1 local minetest,type,vector,math,ipairs =
2 minetest,type,vector,math,ipairs
5 local function extreme_tnt(pos,range,explosion_type)
6 local pos = vector.floor(vector.add(pos,0.5))
11 minetest.after(delay, function(pos,range,x,y,z)
12 local min = vector.add(pos,vector.multiply(vector.new(x,y,z),range))
13 local max = vector.add(pos,vector.multiply(vector.new(x+1,y+1,z+1),range))
14 local vm = minetest.get_voxel_manip()
15 local emin, emax = vm:read_from_map(min,max)
16 local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
17 local data = vm:get_data()
18 local air = minetest.get_content_id("air")
23 --if vector.distance(pos, vector.new(x,y,z)) <= range then
24 --minetest.remove_node(vector.new(x,y,z))
25 data[area:index(x,y,z)] = air
38 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range*range})
40 --use raycasting to create actual explosion
47 local pos2 = vector.new(0,0,0)
57 local air = minetest.get_content_id("air")
58 local content_id = minetest.get_name_from_content_id
71 local explosion_depletion
72 function tnt(pos,range,explosion_type)
73 in_node = minetest.get_node(pos).name
74 in_water = ( in_node == "main:water" or minetest.get_node(pos).name == "main:waterflow")
75 min = vector.add(pos,range)
76 max = vector.subtract(pos,range)
77 vm = minetest.get_voxel_manip(min,max)
78 emin, emax = vm:read_from_map(min,max)
79 area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
83 if in_water == false then
84 explosion_depletion = range/2
86 for x=-range, range do
87 for y=-range, range do
88 for z=-range, range do
89 distance = vector.distance(pos2, vector.new(x,y,z))
90 if distance <= range and distance >= range-1 then
91 ray = minetest.raycast(pos, vector.new(pos.x+x,pos.y+y,pos.z+z), false, false)
92 explosion_force = range
93 for pointed_thing in ray do
94 explosion_force = explosion_force - math.random()
95 if explosion_force >= explosion_depletion then
96 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
98 node2 = content_id(data[n_pos])
100 if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
102 elseif node2 == "tnt:tnt" then
104 minetest.add_entity(vector.new(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z), "tnt:tnt",minetest.serialize({do_ignition_particles=true,timer = math.random()}))
108 minetest.after(0, function(pointed_thing)
109 minetest.check_for_falling(vector.new(pointed_thing.under.x,pointed_thing.under.y+1,pointed_thing.under.z))
112 if math.random()>0.9 then
113 if node2 ~= "nether:obsidian" and node2 ~= "nether:bedrock" then
115 item = minetest.get_node_drops(node2, "main:diamondpick")[1]
116 ppos = vector.new(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
117 obj = minetest.add_item(ppos, item)
119 power = (range - vector.distance(pos,ppos))*2
120 dir = vector.subtract(ppos,pos)
121 force = vector.multiply(dir,power)
122 obj:set_velocity(force)
138 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.0, max_hear_distance = range*range}) --hear twice as far away
140 --throw players and items
141 for _,object in ipairs(minetest.get_objects_inside_radius(pos, range)) do
142 if object:is_player() or (object:get_luaentity() and (object:get_luaentity().name == "__builtin:item" or object:get_luaentity().name == "tnt:tnt" or object:get_luaentity().is_mob == true)) then
144 if not object:is_player() and object:get_luaentity().name == "tnt:tnt" then
145 in_node = minetest.get_node(object:get_pos()).name
146 if ( in_node == "main:water" or in_node == "main:waterflow") then
150 if do_it == true then
151 ppos = object:get_pos()
152 if object:is_player() then
155 ray = minetest.raycast(pos, ppos, false, false)
157 for pointed_thing in ray do
158 n_pos = area:index(pointed_thing.under.x,pointed_thing.under.y,pointed_thing.under.z)
159 node2 = content_id(data[n_pos])
160 if node2 == "nether:obsidian" or node2 == "nether:bedrock" then
164 if clear == true then
165 power = (range - vector.distance(pos,ppos))*10
166 dir = vector.direction(pos,ppos)
167 force = vector.multiply(dir,power)
168 if object:is_player() then
172 --object:set_hp(hp - math.floor(power*2))
173 object:punch(object, 2,
175 full_punch_interval=1.5,
176 damage_groups = {damage=math.floor(power)},
179 object:add_player_velocity(force)
180 elseif object:get_luaentity() and (object:get_luaentity().name == "__builtin:item" or object:get_luaentity().name == "tnt:tnt" or object:get_luaentity().is_mob == true) then
181 if object:get_luaentity().name == "tnt:tnt" then
182 object:get_luaentity().shot = true
