5 1.000000, 0.000000, 0.000000, 0.000000,
6 0.000000,-0.000000, 1.000000, 0.000000,
7 0.000000, 1.000000, 0.000000, 0.000000,
8 0.000000, 0.000000, 0.000000, 1.000000;;
11 FrameTransformMatrix {
12 1.000000, 0.000000,-0.000002, 0.000000,
13 -0.000000,-1.000000, 0.000000, 0.000000,
14 0.000002, 0.000000, 1.000000, 0.000000,
15 0.000000, 0.000000, 0.000000, 1.000000;;
19 1.000000; 1.000000;-1.000000;,
20 1.000000;-1.000000;-1.000000;,
21 -1.000000;-1.000000;-1.000000;,
22 -1.000000; 1.000000;-1.000000;,
23 1.000000; 0.999999; 1.000000;,
24 -1.000000; 1.000000; 1.000000;,
25 -1.000000;-1.000000; 1.000000;,
26 0.999999;-1.000001; 1.000000;,
27 1.000000; 1.000000;-1.000000;,
28 1.000000; 0.999999; 1.000000;,
29 0.999999;-1.000001; 1.000000;,
30 1.000000;-1.000000;-1.000000;,
31 1.000000;-1.000000;-1.000000;,
32 0.999999;-1.000001; 1.000000;,
33 -1.000000;-1.000000; 1.000000;,
34 -1.000000;-1.000000;-1.000000;,
35 -1.000000;-1.000000;-1.000000;,
36 -1.000000;-1.000000; 1.000000;,
37 -1.000000; 1.000000; 1.000000;,
38 -1.000000; 1.000000;-1.000000;,
39 1.000000; 0.999999; 1.000000;,
40 1.000000; 1.000000;-1.000000;,
41 -1.000000; 1.000000;-1.000000;,
42 -1.000000; 1.000000; 1.000000;;
50 MeshNormals { // Cube normals
52 -0.000000;-0.000000; 1.000000;,
53 -0.000000; 0.000000;-1.000000;,
54 -1.000000; 0.000000;-0.000000;,
55 0.000000; 1.000000; 0.000000;,
56 1.000000;-0.000000; 0.000000;,
57 -0.000000;-1.000000;-0.000000;;
65 } // End of Cube normals
66 MeshTextureCoords { // Cube UV coordinates
92 } // End of Cube UV coordinates
93 MeshMaterialList { // Cube material list
103 0.640000; 0.640000; 0.640000; 1.000000;;
105 0.500000; 0.500000; 0.500000;;
106 0.000000; 0.000000; 0.000000;;
108 } // End of Cube material list
109 } // End of Cube mesh
112 FrameTransformMatrix {
113 0.200000, 0.000000,-0.000000, 0.000000,
114 -0.000000,-0.200000, 0.000000, 0.000000,
115 0.000000, 0.000000, 0.200000, 0.000000,
116 0.000000, 0.000000, 0.000000, 1.000000;;
118 Mesh { // Cube_001 mesh
120 -6.000000; 1.000000; 3.500000;,
121 -6.000000; 3.000000; 3.500000;,
122 -6.000000; 3.000000; 1.500000;,
123 -6.000000; 1.000000; 1.500000;,
124 -6.000000; 3.000000; 3.500000;,
125 -4.000000; 3.000000; 3.500000;,
126 -4.000000; 3.000000; 1.500000;,
127 -6.000000; 3.000000; 1.500000;,
128 -4.000000; 3.000000; 3.500000;,
129 -4.000000; 1.000000; 3.500000;,
130 -4.000000; 1.000000; 1.500000;,
131 -4.000000; 3.000000; 1.500000;,
132 -4.000000; 1.000000; 3.500000;,
133 -6.000000; 1.000000; 3.500000;,
134 -6.000000; 1.000000; 1.500000;,
135 -4.000000; 1.000000; 1.500000;,
136 -6.000000; 1.000000; 1.500000;,
137 -6.000000; 3.000000; 1.500000;,
138 -4.000000; 3.000000; 1.500000;,
139 -4.000000; 1.000000; 1.500000;,
140 -4.000000; 1.000000; 3.500000;,
141 -4.000000; 3.000000; 3.500000;,
142 -6.000000; 3.000000; 3.500000;,
143 -6.000000; 1.000000; 3.500000;;
151 MeshNormals { // Cube_001 normals
153 1.000000;-0.000000;-0.000000;,
154 -0.000000;-1.000000; 0.000000;,
155 -1.000000;-0.000000; 0.000000;,
156 -0.000000; 1.000000;-0.000000;,
157 0.000000;-0.000000; 1.000000;,
158 0.000000;-0.000000;-1.000000;;
166 } // End of Cube_001 normals
167 MeshTextureCoords { // Cube_001 UV coordinates
193 } // End of Cube_001 UV coordinates
194 } // End of Cube_001 mesh
197 FrameTransformMatrix {
198 0.200000, 0.000000,-0.000000, 0.000000,
199 -0.000000,-0.200000, 0.000000, 0.000000,
200 0.000000, 0.000000, 0.200000, 0.000000,
201 0.000000,-0.000000, 0.000000, 1.000000;;
