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Add in snoider and sneeper
[Crafter.git] / mods / mob / spawning.lua
1 --this is where mob spawning is defined
2
3 --spawn mob in a square doughnut shaped radius
4 local timer = 6
5 --the amount of mobs that the game will try to spawn
6 local spawn_goal = 30
7 --inner and outer part of square donut radius
8 local inner = 24
9 local outer = 80
10 --the height in which the game will search the x and z chosen (NUMBER up, NUMBER down)
11 local find_node_height = 32
12
13 --for debug testing to isolate mobs
14 local spawn = true
15
16 local spawn_table = {"pig","chicken","sheep"}
17 local snow_spawn_table = {"snowman","snoider","sneeper",}
18 local dark_spawn_table = {"creeper","creeper","creeper","spider","spider","spider","big_slime","medium_slime","small_slime"}
19 local nether_spawn_table = {"nitro_creeper"}
20 local aether_spawn_table = {"phyg"}
21
22 local function spawn_mobs()
23         --print("---------------------------------------------")
24         if spawn and global_mob_amount < mob_limit then
25                 --check through players
26                 for _,player in ipairs(minetest.get_connected_players()) do                     
27                         local int = {-1,1}
28                         local pos = vector.floor(vector.add(player:get_pos(),0.5))
29                         
30                         local x,z
31                         
32                         --this is used to determine the axis buffer from the player
33                         local axis = math.random(0,1)
34                         
35                         --cast towards the direction
36                         if axis == 0 then --x
37                                 x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
38                                 z = pos.z + math.random(-outer,outer)
39                         else --z
40                                 z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
41                                 x = pos.x + math.random(-outer,outer)
42                         end
43                         
44                         local spawner = {}
45                         if pos.y >= 21000 then
46                                 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"aether:grass"})
47                         elseif pos.y <= -10033 and pos.y >= -20112 then
48                                 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"nether:netherrack"})
49                         else
50                                 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"main:grass","main:sand","main:water"})
51                         end
52                         
53                         --print(dump(spawner))
54                         if table.getn(spawner) > 0 then
55                                 local mob_pos = spawner[1]
56                                 mob_pos.y = mob_pos.y + 1
57                                 --aether spawning
58                                 if mob_pos.y >= 21000 then
59                                         local mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))]
60                                         --print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
61                                         minetest.add_entity(mob_pos,"mob:"..mob_spawning)
62                                 elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then
63                                         local mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))]
64                                         --print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
65                                         minetest.add_entity(mob_pos,"mob:"..mob_spawning)
66                                 else
67                                         local light_level = minetest.get_node_light(spawner[1])
68                                         if weather_type == 1 then
69                                                 local mob_spawning = snow_spawn_table[math.random(1,table.getn(snow_spawn_table))]
70                                                 --print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
71                                                 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
72                                         elseif light_level < 10 then
73                                                 local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
74                                                 --print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
75                                                 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
76                                         else
77                                                 local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))]
78                                                 --print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
79                                                 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
80                                         end
81                                 end
82                         end
83                 end
84         end
85         minetest.after(global_mob_amount/spawn_goal, function()
86                 spawn_mobs()
87         end)
88 end
89 minetest.register_on_mods_loaded(function()
90         minetest.after(0,function()
91                 spawn_mobs()
92         end)
93 end)