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Make players use same damage mechanics as mobs
[Crafter.git] / mods / mob / spawning.lua
1 --this is where mob spawning is defined
2
3 --spawn mob in a square doughnut shaped radius
4 local chance = 20
5 --inner and outer part of square donut radius
6 local inner = 24
7 local outer = 80
8 --the height in which the game will search the x and z chosen (NUMBER up, NUMBER down)
9 local find_node_height = 32
10
11 --for debug testing to isolate mobs
12 local spawn = true
13
14 local spawn_table = {"pig","chicken"}
15 local snow_spawn_table = {"snowman"}
16 local dark_spawn_table = {"creeper","spider","big_slime","medium_slime","small_slime"}
17 local nether_spawn_table = {"nitro_creeper"}
18 local aether_spawn_table = {"phyg"}
19
20 local function spawn_mobs()
21         print("---------------------------------------------")
22         if spawn and global_mob_amount < mob_limit then
23                 --check through players
24                 for _,player in ipairs(minetest.get_connected_players()) do                     
25                         local int = {-1,1}
26                         local pos = vector.floor(vector.add(player:get_pos(),0.5))
27                         
28                         local x,z
29                         
30                         --this is used to determine the axis buffer from the player
31                         local axis = math.random(0,1)
32                         
33                         --cast towards the direction
34                         if axis == 0 then --x
35                                 x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
36                                 z = pos.z + math.random(-outer,outer)
37                         else --z
38                                 z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
39                                 x = pos.x + math.random(-outer,outer)
40                         end
41                         
42                         local spawner = {}
43                         if pos.y >= 21000 then
44                                 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"aether:grass"})
45                         elseif pos.y <= -10033 and pos.y >= -20112 then
46                                 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"nether:netherrack"})
47                         else
48                                 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"main:grass","main:sand","main:water"})
49                         end
50                         
51                         --print(dump(spawner))
52                         if table.getn(spawner) > 0 then
53                                 local mob_pos = spawner[1]
54                                 mob_pos.y = mob_pos.y + 1
55                                 --aether spawning
56                                 if mob_pos.y >= 21000 then
57                                         local mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))]
58                                         print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
59                                         minetest.add_entity(mob_pos,"mob:"..mob_spawning)
60                                 elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then
61                                         local mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))]
62                                         print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
63                                         minetest.add_entity(mob_pos,"mob:"..mob_spawning)
64                                 else
65                                         local light_level = minetest.get_node_light(spawner[1])
66                                         if weather_type == 1 then
67                                                 local mob_spawning = snow_spawn_table[math.random(1,table.getn(snow_spawn_table))]
68                                                 print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
69                                                 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
70                                         elseif light_level < 10 then
71                                                 local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
72                                                 print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
73                                                 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
74                                         else
75                                                 local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))]
76                                                 print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
77                                                 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
78                                         end
79                                 end
80                         end
81                 end
82         end
83         minetest.after(6, function()
84                 spawn_mobs()
85         end)
86 end
87
88 spawn_mobs()