1 local get_group = minetest.get_node_group
3 local get_node = minetest.get_node
4 --add nodes that hurt the player into the touch hurt table
6 minetest.register_on_mods_loaded(function()
7 for _,def in pairs(minetest.registered_nodes) do
8 if get_group(def.name, "touch_hurt") > 0 then
9 table.insert(hurt_nodes,def.name)
12 registered_nodes = minetest.registered_nodes
15 --handle nodes around, inside, and above
16 local player_surroundings_index_table = {}
18 --add the player to the index table when they join and remove when they leave
19 minetest.register_on_joinplayer(function(player)
20 local name = player:get_player_name()
21 player_surroundings_index_table[name] = {}
24 minetest.register_on_leaveplayer(function(player)
25 local name = player:get_player_name()
26 player_surroundings_index_table[name] = nil
28 --reset their drowning settings
29 --minetest.register_on_dieplayer(function(ObjectRef, reason))
32 --handle touching hurt
48 local subval = vector.subtract
50 local abs_it = math.abs
51 local floor_it = math.floor
55 local function handle_hurt(player)
56 if player:get_hp() > 0 then
57 player_pos = player:get_pos()
58 name = player:get_player_name()
59 temp_hurt = player_surroundings_index_table[name].hurt
62 x1 = floor_it(abs_it(player_pos.x-c_pos.x)*100)
63 y1 = floor_it(abs_it(player_pos.y-c_pos.y)*100)
64 z1 = floor_it(abs_it(player_pos.z-c_pos.z)*100)
65 --we will assume the player cbox is equal as x=0.8,y=0.5,z=0.8
66 if x1 <= 80 and z1 <= 80 and y1 <= 50 then
67 heart = player:get_hp()
68 player:set_hp(heart - player_surroundings_index_table[name].hurt.hurt_amount)
83 local function handle_hurt_inside(player)
84 if player:get_hp() > 0 then
85 player_pos = player:get_pos()
86 name = player:get_player_name()
87 legs = player_surroundings_index_table[name].legs
88 head = player_surroundings_index_table[name].head
90 hurt_more = get_group(legs, "hurt_inside")
91 if get_group(head, "hurt_inside") > hurt_more then
92 hurt_more = get_group(head, "hurt_inside")
95 heart = player:get_hp()
96 player:set_hp(heart - hurt_more)
103 --handle player suffocating inside solid node
111 local function handle_player_suffocation(player)
112 if player:get_hp() > 0 then
113 player_pos = player:get_pos()
114 name = player:get_player_name()
115 head = player_surroundings_index_table[name].head
117 if head and registered_nodes[head] then
119 drawy = registered_nodes[head].drawtype
121 if drawy == "normal" then
122 legs = player_surroundings_index_table[name].legs
123 if legs ~= "aether:portal" and legs ~= "nether:portal" then
124 heart = player:get_hp()
125 player:set_hp(heart - 1)
135 --index specific things in area
136 --declare here for ultra extreme efficiency
137 local get_node = minetest.get_node
145 local v_add = vector.add
146 local v_sub = vector.subtract
147 local get_number = table.getn
150 local function index_players_surroundings()
151 for _,player in ipairs(minetest.get_connected_players()) do
152 if player:get_hp() > 0 then
153 --if not dead begin index
154 name = player:get_player_name()
155 pos = player:get_pos()
157 --under player position (useful for walking on hot stuff)
159 player_surroundings_index_table[name].under = get_node(pos).name
161 --at legs position (useful for pushing a player up)
163 player_surroundings_index_table[name].legs = get_node(pos).name
165 --at camera/head position (useful for drowning/being trapped inside node)
167 pos.y = pos.y + 0.940
168 player_surroundings_index_table[name].head = get_node(pos).name
170 handle_player_suffocation(player)
171 handle_hurt_inside(player)
173 --used for finding a damage node next to the player (centered at player's waist)
177 damage_pos = minetest.find_nodes_in_area(a_min, a_max, hurt_nodes)
179 if get_number(damage_pos) > 0 then
180 for _,found_location in ipairs(damage_pos) do
181 gotten_node = get_node(found_location).name
182 collisionbox = registered_nodes[gotten_node].collision_box
183 hurt_amount = get_group(gotten_node, "touch_hurt")
185 if not collisionbox then
186 collisionbox = {-0.5,-0.5,-0.5,0.5,0.5,0.5}
188 player_surroundings_index_table[name].hurt = {pos=found_location,collisionbox=collisionbox,hurt_amount=hurt_amount}
189 --stop doing damage on player if they got hurt
190 if handle_hurt(player) == true then
196 player_surroundings_index_table[name].hurt = nil
201 --4 times a second server tick
202 minetest.after(0.25, function()
203 index_players_surroundings()
207 index_players_surroundings() --begin
210 --completely destroy the breath bar
211 minetest.hud_replace_builtin("breath",{
212 hud_elem_type = "statbar",
213 position = {x = 0.5, y = 1},
214 text = "nothing.png",
217 size = {x = 24, y = 24},
218 offset = {x = 25, y= -(48 + 24 + 16)},
221 minetest.register_on_joinplayer(function(player)
222 player:hud_set_flags({breathbar=false})
224 local meta = player:get_meta()
225 --give players new breath when they join
226 meta:set_int("breath", 10)
228 hud_elem_type = "statbar",
229 position = {x = 0.5, y = 1},
230 text = "bubble_bg.png",
233 size = {x = 24, y = 24},
234 offset = {x = 24*10, y= -(48 + 24 + 39)},
236 local bubble_id = player:hud_add({
237 hud_elem_type = "statbar",
238 position = {x = 0.5, y = 1},
242 size = {x = 24, y = 24},
243 offset = {x = 24*10, y= -(48 + 24 + 39)},
245 meta:set_int("breathbar", bubble_id)
248 --begin custom breathbar
251 --handle the breath bar
252 local function fix_breath_hack()
253 for _,player in ipairs(minetest.get_connected_players()) do
254 player:set_breath(50000)
255 name = player:get_player_name()
256 indexer = player_surroundings_index_table[name].head
258 local meta = player:get_meta()
259 local ticker = meta:get_int("breath_ticker")
262 if ticker > 1 then ticker = 0 end
263 meta:set_int("breath_ticker", ticker)
265 if indexer == "main:water" or indexer == "main:waterflow" then
266 local breath = meta:get_int("breath")
267 local breathbar = meta:get_int("breathbar")
270 if breath >= 0 and ticker == 1 then
271 meta:set_int("breath", breath)
272 player:hud_change(breathbar, "number", breath*2)
274 if meta:get_int("breath") <= 0 then
275 local hp = player:get_hp()
281 meta:set_int("breath", 10)
282 local breathbar = meta:get_int("breathbar")
283 player:hud_change(breathbar, "number", 20)
287 minetest.after(0.5, function()