1 --this is where mob spawning is defined
3 --spawn mob in a square doughnut shaped radius
5 --inner and outer part of square donut radius
8 --the height in which the game will search the x and z chosen (NUMBER up, NUMBER down)
9 local find_node_height = 32
11 --for debug testing to isolate mobs
14 local spawn_table = {"pig"}
15 local dark_spawn_table = {"creeper"}
16 local nether_spawn_table = {"nitro_creeper"}
17 local aether_spawn_table = {"phyg"}
19 local function spawn_mobs()
20 print("---------------------------------------------")
21 if spawn and global_mob_amount < mob_limit then
22 --check through players
23 for _,player in ipairs(minetest.get_connected_players()) do
25 local pos = vector.floor(vector.add(player:get_pos(),0.5))
29 --this is used to determine the axis buffer from the player
30 local axis = math.random(0,1)
32 --cast towards the direction
34 x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
35 z = pos.z + math.random(-outer,outer)
37 z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
38 x = pos.x + math.random(-outer,outer)
42 if pos.y >= 21000 then
43 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"aether:grass"})
44 elseif pos.y <= -10033 and pos.y >= -20112 then
45 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"nether:netherrack"})
47 spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"main:grass","main:sand","main:water"})
50 --print(dump(spawner))
51 if table.getn(spawner) > 0 then
52 local mob_pos = spawner[1]
54 if mob_pos.y >= 21000 then
55 mob_pos.y = mob_pos.y + 1
56 local mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))]
57 print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
58 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
59 elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then
60 mob_pos.y = mob_pos.y + 1
61 local mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))]
62 print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
63 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
65 local light_level = minetest.get_node_light(spawner[1])
66 if light_level < 10 then
67 mob_pos.y = mob_pos.y + 1
68 local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
69 print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
70 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
72 mob_pos.y = mob_pos.y + 1
73 local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))]
74 print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
75 minetest.add_entity(mob_pos,"mob:"..mob_spawning)
81 minetest.after(6, function()