"},
377         },
378 })