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[Crafter.git] / mods / redstone / repeater.lua
1 local minetest,vector = minetest,vector
2
3 local max_timer = 7
4 for level = 0,max_timer do
5
6
7
8
9 --[[
10  ██████╗ ███╗   ██╗
11 ██╔═══██╗████╗  ██║
12 ██║   ██║██╔██╗ ██║
13 ██║   ██║██║╚██╗██║
14 ╚██████╔╝██║ ╚████║
15  ╚═════╝ ╚═╝  ╚═══╝
16 ]]--
17
18 minetest.register_node("redstone:repeater_on_"..level, {
19         description = "Redstone Repeater",
20         tiles = {"repeater_on.png"},
21         groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,redstone_activation_directional=1,repeater_on=1,repeater=1,torch_directional=1,redstone_power=16,repeater_level=level},
22         sounds = main.stoneSound(),
23         paramtype = "light",
24         paramtype2 = "facedir",
25         sunlight_propagates = true,
26         walkable = false,
27         drawtype= "nodebox",
28         drop="redstone:repeater_off_0",
29         node_box = {
30                 type = "fixed",
31                 fixed = {
32                                 --left  front  bottom right back top
33                                 {-0.5, -0.5,  -0.5, 0.5,  -0.3, 0.5}, --base
34                                 {-0.1, -0.5,  0.2, 0.1,  0.1, 0.4}, --output post
35                                 {-0.1, -0.5,  -0.05-(level*0.05), 0.1,  0.1, 0.15-(level*0.05)}, --input post
36                         },
37                 },
38
39         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
40                 local newlevel = level + 1
41                 if newlevel > max_timer then
42                         newlevel = 0
43                 end
44                 local param2 = minetest.get_node(pos).param2
45                 local dir = minetest.facedir_to_dir(param2)
46
47                 minetest.swap_node(pos,{name="redstone:repeater_on_"..newlevel,param2=param2})
48                 minetest.sound_play("lever", {pos=pos})
49                 redstone.inject(pos,{
50                         name = "redstone:repeater_on_"..newlevel,
51                         torch  = 16,
52                         torch_directional = true,
53                         directional_activator = true,
54                         input  = vector.subtract(pos,dir),
55                         output = vector.add(pos,dir),
56                         dir = dir
57                 })
58         end,
59         
60         on_timer = function(pos, elapsed)
61                 local param2 = minetest.get_node(pos).param2
62                 minetest.swap_node(pos, {name="redstone:repeater_off_"..level,param2=param2})
63                 local dir = minetest.facedir_to_dir(param2)
64                 redstone.inject(pos,{
65                         name = "redstone:repeater_off_"..level,
66                         directional_activator = true,
67                         input  = vector.subtract(pos,dir),
68                         output = vector.add(pos,dir),
69                         dir = dir
70                 })
71                 redstone.update(pos)
72                 redstone.update(vector.add(pos,dir))
73         end,
74
75         after_destruct = function(pos, oldnode)
76                 redstone.inject(pos,nil)
77                 redstone.update(pos)
78         end,
79
80         after_place_node = function(pos)
81                 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
82                 redstone.inject(pos,{
83                         name = "redstone:repeater_on_"..level,
84                         torch  = 16,
85                         torch_directional = true,
86                         directional_activator = true,
87                         input  = vector.subtract(pos,dir),
88                         output = vector.add(pos,dir),
89                         dir = dir
90                 })
91                 redstone.update(pos)
92         end
93 })
94
95 redstone.register_activator({
96         name = "redstone:repeater_on_"..level,
97         deactivate = function(pos)
98                 local timer = minetest.get_node_timer(pos)
99                 if not timer:is_started() then
100                         timer:start(level/max_timer)
101                 end
102         end
103 })
104
105
106 minetest.register_lbm({
107         name = "redstone:startup_activator_on_"..level,
108         nodenames = {"redstone:repeater_on_"..level},
109         run_at_every_load = true,
110         action = function(pos)
111                 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
112                 redstone.inject(pos,{
113                         name = "redstone:repeater_on_"..level,
114                         torch  = 16,
115                         torch_directional = true,
116                         directional_activator = true,
117                         input  = vector.subtract(pos,dir),
