1 --this is where mob spawning is defined
3 --spawn mob in a square doughnut shaped radius
5 --inner and outer part of square donut radius
9 --for debug testing to isolate mobs
12 local spawn_table = {"pig"}
13 local dark_spawn_table = {"slime","creepig"}
14 local aether_spawn_table = {"flying_pig"}
16 local function spawn_mobs()
17 print("---------------------------------------------")
18 if spawn and global_mob_amount < mob_limit then
19 --check through players
20 for _,player in ipairs(minetest.get_connected_players()) do
21 --don't spawn near dead players
22 if player:get_hp() > 0 then
24 --local mob_number = math.random(0,2)
27 local pos = vector.floor(vector.add(player:getpos(),0.5))
31 --this is used to determine the axis buffer from the player
32 local axis = math.random(0,1)
34 --cast towards the direction
36 x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
37 z = pos.z + math.random(-outer,outer)
39 z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
40 x = pos.x + math.random(-outer,outer)
44 if pos.y >= 21000 then
45 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-32,z), vector.new(x,pos.y+32,z), {"aether:grass"})
47 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-32,z), vector.new(x,pos.y+32,z), {"main:grass","main:sand","main:water"})
50 --print(dump(spawner))
51 if table.getn(spawner) > 0 then
52 local mob_pos = spawner[1]
54 if mob_pos.y >= 21000 then
55 mob_pos.y = mob_pos.y + 1
56 local mob_spawning = aether_spawn_table[math.random(1,table.getn(spawn_table))]
57 print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
58 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
61 local light_level = minetest.get_node_light(spawner[1])
62 if light_level < 10 then
63 mob_pos.y = mob_pos.y + 1
64 local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
65 print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
66 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
68 mob_pos.y = mob_pos.y + 1
69 local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))]
70 print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
71 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
78 minetest.after(5, function()