1 local minetest,vector = minetest,vector
4 for level = 0,max_timer do
18 minetest.register_node("redstone:repeater_on_"..level, {
19 description = "Redstone Repeater",
20 tiles = {"repeater_on.png"},
21 groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,redstone_activation_directional=1,repeater_on=1,repeater=1,torch_directional=1,redstone_power=16,repeater_level=level},
22 sounds = main.stoneSound(),
24 paramtype2 = "facedir",
25 sunlight_propagates = true,
28 drop="redstone:repeater_off_0",
32 --left front bottom right back top
33 {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}, --base
34 {-0.1, -0.5, 0.2, 0.1, 0.1, 0.4}, --output post
35 {-0.1, -0.5, -0.05-(level*0.05), 0.1, 0.1, 0.15-(level*0.05)}, --input post
39 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
40 local newlevel = level + 1
41 if newlevel > max_timer then
44 local param2 = minetest.get_node(pos).param2
45 local dir = minetest.facedir_to_dir(param2)
47 minetest.swap_node(pos,{name="redstone:repeater_on_"..newlevel,param2=param2})
48 minetest.sound_play("lever", {pos=pos})
50 name = "redstone:repeater_on_"..newlevel,
52 torch_directional = true,
53 directional_activator = true,
54 input = vector.subtract(pos,dir),
55 output = vector.add(pos,dir),
60 on_timer = function(pos, elapsed)
61 local param2 = minetest.get_node(pos).param2
62 minetest.swap_node(pos, {name="redstone:repeater_off_"..level,param2=param2})
63 local dir = minetest.facedir_to_dir(param2)
65 name = "redstone:repeater_off_"..level,
66 directional_activator = true,
67 input = vector.subtract(pos,dir),
68 output = vector.add(pos,dir),
71 minetest.after(0,function()
73 redstone.update(vector.add(pos,dir))
77 after_destruct = function(pos, oldnode)
78 redstone.inject(pos,nil)
82 after_place_node = function(pos)
83 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
85 name = "redstone:repeater_on_"..level,
87 torch_directional = true,
88 directional_activator = true,
89 input = vector.subtract(pos,dir),
90 output = vector.add(pos,dir),
97 redstone.register_activator({
98 name = "redstone:repeater_on_"..level,
99 deactivate = function(pos)
100 local timer = minetest.get_node_timer(pos)
101 if not timer:is_started() then
102 timer:start(level/max_timer)
108 minetest.register_lbm({
109 name = "redstone:startup_activator_on_"..level,
110 nodenames = {"redstone:repeater_on_"..level},
111 run_at_every_load = true,
112 action = function(pos)
113 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
114 redstone.inject(pos,{
115 name = "redstone:repeater_on_"..level,
117 torch_directional = true,
118 directional_activator = true,
119 input = vector.subtract(pos,dir),
120 output = vector.add(pos,dir),
137 ██████╗ ███████╗███████╗
138 ██╔═══██╗██╔════╝██╔════╝
147 minetest.register_node("redstone:repeater_off_"..level, {
148 description = "Redstone Repeater",
149 tiles = {"repeater_off.png"},
150 groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,repeater_off=1,repeater=1,redstone_activation_directional=1,repeater_level=level},
151 sounds = main.stoneSound(),
153 paramtype2 = "facedir",
154 sunlight_propagates = true,
157 drop="redstone:repeater_off_0",
161 --left front bottom right back top
162 {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}, --base
163 {-0.1, -0.5, 0.2, 0.1, 0.1, 0.4}, --output post
164 {-0.1, -0.5, -0.05-(level*0.05), 0.1, 0.1, 0.15-(level*0.05)}, --input post
168 on_timer = function(pos, elapsed)
169 local param2 = minetest.get_node(pos).param2
170 minetest.swap_node(pos, {name="redstone:repeater_on_"..level,param2=param2})
172 local dir = minetest.facedir_to_dir(param2)
173 redstone.inject(pos,{
174 name = "redstone:repeater_on_"..level,
176 torch_directional = true,
177 directional_activator = true,
178 input = vector.subtract(pos,dir),
179 output = vector.add(pos,dir),
182 minetest.after(0,function()
184 redstone.update(vector.add(pos,dir))
188 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
189 local newlevel = level + 1
190 if newlevel > max_timer then
193 local param2 = minetest.get_node(pos).param2
194 local dir = minetest.facedir_to_dir(param2)
195 minetest.swap_node(pos,{name="redstone:repeater_off_"..newlevel,param2=param2})
196 redstone.inject(pos,{
197 name = "redstone:repeater_off_"..newlevel,
198 directional_activator = true,
199 input = vector.subtract(pos,dir),
200 output = vector.add(pos,dir),
203 minetest.sound_play("lever", {pos=pos})
206 after_destruct = function(pos, oldnode)
207 redstone.inject(pos,nil)
211 after_place_node = function(pos)
212 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
213 redstone.inject(pos,{
214 name = "redstone:repeater_off_"..level,
215 directional_activator = true,
216 input = vector.subtract(pos,dir),
217 output = vector.add(pos,dir),
225 redstone.register_activator({
226 name = "redstone:repeater_off_"..level,
227 activate = function(pos)
228 local timer = minetest.get_node_timer(pos)
229 if not timer:is_started() then
230 timer:start(level/max_timer)
236 minetest.register_lbm({
237 name = "redstone:startup_activator_off_"..level,
238 nodenames = {"redstone:repeater_off_"..level},
239 run_at_every_load = true,
240 action = function(pos)
241 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
242 redstone.inject(pos,{
243 name = "redstone:repeater_off_"..level,
244 directional_activator = true,
245 input = vector.subtract(pos,dir),