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[Crafter.git] / mods / mob / spawning.lua
1 local minetest,vector,math,table = minetest,vector,math,table
2
3 --this is where mob spawning is defined
4
5 --spawn mob in a square doughnut shaped radius
6 --the amount of mobs that the game will try to spawn per player
7 local spawn_goal_per_player = 10
8 --the amount of mobs that the spawner will cap out at
9
10 --the height in which the game will search the x and z chosen (NUMBER up, NUMBER down)
11 local find_node_height = 32
12
13 --for debug testing to isolate mobs
14 local spawn = true
15
16 local spawn_table = {"pig","chicken","sheep"}
17 local snow_dark_spawn_table = {"snoider","sneeper","zombie","zombie"}
18 local snow_light_spawn_table = {"snowman"}
19 local dark_spawn_table = {"creeper","creeper","creeper","spider","spider","spider","small_slime","small_slime","zombie","zombie","zombie"}
20 local nether_spawn_table = {"nitro_creeper"}
21 local aether_spawn_table = {"phyg"}
22
23
24 local axis
25 --inner and outer part of square donut radius
26 local inner = 18
27 local outer = 50
28 local int = {-1,1}
29 local position_calculation = function(pos)                              
30         --this is used to determine the axis buffer from the player
31         axis = math.random(0,1)
32
33         --cast towards the direction
34         if axis == 0 then --x
35                 pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
36                 pos.z = pos.z + math.random(-outer,outer)
37         else --z
38                 pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
39                 pos.x = pos.x + math.random(-outer,outer)
40         end
41         return(pos)
42 end
43
44
45 local object_list
46 local entity
47 local counter
48 local get_mobs_in_radius = function(pos)
49         counter = 0
50         object_list = minetest.get_objects_inside_radius(pos, outer)
51         for _,object in ipairs(object_list) do
52                 if not object:is_player() then
53                         if object:get_luaentity().mobname then
54                                 counter = counter + 1
55                         end
56                 end
57         end
58         return(counter)
59 end
60
61
62 local pos
63 local mobs
64 local spawner
65 local mob_spawning
66 local light_level
67 local mob_pos
68 local function spawn_mobs(player)
69         pos = player:get_pos()
70         mobs = get_mobs_in_radius(pos)
71         if mobs > spawn_goal_per_player then
72                 return
73         end
74
75         for i = 1,math.random(2,5) do
76         
77         pos = position_calculation(pos)
78
79         spawner = {}
80         if pos.y >= 21000 then
81                 spawner = minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"aether:grass"})
82         elseif pos.y <= -10033 and pos.y >= -20112 then
83                 spawner = minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"nether:netherrack"})
84         else
85                 spawner = minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"main:grass","main:sand","main:water"})
86         end
87         
88         --print(dump(spawner))
89         if table.getn(spawner) > 0 then
90                 mob_pos = spawner[math.random(1,table.getn(spawner))]
91                 mob_pos.y = mob_pos.y + 1
92                 --print("spawning", dump(mob_pos))
93
94                 --aether spawning
95                 if mob_pos.y >= 21000 then
96                         mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))]
97                         --print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
98                         minetest.add_entity(mob_pos,"mob:"..mob_spawning)
99                 elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then
100                         mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))]
101                         --print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
102                         minetest.add_entity(mob_pos,"mob:"..mob_spawning)
103                 else
104                         light_level = minetest.get_node_light(mob_pos)
105
106                         if weather_type == 1 then
107                                 if light_level < 7 then
108                                         mob_spawning = snow_dark_spawn_table[math.random(1,table.getn(snow_dark_spawn_table))]
109                                         --print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
110                                         minetest.add_entity(mob_pos,"mob:"..mob_spawning)
111                                 else
112                                         local mob_spawning = snow_light_spawn_table[math.random(1,table.getn(snow_light_spawn_table))]
113                                         --print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
114                                         minetest.add_entity(mob_pos,"mob:"..mob_spawning)
115                                 end
116                         else
117                                 if light_level < 7 then
118                                         mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
119                                         --print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
120                                         minetest.add_entity(mob_pos,"mob:"..mob_spawning)
121                                 else
122                                         mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))]
123                                         --print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
124                                         minetest.add_entity(mob_pos,"mob:"..mob_spawning)
125                                 end
126                         end
127                 end
128         end
129         end
130 end
131
132 local function per_player_handling()
133         --check through players
134         for _,player in ipairs(minetest.get_connected_players()) do
135                 spawn_mobs(player)
136         end
137
138         minetest.after(10, function()
139                 per_player_handling()
140         end)
141 end
142
143 if spawn then
144         minetest.register_on_mods_loaded(function()
145                 minetest.after(0,function()
146                         per_player_handling()
147                 end)
148         end)
149 end
150
151