183 elseif object:get_luaentity().is_mob == true then
184 object:punch(object, 2,
186 full_punch_interval=1.5,
187 damage_groups = {damage=math.floor(power)},
189 object:set_velocity(force)
197 --stop client from lagging
203 minetest.add_particlespawner({
208 minvel = vector.new(-range,-range,-range),
209 maxvel = vector.new(range,range,range),
210 minacc = {x=0, y=0, z=0},
211 maxacc = {x=0, y=0, z=0},
216 collisiondetection = true,
217 collision_removal = true,
219 texture = "smoke.png",
224 minetest.register_entity("tnt:tnt", {
225 initial_properties = {
228 collide_with_objects = false,
229 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
231 visual_size = {x = 1, y = 1},
232 textures = {"tnt_top.png", "tnt_bottom.png",
233 "tnt_side.png", "tnt_side.png",
234 "tnt_side.png", "tnt_side.png"},
240 timer_max = 5, --this has to be equal to timer
242 get_staticdata = function(self)
243 return minetest.serialize({
246 exploded = self.exploded,
250 on_activate = function(self, staticdata, dtime_s)
251 self.object:set_armor_groups({immortal = 1})
252 self.object:set_velocity({x = math.random(-3,3), y = 3, z = math.random(-3,3)})
253 self.object:set_acceleration({x = 0, y = -9.81, z = 0})
254 if string.sub(staticdata, 1, string.len("return")) == "return" then
255 local data = minetest.deserialize(staticdata)
256 if data and type(data) == "table" then
257 self.range = data.range
258 self.timer = data.timer
259 self.exploded = data.exploded
262 if self.timer == self.timer_max then
263 minetest.add_particlespawner({
266 minpos = vector.new(0,0.5,0),
267 minpos = vector.new(0,0.5,0),
268 minvel = vector.new(-0.5,1,-0.5),
269 maxvel = vector.new(0.5,5,0.5),
270 minacc = {x=0, y=0, z=0},
271 maxacc = {x=0, y=0, z=0},
276 collisiondetection = false,
278 texture = "smoke.png",
279 attached = self.object,
281 minetest.sound_play("tnt_ignite", {object = self.object, gain = 1.0, max_hear_distance = self.range*self.range*self.range})
285 on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
286 local obj = minetest.add_item(self.object:get_pos(), "tnt:tnt")
290 sound_played = false,
291 on_step = function(self, dtime)
292 self.timer = self.timer - dtime
293 if not self.shot or not self.redstone_activated then
294 local vel = self.object:getvelocity()
295 vel = vector.multiply(vel,-0.05)
296 self.object:add_velocity(vector.new(vel.x,0,vel.z))
298 if self.timer <= 0 then
299 if not self.range then
302 tnt(self.object:get_pos(),self.range)
309 minetest.register_node("tnt:tnt", {
310 description = "Cobblestone",
311 tiles = {"tnt_top.png", "tnt_bottom.png",
312 "tnt_side.png", "tnt_side.png",
313 "tnt_side.png", "tnt_side.png"},
314 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4, redstone_activation = 1},
315 sounds = main.stoneSound(),
316 redstone_activation = function(pos)
317 local obj = minetest.add_entity(pos,"tnt:tnt")
319 obj:get_luaentity().range = range
320 obj:get_luaentity().redstone_activated = true
321 minetest.remove_node(pos)
323 on_punch = function(pos, node, puncher, pointed_thing)
324 local obj = minetest.add_entity(pos,"tnt:tnt")
326 obj:get_luaentity().range = range
327 minetest.remove_node(pos)
331 minetest.register_node("tnt:uranium_tnt", {
332 description = "Cobblestone",
333 tiles = {"tnt_top.png^[colorize:green:100", "tnt_bottom.png^[colorize:green:100",
334 "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100",
335 "tnt_side.png^[colorize:green:100", "tnt_side.png^[colorize:green:100"},
336 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
337 sounds = main.stoneSound(),
338 on_punch = function(pos, node, puncher, pointed_thing)
339 local obj = minetest.add_entity(pos,"tnt:tnt")
341 obj:get_luaentity().range = range
342 obj:get_luaentity().timer = 7
343 obj:get_luaentity().extreme = true
345 minetest.remove_node(pos)
349 minetest.register_node("tnt:uh_oh", {
350 description = "Cobblestone",
351 tiles = {"tnt_top.png", "tnt_bottom.png",
352 "tnt_side.png", "tnt_side.png",
353 "tnt_side.png", "tnt_side.png"},
354 groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
355 sounds = main.stoneSound(),
356 on_construct = function(pos)
358 for x=-range, range do
359 for y=-range, range do
360 for z=-range, range do
361 minetest.add_node(vector.new(pos.x+x,pos.y+y,pos.z+z),{name="tnt:tnt"})
370 minetest.register_craft({
373 {"mob:gunpowder", "main:sand", "mob:gunpowder"},
374 {"main:sand", "mob:gunpowder", "main:sand"},
375 {"mob:gunpowder", "main:sand", "mob:gunpowder"},