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Fix random crash with mobs
[Crafter.git] / mods / new_functions / init.lua
1 local get_group = minetest.get_node_group
2 local registered_nodes
3 local get_node = minetest.get_node
4 --add nodes that hurt the player into the touch hurt table
5 local hurt_nodes = {}
6 minetest.register_on_mods_loaded(function()
7         for _,def in pairs(minetest.registered_nodes) do
8                 if get_group(def.name, "touch_hurt") > 0 then
9                         table.insert(hurt_nodes,def.name)
10                 end
11         end
12         registered_nodes = minetest.registered_nodes
13 end)
14
15 --handle nodes around, inside, and above
16 local player_surroundings_index_table = {}
17
18 --add the player to the index table when they join and remove when they leave
19 minetest.register_on_joinplayer(function(player)
20         local name = player:get_player_name()   
21         player_surroundings_index_table[name] = {}
22 end)
23
24 minetest.register_on_leaveplayer(function(player)
25         local name = player:get_player_name()
26         player_surroundings_index_table[name] = nil
27 end)
28 --reset their drowning settings
29 --minetest.register_on_dieplayer(function(ObjectRef, reason))
30
31
32 --handle touching hurt
33 local player_pos
34
35 local c_pos
36
37 local temp_hurt
38 local x1
39 local y1
40 local z1
41
42 local xcompare
43 local ycompare
44 local zcompare
45
46 local c_player
47
48 local subval = vector.subtract
49
50 local abs_it = math.abs
51 local floor_it = math.floor
52
53 local heart
54
55 local function handle_hurt(player)
56         if player:get_hp() > 0 then
57                 player_pos = player:get_pos()
58                 name = player:get_player_name()
59                 temp_hurt = player_surroundings_index_table[name].hurt
60                 if temp_hurt then
61                         c_pos = temp_hurt.pos
62                         x1 = floor_it(abs_it(player_pos.x-c_pos.x)*100)
63                         y1 = floor_it(abs_it(player_pos.y-c_pos.y)*100)
64                         z1 = floor_it(abs_it(player_pos.z-c_pos.z)*100)
65                         --we will assume the player cbox is equal as x=0.8,y=0.5,z=0.8
66                         if x1 <= 80 and z1 <= 80 and y1 <= 50 then
67                                 heart = player:get_hp()
68                                 player:set_hp(heart - player_surroundings_index_table[name].hurt.hurt_amount)
69                                 return(true)
70                         end
71                 end
72         end
73         return(false)
74 end
75
76 --handle inside hurt
77 local c_player
78 local heart
79 local legs
80 local head
81 local hurt_more
82
83 local function handle_hurt_inside(player)
84         if player:get_hp() > 0 then
85                 player_pos = player:get_pos()
86                 name = player:get_player_name()
87                 legs = player_surroundings_index_table[name].legs
88                 head = player_surroundings_index_table[name].head
89                 if legs and head then
90                         hurt_more = get_group(legs, "hurt_inside")
91                         if get_group(head, "hurt_inside") > hurt_more then
92                                 hurt_more = get_group(head, "hurt_inside")
93                         end
94                         
95                         heart = player:get_hp()
96                         player:set_hp(heart - hurt_more)
97                         return(true)
98                 end
99         end
100         return(false)
101 end
102
103 --handle player suffocating inside solid node
104 local c_player
105 local heart
106 local legs
107 local head
108 local hurt_more
109 local drawy
110 local legs
111 local function handle_player_suffocation(player)
112         if player:get_hp() > 0 then
113                 player_pos = player:get_pos()
114                 name = player:get_player_name()
115                 head = player_surroundings_index_table[name].head
116                 
117                 if head and registered_nodes[head] then
118             
119                         drawy = registered_nodes[head].drawtype
120
121                         if drawy == "normal" then
122                                 legs = player_surroundings_index_table[name].legs
123                                 if legs ~= "aether:portal" and legs ~= "nether:portal" then
124                                         heart = player:get_hp()
125                                         player:set_hp(heart - 1)
126                                         return(true)
127                                 end
128                         end
129                 end
130         end
131         return(false)
132 end
133
134
135 --index specific things in area
136 --declare here for ultra extreme efficiency
137 local get_node = minetest.get_node
138 local pos
139 local node
140 local name
141 local damage_pos
142 local collisionbox
143 local a_min
144 local a_max
145 local v_add = vector.add
146 local v_sub = vector.subtract
147 local get_number = table.getn
148 local hurt_amount
149 local gotten_node
150 local function index_players_surroundings()
151         for _,player in ipairs(minetest.get_connected_players()) do
152                 if player:get_hp() > 0 then
153                         --if not dead begin index
154                         name = player:get_player_name()
155                         pos = player:get_pos()
156                         
157                         --under player position (useful for walking on hot stuff)
158                         pos.y = pos.y - 0.1
159                         player_surroundings_index_table[name].under = get_node(pos).name
160                         
161                         --at legs position (useful for pushing a player up)
162                         pos.y = pos.y + 0.6
