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[Crafter.git] / mods / redstone / repeater.lua
1 local minetest,vector = minetest,vector
2
3 local max_timer = 7
4 for level = 0,max_timer do
5
6
7
8
9 --[[
10  ██████╗ ███╗   ██╗
11 ██╔═══██╗████╗  ██║
12 ██║   ██║██╔██╗ ██║
13 ██║   ██║██║╚██╗██║
14 ╚██████╔╝██║ ╚████║
15  ╚═════╝ ╚═╝  ╚═══╝
16 ]]--
17
18 minetest.register_node("redstone:repeater_on_"..level, {
19         description = "Redstone Repeater",
20         tiles = {"repeater_on.png"},
21         groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,redstone_activation_directional=1,repeater_on=1,repeater=1,torch_directional=1,redstone_power=9,repeater_level=level},
22         sounds = main.stoneSound(),
23         paramtype = "light",
24         paramtype2 = "facedir",
25         sunlight_propagates = true,
26         walkable = false,
27         drawtype= "nodebox",
28         drop="redstone:repeater_off_0",
29         node_box = {
30                 type = "fixed",
31                 fixed = {
32                                 --left  front  bottom right back top
33                                 {-0.5, -0.5,  -0.5, 0.5,  -0.3, 0.5}, --base
34                                 {-0.1, -0.5,  0.2, 0.1,  0.1, 0.4}, --output post
35                                 {-0.1, -0.5,  -0.05-(level*0.05), 0.1,  0.1, 0.15-(level*0.05)}, --input post
36                         },
37                 },
38
39         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
40                 local newlevel = level + 1
41                 if newlevel > max_timer then
42                         newlevel = 0
43                 end
44                 local param2 = minetest.get_node(pos).param2
45                 local dir = minetest.facedir_to_dir(param2)
46
47                 minetest.swap_node(pos,{name="redstone:repeater_on_"..newlevel,param2=param2})
48                 minetest.sound_play("lever", {pos=pos})
49                 redstone.inject(pos,{
50                         name = "redstone:repeater_on_"..newlevel,
51                         torch  = 9,
52                         torch_directional = true,
53                         directional_activator = true,
54                         input  = vector.subtract(pos,dir),
55                         output = vector.add(pos,dir),
56                         dir = dir
57                 })
58         end,
59         
60         on_timer = function(pos, elapsed)
61                 local param2 = minetest.get_node(pos).param2
62                 minetest.swap_node(pos, {name="redstone:repeater_off_"..level,param2=param2})
63                 local dir = minetest.facedir_to_dir(param2)
64                 redstone.inject(pos,{
65                         name = "redstone:repeater_off_"..level,
66                         directional_activator = true,
67                         input  = vector.subtract(pos,dir),
68                         dir = dir
69                 })
70
71                 redstone.update(vector.add(pos,dir))
72         end,
73
74         after_destruct = function(pos, oldnode)
75                 redstone.inject(pos,nil)
76                 redstone.update(pos)
77         end,
78
79         after_place_node = function(pos)
80                 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
81                 redstone.inject(pos,{
82                         name = "redstone:repeater_on_"..level,
83                         torch  = 9,
84                         torch_directional = true,
85                         directional_activator = true,
86                         input  = vector.subtract(pos,dir),
87                         output = vector.add(pos,dir),
88                         dir = dir
89                 })
90                 redstone.update(pos)
91         end
92 })
93
94 redstone.register_activator({
95         name = "redstone:repeater_on_"..level,
96         deactivate = function(pos)
97                 local timer = minetest.get_node_timer(pos)
98                 if not timer:is_started() then
99                         timer:start(level/max_timer)
100                 end
101         end
102 })
103
104
105 minetest.register_lbm({
106         name = "redstone:startup_activator_on_"..level,
107         nodenames = {"redstone:repeater_on_"..level},
108         run_at_every_load = true,
109         action = function(pos)
110                 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
111                 redstone.inject(pos,{
112                         name = "redstone:repeater_on_"..level,
113                         torch  = 9,
114                         torch_directional = true,
115                         directional_activator = true,
116                         input  = vector.subtract(pos,dir),
117                         output = vector.add(pos,dir),
118                         dir = dir
119                 })
120                 --redstone needs to warm up
121                 minetest.after(0,function()
122                         redstone.update(pos)
