1 minetest.register_node("redstone:light_on", {
2 description = "Redstone Light",
3 tiles = {"redstone_light.png"},
6 groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1,redstone_activation=1},
7 sounds = main.stoneSound({
8 footstep = {name = "glass_footstep", gain = 0.4},
9 dug = {name = "break_glass", gain = 0.4},
11 drop = "redstone:light_off",
12 redstone_activation = function(pos)
14 redstone_deactivation = function(pos)
15 minetest.set_node(pos,{name="redstone:light_off"})
18 minetest.register_node("redstone:light_off", {
19 description = "Redstone Light",
20 tiles = {"redstone_light.png"},
22 groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1,redstone_activation=1},
23 sounds = main.stoneSound({
24 footstep = {name = "glass_footstep", gain = 0.4},
25 dug = {name = "break_glass", gain = 0.4},
27 drop = "redstone:light_off",
28 redstone_activation = function(pos)
29 minetest.set_node(pos,{name="redstone:light_on"})
31 redstone_deactivation = function(pos)