]> git.lizzy.rs Git - Crafter.git/blob - mods/mob/pig/piginit.lua
Add in group_attack setting for mobs
[Crafter.git] / mods / mob / pig / piginit.lua
1 --these are helpers to create entities
2 pig = {}
3
4 pig.initial_properties = {
5         physical = true,
6         collide_with_objects = false,
7         collisionbox = {-0.37, -0.4, -0.37, 0.37, 0.5, 0.37},
8         visual = "mesh",
9         visual_size = {x = 3, y = 3},
10         mesh = "pig.x",
11         textures = {
12                 "body.png","leg.png","leg.png","leg.png","leg.png"
13         },
14         is_visible = true,
15         pointable = true,
16         automatic_face_movement_dir = -90.0,
17         automatic_face_movement_max_rotation_per_sec = 300,
18         --makes_footstep_sound = true,
19 }
20
21 pig.hp = 10
22 pig.speed = 5
23 pig.jump_timer = 0
24
25 pig.hurt_inside_timer = 0
26 pig.death_animation_timer = 0
27 pig.dead = false
28
29 pig.mob = true
30 pig.hostile = false
31 pig.hostile_timer = 0
32 pig.timer = 0
33
34 pig.state = 0
35 pig.hunger = 200
36 pig.view_distance = 20
37
38 pig.punch_timer = 0
39 pig.punched_timer = 0
40
41
42 --head stuff
43 pig.head_mount = vector.new(0,1.2,1.9)
44 local path = minetest.get_modpath(minetest.get_current_modname()).."/pig"
45 dofile(path.."/timers.lua")
46 dofile(path.."/head_code.lua")
47 dofile(path.."/movement_code.lua")
48 dofile(path.."/data_handling_code.lua")
49 dofile(path.."/interaction_code.lua")
50
51
52 ----------------------------------
53
54
55 --repel from players
56 pig.push = function(self)
57         local pos = self.object:getpos()
58         local radius = 1
59         for _,object in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
60                 if object:is_player() or object:get_luaentity().mob == true then
61                         local player_pos = object:getpos()
62                         pos.y = 0
63                         player_pos.y = 0
64                         
65                         local currentvel = self.object:getvelocity()
66                         local vel = vector.subtract(pos, player_pos)
67                         vel = vector.normalize(vel)
68                         local distance = vector.distance(pos,player_pos)
69                         distance = (radius-distance)*10
70                         vel = vector.multiply(vel,distance)
71                         local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
72                         
73                         
74                         self.object:add_velocity(acceleration)
75                         
76                         acceleration = vector.multiply(acceleration, 5)
77                         object:add_player_velocity(acceleration)
78                 end
79         end
80 end
81
82 --sets the mob animation and speed
83 pig.set_animation = function(self)
84         if self.speed == 0 or vector.equals(self.direction,vector.new(0,0,0)) then
85                 self.object:set_animation({x=0,y=0}, 1, 0, true)
86         else
87                 self.object:set_animation({x=5,y=15}, 1, 0, true)
88                 local speed = self.object:get_velocity()
89                 speed.y = 0
90                 self.object:set_animation_frame_speed(vector.distance(vector.new(0,0,0),speed)*5)
91         end
92 end
93
94 --this depletes the mobs hunger
95 pig.do_hunger = function(self,dtime)
96         self.hunger = self.hunger - dtime
97 end
98
99 --this sets the state of the mob
100 pig.set_state = function(self,dtime)
101         self.do_hunger(self,dtime)
102 end
103
104 pig.on_step = function(self, dtime)
105         if self.dead == false and self.death_animation_timer == 0 then
106                 self.set_state(self,dtime)
107                 self.move(self,dtime)
108                 self.set_animation(self)
109                 self.look_around(self,dtime)
110                 self.manage_punch_timer(self,dtime)
111                 --self.debug_nametag(self,dtime)
112         else
113                 self.manage_death_animation(self,dtime)
114         end
115         --fix zombie state again
116         if self.dead == true and self.death_animation_timer <= 0 then
117                 self.on_death(self)
118         end
119 end
120
121 minetest.register_entity("mob:pig", pig)
122
123
124
125
126
127 ------------------------------------------------------------------------the head
128
129 pig.head = {}
130 pig.head.initial_properties = {
131         hp_max = 1,
132         physical = false,
133         collide_with_objects = false,
134         collisionbox = {0, 0, 0, 0, 0, 0},
135         visual = "mesh",
136         visual_size = {x = 1.1, y = 1.1},
137         mesh = "pig_head.x",
138         textures = {
139                 "head.png","nose.png"
140         },
141         is_visible = true,
142         pointable = false,
143         --automatic_face_movement_dir = 0.0,
144         --automatic_face_movement_max_rotation_per_sec = 600,
145 }
146
147 --remove the head if no body
148 pig.head.on_step = function(self, dtime)
149         if self.parent == nil then
150                 self.object:remove()
151         end
152 end
153 minetest.register_entity("mob:head", pig.head)
154