3 dungeon_loot.CHESTS_MIN = 10 -- not necessarily in a single dungeon
4 dungeon_loot.CHESTS_MAX = 50
5 dungeon_loot.STACKS_PER_CHEST_MAX = 10
9 function register_mob_spawner(mobname,texture,mesh)
10 minetest.register_node(":mob_spawners:"..mobname,{
11 description = mobname:gsub("^%l", string.upper).." Spawner",
12 drawtype = "allfaces",
13 tiles = {"spawner.png"},
14 groups = {stone = 3, pathable = 1},
15 sounds = main.stoneSound(),
16 sunlight_propagates = true,
19 on_construct = function(pos)
20 minetest.add_entity(pos, "mob_spawners:"..mobname)
22 after_destruct = function(pos)
23 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
24 if not object:is_player() then
25 if object:get_luaentity().name == "mob_spawners:"..mobname then
34 table.insert(mob_spawners,"mob_spawners:"..mobname)
36 minetest.register_lbm({
37 name = ":mob_spawners:"..mobname,
38 nodenames = {"mob_spawners:"..mobname},
39 action = function(pos)
40 minetest.add_entity(pos, "mob_spawners:"..mobname)
44 minetest.register_abm({
45 label = "mob_spawners:"..mobname,
46 nodenames = {"mob_spawners:"..mobname},
50 action = function(pos)
51 --readd the mob visual
53 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
54 if not object:is_player() then
55 if object:get_luaentity().name == "mob_spawners:"..mobname then
61 if found == false then
62 minetest.add_entity(pos, "mob_spawners:"..mobname)
66 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 10)) do
67 if not object:is_player() and object:get_luaentity().mobname then
68 mobcount = mobcount + 1
75 for i = 1,math.random(2,4) do
76 local newpos = minetest.find_node_near(pos, 5, {"air"})
78 minetest.add_entity(newpos,"mob:"..mobname)
84 local spawner_entity = {}
85 spawner_entity.initial_properties = {
87 collide_with_objects = false,
88 collisionbox = {0,0,0,0,0,0},
90 visual_size = {x=1,y=1,z=1},
95 makes_footstep_sound = false,
99 spawner_entity.on_activate = function()
102 spawner_entity.on_step = function()
105 minetest.register_entity(":mob_spawners:"..mobname, spawner_entity)
108 dofile(minetest.get_modpath("mob_spawners") .. "/loot.lua")
109 dofile(minetest.get_modpath("mob_spawners") .. "/mapgen.lua")