123                 end)
124         end,
125 })
126
127
128
129
130
131
132
133
134
135
136 --[[
137  ██████╗ ███████╗███████╗
138 ██╔═══██╗██╔════╝██╔════╝
139 ██║   ██║█████╗  █████╗  
140 ██║   ██║██╔══╝  ██╔══╝  
141 ╚██████╔╝██║     ██║     
142  ╚═════╝ ╚═╝     ╚═╝     
143 ]]--
144
145
146
147 minetest.register_node("redstone:repeater_off_"..level, {
148     description = "Redstone Repeater",
149     tiles = {"repeater_off.png"},
150     groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,repeater_off=1,repeater=1,redstone_activation_directional=1,repeater_level=level},
151     sounds = main.stoneSound(),
152     paramtype = "light",
153         paramtype2 = "facedir",
154         sunlight_propagates = true,
155         walkable = false,
156         drawtype= "nodebox",
157         drop="redstone:repeater_off_0",
158         node_box = {
159                 type = "fixed",
160                 fixed = {
161                                 --left  front  bottom right back top
162                                 {-0.5, -0.5,  -0.5, 0.5,  -0.3, 0.5}, --base
163                                 {-0.1, -0.5,  0.2, 0.1,  0.1, 0.4}, --output post
164                                 {-0.1, -0.5,  -0.05-(level*0.05), 0.1,  0.1, 0.15-(level*0.05)}, --input post
165                         },
166                 },      
167         redstone_activation = function(pos)
168                 local timer = minetest.get_node_timer(pos)
169                 if not timer:is_started() then
170                         timer:start(level/max_timer)
171                 end
172         end,
173
174         on_timer = function(pos, elapsed)
175                 local param2 = minetest.get_node(pos).param2
176                 minetest.swap_node(pos, {name="redstone:repeater_on_"..level,param2=param2})
177
178                 local dir = minetest.facedir_to_dir(param2)
179                 redstone.inject(pos,{
180                         name = "redstone:repeater_on_"..level,
181                         torch  = 9,
182                         torch_directional = true,
183                         directional_activator = true,
184                         input  = vector.subtract(pos,dir),
185                         output = vector.add(pos,dir),
186                         dir = dir
187                 })
188                 redstone.update(vector.add(pos,dir))
189         end,
190
191         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
192                 local newlevel = level + 1
193                 if newlevel > max_timer then
194                         newlevel = 0
195                 end
196                 local param2 = minetest.get_node(pos).param2
197                 local dir = minetest.facedir_to_dir(param2)
198                 minetest.swap_node(pos,{name="redstone:repeater_off_"..newlevel,param2=param2})
199                 redstone.inject(pos,{
200                         name = "redstone:repeater_off_"..newlevel,
201                         directional_activator = true,
202                         input  = vector.subtract(pos,dir),
203                         dir = dir
204                 })
205                 minetest.sound_play("lever", {pos=pos})
206         end,
207
208         after_destruct = function(pos, oldnode)
209                 redstone.inject(pos,nil)
210                 redstone.update(pos)
211         end,
212
213         after_place_node = function(pos)
214                 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
215                 redstone.inject(pos,{
216                         name = "redstone:repeater_off_"..level,
217                         directional_activator = true,
218                         input  = vector.subtract(pos,dir),
219                         dir = dir
220                 })
221                 redstone.update(pos)
222         end
223 })
224
225
226 redstone.register_activator({
227         name = "redstone:repeater_off_"..level,
228         activate = function(pos)
229                 local timer = minetest.get_node_timer(pos)
230                 if not timer:is_started() then
231                         timer:start(level/max_timer)
232                 end
233         end
234 })
235
236
237 minetest.register_lbm({
238         name = "redstone:startup_activator_off_"..level,
239         nodenames = {"redstone:repeater_off_"..level},
240         run_at_every_load = true,
241         action = function(pos)
242                 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
243                 redstone.inject(pos,{
244                         name = "redstone:repeater_off_"..level,
245                         directional_activator = true,
246                         input  = vector.subtract(pos,dir),
247                         dir = dir
248                 })
249                 --redstone needs a second to warm up
250                 minetest.after(0,function()
251                         redstone.update(pos)
252                 end)
253         end,
254 })
255
256 end