1 -- Definitions for standard minetest_game wooden and steel wall signs
3 signs_lib.register_sign("sign:sign", {
5 inventory_image = "signs_lib_sign_wall_wooden_inv.png",
7 "signs_lib_sign_wall_wooden.png",
8 "signs_lib_sign_wall_wooden_edges.png",
9 -- items 3 - 5 are not set, so signs_lib will use its standard pole
10 -- mount, hanging, and yard sign stick textures.
12 entity_info = "standard",
14 allow_widefont = true,
16 allow_onpole_horizontal = true,
21 table.insert(signs_lib.lbm_restore_nodes, "signs:sign_hanging")
22 table.insert(signs_lib.lbm_restore_nodes, "basic_signs:hanging_sign")
23 table.insert(signs_lib.lbm_restore_nodes, "signs:sign_yard")
24 table.insert(signs_lib.lbm_restore_nodes, "basic_signs:yard_sign")
25 table.insert(signs_lib.lbm_restore_nodes, "default:sign_wood_yard")
26 table.insert(signs_lib.lbm_restore_nodes, "default:sign_wall_wood_yard")
28 -- insert the old wood sign-on-fencepost into signs_lib's conversion LBM
30 table.insert(signs_lib.old_fenceposts_with_signs, "signs:sign_post")
31 signs_lib.old_fenceposts["signs:sign_post"] = "default:fence_wood"
32 signs_lib.old_fenceposts_replacement_signs["signs:sign_post"] = "default:sign_wall_wood_onpole"