]> git.lizzy.rs Git - Crafter.git/blob - mods/mob/spawning.lua
Add in prototype of mob "pig"
[Crafter.git] / mods / mob / spawning.lua
1 --this is where mob spawning is defined
2
3 --spawn mob in a square doughnut shaped radius
4 local chance = 20
5 local tick = 0.2
6 local timer = 0
7 --inner and outer part of square donut radius
8 local inner = 24
9 local outer = 128
10
11 --for debug testing to isolate mobs
12 local spawn = true
13
14 minetest.register_globalstep(function(dtime)
15         if spawn then
16         timer = timer + dtime
17         if timer >= tick and math.random(1,chance) == chance then
18                 --print("ticking")
19                 timer = 0
20                 --check through players
21                 for _,player in ipairs(minetest.get_connected_players()) do
22                         --don't spawn near dead players
23                         if player:get_hp() > 0 then
24                         
25                                 --local mob_number = math.random(0,2)
26                                 
27                                 local int = {-1,1}
28                                 local pos = vector.floor(vector.add(player:getpos(),0.5))
29                                 
30                                 local x,z
31                                 
32                                 --this is used to determine the axis buffer from the player
33                                 local axis = math.random(0,1)
34                                 
35                                 --cast towards the direction
36                                 if axis == 0 then --x
37                                         x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
38                                         z = pos.z + math.random(-outer,outer)
39                                 else --z
40                                         z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
41                                         x = pos.x + math.random(-outer,outer)
42                                 end
43                                 
44                                 
45                                 local spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-32,z), vector.new(x,pos.y+32,z), {"main:grass","main:sand","main:water"})
46                                                         
47                                 --print(dump(spawner))
48                                 if table.getn(spawner) > 0 then
49                                         local mob_pos = spawner[1]
50                                         mob_pos.y = mob_pos.y + 1
51                                         --print("Spawning at: "..minetest.pos_to_string(mob_pos))
52                                         minetest.add_entity(mob_pos,"mob:pig")
53                                 end
54                         end
55                 end
56         elseif timer > tick then
57                 timer = 0
58         end
59         end
60 end)