1 local minetest,vector = minetest,vector
4 for level = 0,max_timer do
18 minetest.register_node("redstone:repeater_on_"..level, {
19 description = "Redstone Repeater",
20 tiles = {"repeater_on.png"},
21 groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,redstone_activation_directional=1,repeater_on=1,repeater=1,torch_directional=1,redstone_power=9,repeater_level=level},
22 sounds = main.stoneSound(),
24 paramtype2 = "facedir",
25 sunlight_propagates = true,
28 drop="redstone:repeater_off_0",
32 --left front bottom right back top
33 {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}, --base
34 {-0.1, -0.5, 0.2, 0.1, 0.1, 0.4}, --output post
35 {-0.1, -0.5, -0.05-(level*0.05), 0.1, 0.1, 0.15-(level*0.05)}, --input post
39 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
40 local newlevel = level + 1
41 if newlevel > max_timer then
44 local param2 = minetest.get_node(pos).param2
45 local dir = minetest.facedir_to_dir(param2)
47 minetest.swap_node(pos,{name="redstone:repeater_on_"..newlevel,param2=param2})
48 minetest.sound_play("lever", {pos=pos})
50 name = "redstone:repeater_on_"..newlevel,
52 torch_directional = true,
53 directional_activator = true,
54 input = vector.subtract(pos,dir),
55 output = vector.add(pos,dir),
60 on_timer = function(pos, elapsed)
61 local param2 = minetest.get_node(pos).param2
62 minetest.swap_node(pos, {name="redstone:repeater_off_"..level,param2=param2})
63 local dir = minetest.facedir_to_dir(param2)
65 name = "redstone:repeater_off_"..level,
66 directional_activator = true,
67 input = vector.subtract(pos,dir),
70 minetest.after(0,function()
71 --redstone.update(vector.add(pos,dir))
76 after_destruct = function(pos, oldnode)
77 redstone.inject(pos,nil)
81 after_place_node = function(pos)
82 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
84 name = "redstone:repeater_on_"..level,
86 torch_directional = true,
87 directional_activator = true,
88 input = vector.subtract(pos,dir),
89 output = vector.add(pos,dir),
96 redstone.register_activator({
97 name = "redstone:repeater_on_"..level,
98 deactivate = function(pos)
99 local timer = minetest.get_node_timer(pos)
100 if not timer:is_started() then
101 timer:start(level/max_timer)
107 minetest.register_lbm({
108 name = "redstone:startup_activator_on_"..level,
109 nodenames = {"redstone:repeater_on_"..level},
110 run_at_every_load = true,
111 action = function(pos)
112 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
113 redstone.inject(pos,{
114 name = "redstone:repeater_on_"..level,
116 torch_directional = true,
117 directional_activator = true,
118 input = vector.subtract(pos,dir),
119 output = vector.add(pos,dir),
122 minetest.after(0,function()
123 redstone.update(vector.add(pos,dir))
138 ██████╗ ███████╗███████╗
139 ██╔═══██╗██╔════╝██╔════╝
148 minetest.register_node("redstone:repeater_off_"..level, {
149 description = "Redstone Repeater",
150 tiles = {"repeater_off.png"},
151 groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,repeater_off=1,repeater=1,redstone_activation_directional=1,repeater_level=level},
152 sounds = main.stoneSound(),
154 paramtype2 = "facedir",
155 sunlight_propagates = true,
158 drop="redstone:repeater_off_0",
162 --left front bottom right back top
163 {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}, --base
164 {-0.1, -0.5, 0.2, 0.1, 0.1, 0.4}, --output post
165 {-0.1, -0.5, -0.05-(level*0.05), 0.1, 0.1, 0.15-(level*0.05)}, --input post
168 redstone_activation = function(pos)
169 local timer = minetest.get_node_timer(pos)
170 if not timer:is_started() then
171 timer:start(level/max_timer)
175 on_timer = function(pos, elapsed)
176 local param2 = minetest.get_node(pos).param2
177 minetest.swap_node(pos, {name="redstone:repeater_on_"..level,param2=param2})
179 local dir = minetest.facedir_to_dir(param2)
180 redstone.inject(pos,{
181 name = "redstone:repeater_on_"..level,
183 torch_directional = true,
184 directional_activator = true,
185 input = vector.subtract(pos,dir),
186 output = vector.add(pos,dir),
189 minetest.after(0,function()
190 --redstone.update(vector.add(pos,dir))
195 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
196 local newlevel = level + 1
197 if newlevel > max_timer then
200 local param2 = minetest.get_node(pos).param2
201 local dir = minetest.facedir_to_dir(param2)
202 minetest.swap_node(pos,{name="redstone:repeater_off_"..newlevel,param2=param2})
203 redstone.inject(pos,{
204 name = "redstone:repeater_off_"..newlevel,
205 directional_activator = true,
206 input = vector.subtract(pos,dir),
209 minetest.sound_play("lever", {pos=pos})
212 after_destruct = function(pos, oldnode)
213 redstone.inject(pos,nil)
217 after_place_node = function(pos)
218 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
219 redstone.inject(pos,{
220 name = "redstone:repeater_off_"..level,
221 directional_activator = true,
222 input = vector.subtract(pos,dir),
230 redstone.register_activator({
231 name = "redstone:repeater_off_"..level,
232 activate = function(pos)
233 local timer = minetest.get_node_timer(pos)
234 if not timer:is_started() then
235 timer:start(level/max_timer)
241 minetest.register_lbm({
242 name = "redstone:startup_activator_off_"..level,
243 nodenames = {"redstone:repeater_off_"..level},
244 run_at_every_load = true,
245 action = function(pos)
246 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
247 redstone.inject(pos,{
248 name = "redstone:repeater_off_"..level,
249 directional_activator = true,
250 input = vector.subtract(pos,dir),
253 minetest.after(0,function()
254 redstone.update(vector.add(pos,dir))