1 local minetest,vector = minetest,vector
4 for level = 0,max_timer do
18 minetest.register_node("redstone:repeater_on_"..level, {
19 description = "Redstone Repeater",
20 tiles = {"repeater_on.png"},
21 groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,redstone_activation_directional=1,repeater_on=1,repeater=1,torch_directional=1,redstone_power=16,repeater_level=level},
22 sounds = main.stoneSound(),
24 paramtype2 = "facedir",
25 sunlight_propagates = true,
28 drop="redstone:repeater_off_0",
32 --left front bottom right back top
33 {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}, --base
34 {-0.1, -0.5, 0.2, 0.1, 0.1, 0.4}, --output post
35 {-0.1, -0.5, -0.05-(level*0.05), 0.1, 0.1, 0.15-(level*0.05)}, --input post
39 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
40 local newlevel = level + 1
41 if newlevel > max_timer then
44 local param2 = minetest.get_node(pos).param2
45 local dir = minetest.facedir_to_dir(param2)
47 minetest.swap_node(pos,{name="redstone:repeater_on_"..newlevel,param2=param2})
48 minetest.sound_play("lever", {pos=pos})
50 name = "redstone:repeater_on_"..newlevel,
52 torch_directional = true,
53 directional_activator = true,
54 input = vector.subtract(pos,dir),
55 output = vector.add(pos,dir),
60 on_timer = function(pos, elapsed)
61 local param2 = minetest.get_node(pos).param2
62 minetest.swap_node(pos, {name="redstone:repeater_off_"..level,param2=param2})
63 local dir = minetest.facedir_to_dir(param2)
65 name = "redstone:repeater_off_"..level,
66 directional_activator = true,
67 input = vector.subtract(pos,dir),
68 output = vector.add(pos,dir),
72 redstone.update(vector.add(pos,dir))
75 after_destruct = function(pos, oldnode)
76 redstone.inject(pos,nil)
80 after_place_node = function(pos)
81 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
83 name = "redstone:repeater_on_"..level,
85 torch_directional = true,
86 directional_activator = true,
87 input = vector.subtract(pos,dir),
88 output = vector.add(pos,dir),
95 redstone.register_activator({
96 name = "redstone:repeater_on_"..level,
97 deactivate = function(pos)
98 local timer = minetest.get_node_timer(pos)
99 if not timer:is_started() then
100 timer:start(level/max_timer)
106 minetest.register_lbm({
107 name = "redstone:startup_activator_on_"..level,
108 nodenames = {"redstone:repeater_on_"..level},
109 run_at_every_load = true,
110 action = function(pos)
111 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
112 redstone.inject(pos,{
113 name = "redstone:repeater_on_"..level,
115 torch_directional = true,
116 directional_activator = true,
117 input = vector.subtract(pos,dir),
118 output = vector.add(pos,dir),
135 ██████╗ ███████╗███████╗
136 ██╔═══██╗██╔════╝██╔════╝
145 minetest.register_node("redstone:repeater_off_"..level, {
146 description = "Redstone Repeater",
147 tiles = {"repeater_off.png"},
148 groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,repeater_off=1,repeater=1,redstone_activation_directional=1,repeater_level=level},
149 sounds = main.stoneSound(),
151 paramtype2 = "facedir",
152 sunlight_propagates = true,
155 drop="redstone:repeater_off_0",
159 --left front bottom right back top
160 {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}, --base
161 {-0.1, -0.5, 0.2, 0.1, 0.1, 0.4}, --output post
162 {-0.1, -0.5, -0.05-(level*0.05), 0.1, 0.1, 0.15-(level*0.05)}, --input post
166 on_timer = function(pos, elapsed)
167 local param2 = minetest.get_node(pos).param2
168 minetest.swap_node(pos, {name="redstone:repeater_on_"..level,param2=param2})
170 local dir = minetest.facedir_to_dir(param2)
171 redstone.inject(pos,{
172 name = "redstone:repeater_on_"..level,
174 torch_directional = true,
175 directional_activator = true,
176 input = vector.subtract(pos,dir),
177 output = vector.add(pos,dir),
181 redstone.update(vector.add(pos,dir))
184 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
185 local newlevel = level + 1
186 if newlevel > max_timer then
189 local param2 = minetest.get_node(pos).param2
190 local dir = minetest.facedir_to_dir(param2)
191 minetest.swap_node(pos,{name="redstone:repeater_off_"..newlevel,param2=param2})
192 redstone.inject(pos,{
193 name = "redstone:repeater_off_"..newlevel,
194 directional_activator = true,
195 input = vector.subtract(pos,dir),
196 output = vector.add(pos,dir),
199 minetest.sound_play("lever", {pos=pos})
202 after_destruct = function(pos, oldnode)
203 redstone.inject(pos,nil)
207 after_place_node = function(pos)
208 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
209 redstone.inject(pos,{
210 name = "redstone:repeater_off_"..level,
211 directional_activator = true,
212 input = vector.subtract(pos,dir),
213 output = vector.add(pos,dir),
221 redstone.register_activator({
222 name = "redstone:repeater_off_"..level,
223 activate = function(pos)
224 local timer = minetest.get_node_timer(pos)
225 if not timer:is_started() then
226 timer:start(level/max_timer)
232 minetest.register_lbm({
233 name = "redstone:startup_activator_off_"..level,
234 nodenames = {"redstone:repeater_off_"..level},
235 run_at_every_load = true,
236 action = function(pos)
237 local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
238 redstone.inject(pos,{
239 name = "redstone:repeater_off_"..level,
240 directional_activator = true,
241 input = vector.subtract(pos,dir),