118                         output = vector.add(pos,dir),
119                         dir = dir
120                 })
121         end,
122 })
123
124
125
126
127
128
129
130
131
132
133 --[[
134  ██████╗ ███████╗███████╗
135 ██╔═══██╗██╔════╝██╔════╝
136 ██║   ██║█████╗  █████╗  
137 ██║   ██║██╔══╝  ██╔══╝  
138 ╚██████╔╝██║     ██║     
139  ╚═════╝ ╚═╝     ╚═╝     
140 ]]--
141
142
143
144 minetest.register_node("redstone:repeater_off_"..level, {
145     description = "Redstone Repeater",
146     tiles = {"repeater_off.png"},
147     groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,repeater_off=1,repeater=1,redstone_activation_directional=1,repeater_level=level},
148     sounds = main.stoneSound(),
149     paramtype = "light",
150         paramtype2 = "facedir",
151         sunlight_propagates = true,
152         walkable = false,
153         drawtype= "nodebox",
154         drop="redstone:repeater_off_0",
155         node_box = {
156                 type = "fixed",
157                 fixed = {
158                                 --left  front  bottom right back top
159                                 {-0.5, -0.5,  -0.5, 0.5,  -0.3, 0.5}, --base
160                                 {-0.1, -0.5,  0.2, 0.1,  0.1, 0.4}, --output post
161                                 {-0.1, -0.5,  -0.05-(level*0.05), 0.1,  0.1, 0.15-(level*0.05)}, --input post
162                         },
163                 },      
164
165         on_timer = function(pos, elapsed)
166                 local param2 = minetest.get_node(pos).param2
167                 minetest.swap_node(pos, {name="redstone:repeater_on_"..level,param2=param2})
168
169                 local dir = minetest.facedir_to_dir(param2)
170                 redstone.inject(pos,{
171                         name = "redstone:repeater_on_"..level,
172                         torch  = 16,
173                         torch_directional = true,
174                         directional_activator = true,
175                         input  = vector.subtract(pos,dir),
176                         output = vector.add(pos,dir),
177                         dir = dir
178                 })
179                 redstone.update(pos)
180                 redstone.update(vector.add(pos,dir))
181         end,
182
183         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
184                 local newlevel = level + 1
185                 if newlevel > max_timer then
186                         newlevel = 0
187                 end
188                 local param2 = minetest.get_node(pos).param2
189                 local dir = minetest.facedir_to_dir(param2)
190                 minetest.swap_node(pos,{name="redstone:repeater_off_"..newlevel,param2=param2})
191                 redstone.inject(pos,{
192                         name = "redstone:repeater_off_"..newlevel,
193                         directional_activator = true,
194                         input  = vector.subtract(pos,dir),
195                         output = vector.add(pos,dir),
196                         dir = dir
197                 })
198                 minetest.sound_play("lever", {pos=pos})
199         end,
200
201         after_destruct = function(pos, oldnode)
202                 redstone.inject(pos,nil)
203                 redstone.update(pos)
204         end,
205
206         after_place_node = function(pos)
207                 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
208                 redstone.inject(pos,{
209                         name = "redstone:repeater_off_"..level,
210                         directional_activator = true,
211                         input  = vector.subtract(pos,dir),
212                         output = vector.add(pos,dir),
213                         dir = dir
214                 })
215                 redstone.update(pos)
216         end
217 })
218
219
220 redstone.register_activator({
221         name = "redstone:repeater_off_"..level,
222         activate = function(pos)
223                 local timer = minetest.get_node_timer(pos)
224                 if not timer:is_started() then
225                         timer:start(level/max_timer)
226                 end
227         end
228 })
229
230
231 minetest.register_lbm({
232         name = "redstone:startup_activator_off_"..level,
233         nodenames = {"redstone:repeater_off_"..level},
234         run_at_every_load = true,
235         action = function(pos)
236                 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
237                 redstone.inject(pos,{
238                         name = "redstone:repeater_off_"..level,
239                         directional_activator = true,
240                         input  = vector.subtract(pos,dir),
241                         dir = dir
242                 })
243         end,
244 })
245
246 end