163                         player_surroundings_index_table[name].legs = get_node(pos).name
164                         
165                         --at camera/head position (useful for drowning/being trapped inside node)
166                         
167                         pos.y = pos.y + 0.940
168                         player_surroundings_index_table[name].head = get_node(pos).name
169                         
170                         handle_player_suffocation(player)
171                         handle_hurt_inside(player)
172
173                         --used for finding a damage node next to the player (centered at player's waist)
174                         pos.y = pos.y - 0.74
175                         a_min = v_sub(pos,1)
176                         a_max = v_add(pos,1)
177                         damage_pos = minetest.find_nodes_in_area(a_min, a_max, hurt_nodes)
178                         
179                         if get_number(damage_pos) > 0 then
180                                 for _,found_location in ipairs(damage_pos) do
181                                         gotten_node = get_node(found_location).name
182                                         collisionbox = registered_nodes[gotten_node].collision_box
183                                         hurt_amount = get_group(gotten_node, "touch_hurt")
184                                         
185                                         if not collisionbox then
186                                                 collisionbox = {-0.5,-0.5,-0.5,0.5,0.5,0.5}
187                                         end
188                                         player_surroundings_index_table[name].hurt = {pos=found_location,collisionbox=collisionbox,hurt_amount=hurt_amount}
189                                         --stop doing damage on player if they got hurt
190                                         if handle_hurt(player) == true then
191                                                 break
192                                         end
193                                 end
194                         else
195                                 collisionbox = nil
196                                 player_surroundings_index_table[name].hurt = nil
197                         end
198                                 
199                 end
200         end
201         --4 times a second server tick
202         minetest.after(0.25, function()
203                 index_players_surroundings()
204         end)
205 end
206
207 index_players_surroundings() --begin
208
209
210 --completely destroy the breath bar
211 minetest.hud_replace_builtin("breath",{
212         hud_elem_type = "statbar",
213         position = {x = 0.5, y = 1},
214         text = "nothing.png",
215         number = 50000,
216         direction = 0,
217         size = {x = 24, y = 24},
218         offset = {x = 25, y= -(48 + 24 + 16)},
219 })
220
221 minetest.register_on_joinplayer(function(player)
222         player:hud_set_flags({breathbar=false})
223         
224         local meta = player:get_meta()
225         --give players new breath when they join
226         meta:set_int("breath", 10)
227         player:hud_add({
228                 hud_elem_type = "statbar",
229                 position = {x = 0.5, y = 1},
230                 text = "bubble_bg.png",
231                 number = 20,
232                 direction = 1,
233                 size = {x = 24, y = 24},
234                 offset = {x = 24*10, y= -(48 + 24 + 39)},
235         })
236         local bubble_id = player:hud_add({
237                 hud_elem_type = "statbar",
238                 position = {x = 0.5, y = 1},
239                 text = "bubble.png",
240                 number = 20,
241                 direction = 1,
242                 size = {x = 24, y = 24},
243                 offset = {x = 24*10, y= -(48 + 24 + 39)},
244         })
245         meta:set_int("breathbar", bubble_id)
246 end)
247
248 --begin custom breathbar
249 local name
250 local indexer
251 --handle the breath bar
252 local function fix_breath_hack()
253         for _,player in ipairs(minetest.get_connected_players()) do
254                 player:set_breath(50000)
255                 name = player:get_player_name()
256                 indexer = player_surroundings_index_table[name].head
257                 
258                 local meta = player:get_meta()
259                 local ticker = meta:get_int("breath_ticker")
260                 
261                 ticker = ticker + 1
262                 if ticker > 1 then ticker = 0 end
263                 meta:set_int("breath_ticker", ticker)
264                 
265                 if indexer == "main:water" or indexer == "main:waterflow" then
266                         local breath = meta:get_int("breath")
267                         local breathbar = meta:get_int("breathbar")
268                         breath = breath - 1
269                         
270                         if breath >= 0 and ticker == 1 then
271                                 meta:set_int("breath", breath)
272                                 player:hud_change(breathbar, "number", breath*2)
273                         end
274                         if meta:get_int("breath") <= 0 then
275                                 local hp =  player:get_hp()
276                                 if hp > 0 then
277                                         player:set_hp(hp-1)
278                                 end
279                         end
280                 else --reset the bar
281                         meta:set_int("breath", 10)
282                         local breathbar = meta:get_int("breathbar")
283                         player:hud_change(breathbar, "number", 20)
284                 end
285         end
286         
287         minetest.after(0.5, function()
288                 fix_breath_hack()
289         end)
290 end
291
292 fix_breath_hack()