]> git.lizzy.rs Git - Crafter.git/blob - mods/mob_spawners/init.lua
Add in mob spawners and dungeon loot
[Crafter.git] / mods / mob_spawners / init.lua
1 dungeon_loot = {}
2
3 dungeon_loot.CHESTS_MIN = 10 -- not necessarily in a single dungeon
4 dungeon_loot.CHESTS_MAX = 50
5 dungeon_loot.STACKS_PER_CHEST_MAX = 10
6
7 mob_spawners = {}
8
9 function register_mob_spawner(mobname,texture,mesh)
10     minetest.register_node(":mob_spawners:"..mobname,{
11         description = mobname:gsub("^%l", string.upper).." Spawner",
12         drawtype = "allfaces",
13                 tiles = {"spawner.png"},
14                 groups = {stone = 3, pathable = 1},
15         sounds = main.stoneSound(),
16         sunlight_propagates = true,
17         paramtype = "light",
18         drop = "",
19         on_construct = function(pos)
20             minetest.add_entity(pos, "mob_spawners:"..mobname)
21         end,
22         after_destruct = function(pos)
23             for _,object in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
24                 if not object:is_player() then
25                     if object:get_luaentity().name == "mob_spawners:"..mobname then
26                         object:remove()
27                         return
28                     end
29                 end
30             end
31         end
32     })
33
34     table.insert(mob_spawners,"mob_spawners:"..mobname)
35     print(dump(mob_spawners))
36
37     minetest.register_lbm({
38         name = ":mob_spawners:"..mobname,
39         nodenames = {"mob_spawners:"..mobname},
40         action = function(pos)
41             minetest.add_entity(pos, "mob_spawners:"..mobname)
42         end,
43     })
44
45     minetest.register_abm({
46         label = "mob_spawners:"..mobname,
47         nodenames = {"mob_spawners:"..mobname},
48         neighbors = {"air"},
49         interval = 5,
50         chance = 1,
51         action = function(pos)
52             --readd the mob visual
53             local found = false
54             for _,object in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
55                 if not object:is_player() then
56                     if object:get_luaentity().name == "mob_spawners:"..mobname then
57                         found = true
58                         break
59                     end
60                 end
61             end
62             if found == false then
63                 minetest.add_entity(pos, "mob_spawners:"..mobname)
64             end
65
66             local mobcount = 0
67             for _,object in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
68                 if not object:is_player() and object:get_luaentity().mobname then
69                     mobcount = mobcount + 1
70                     if mobcount > 5 then
71                         return
72                     end
73                 end
74             end
75
76             for i = 1,math.random(2,4) do
77                 local newpos = minetest.find_node_near(pos, 5, {"air"})
78                 if newpos then
79                     minetest.add_entity(newpos,"mob:"..mobname)
80                 end
81             end
82             end,
83     })
84
85     local spawner_entity = {}
86     spawner_entity.initial_properties = {
87         physical = false,
88         collide_with_objects = false,
89         collisionbox = {0,0,0,0,0,0},
90         visual = "mesh",
91         visual_size = {x=1,y=1,z=1},
92         mesh = mesh,
93         textures = texture,
94         is_visible = true,
95         pointable = false,
96         makes_footstep_sound = false,
97         static_save = false,
98         automatic_rotate = 3
99     }
100
101     minetest.register_entity(":mob_spawners:"..mobname, spawner_entity)
102 end
103
104 dofile(minetest.get_modpath("mob_spawners") .. "/loot.lua")
105 dofile(minetest.get_modpath("mob_spawners") .. "/mapgen.lua")