203 Mesh { // Cube_002 mesh
205 -6.000000;-3.000000; 3.500000;,
206 -6.000000;-1.000000; 3.500000;,
207 -6.000000;-1.000000; 1.500000;,
208 -6.000000;-3.000000; 1.500000;,
209 -6.000000;-1.000000; 3.500000;,
210 -4.000000;-1.000000; 3.500000;,
211 -4.000000;-1.000000; 1.500000;,
212 -6.000000;-1.000000; 1.500000;,
213 -4.000000;-1.000000; 3.500000;,
214 -4.000000;-3.000000; 3.500000;,
215 -4.000000;-3.000000; 1.500000;,
216 -4.000000;-1.000000; 1.500000;,
217 -4.000000;-3.000000; 3.500000;,
218 -6.000000;-3.000000; 3.500000;,
219 -6.000000;-3.000000; 1.500000;,
220 -4.000000;-3.000000; 1.500000;,
221 -6.000000;-3.000000; 1.500000;,
222 -6.000000;-1.000000; 1.500000;,
223 -4.000000;-1.000000; 1.500000;,
224 -4.000000;-3.000000; 1.500000;,
225 -4.000000;-3.000000; 3.500000;,
226 -4.000000;-1.000000; 3.500000;,
227 -6.000000;-1.000000; 3.500000;,
228 -6.000000;-3.000000; 3.500000;;
236 MeshNormals { // Cube_002 normals
238 1.000000;-0.000000;-0.000000;,
239 -0.000000;-1.000000; 0.000000;,
240 -1.000000;-0.000000; 0.000000;,
241 -0.000000; 1.000000;-0.000000;,
242 0.000000;-0.000000; 1.000000;,
243 0.000000;-0.000000;-1.000000;;
251 } // End of Cube_002 normals
252 MeshTextureCoords { // Cube_002 UV coordinates
278 } // End of Cube_002 UV coordinates
279 } // End of Cube_002 mesh
282 FrameTransformMatrix {
283 0.140000, 0.000000,-0.000000, 0.000000,
284 -0.000000,-0.140000, 0.000000, 0.000000,
285 0.000000, 0.000000, 0.140000, 0.000000,
286 0.000000, 0.000000, 0.000000, 1.000000;;
288 Mesh { // Cube_003 mesh
290 -8.142859;-1.000000;-1.142858;,
291 -8.142859; 1.000000;-1.142858;,
292 -8.142859; 1.000000;-3.142858;,
293 -8.142859;-1.000000;-3.142858;,
294 -8.142859; 1.000000;-1.142858;,
295 -6.142858; 1.000000;-1.142858;,
296 -6.142858; 1.000000;-3.142858;,
297 -8.142859; 1.000000;-3.142858;,
298 -6.142858; 1.000000;-1.142858;,
299 -6.142858;-1.000000;-1.142858;,
300 -6.142858;-1.000000;-3.142858;,
301 -6.142858; 1.000000;-3.142858;,
302 -6.142858;-1.000000;-1.142858;,
303 -8.142859;-1.000000;-1.142858;,
304 -8.142859;-1.000000;-3.142858;,
305 -6.142858;-1.000000;-3.142858;,
306 -8.142859;-1.000000;-3.142858;,
307 -8.142859; 1.000000;-3.142858;,
308 -6.142858; 1.000000;-3.142858;,
309 -6.142858;-1.000000;-3.142858;,
310 -6.142858;-1.000000;-1.142858;,
311 -6.142858; 1.000000;-1.142858;,
312 -8.142859; 1.000000;-1.142858;,
313 -8.142859;-1.000000;-1.142858;;
321 MeshNormals { // Cube_003 normals
323 1.000000;-0.000000;-0.000000;,
324 -0.000000;-1.000000; 0.000000;,
325 -1.000000;-0.000000; 0.000000;,
326 -0.000000; 1.000000;-0.000000;,
327 0.000000;-0.000000; 1.000000;,
328 0.000000;-0.000000;-1.000000;;
336 } // End of Cube_003 normals
337 MeshTextureCoords { // Cube_003 UV coordinates
363 } // End of Cube_003 UV coordinates
364 } // End of Cube_003 mesh
367 FrameTransformMatrix {
368 -1.300000, 0.000000, 0.000000, 0.000000,
369 0.000000,-1.300000, 0.000000, 0.000000,
370 0.000000, 0.000000,-1.300000, 0.000000,
371 0.000000, 0.000000, 0.000000, 1.000000;;
373 Mesh { // Cube_004 mesh
375 -1.000000;-1.000000; 1.000000;,
376 -1.000000; 1.000000; 1.000000;,
377 -1.000000; 1.000000;-1.000000;,
378 -1.000000;-1.000000;-1.000000;,
379 -1.000000; 1.000000; 1.000000;,
380 1.000000; 1.000000; 1.000000;,
381 1.000000; 1.000000;-1.000000;,
382 -1.000000; 1.000000;-1.000000;,
383 1.000000; 1.000000; 1.000000;,
384 1.000000;-1.000000; 1.000000;,
385 1.000000;-1.000000;-1.000000;,
386 1.000000; 1.000000;-1.000000;,
387 1.000000;-1.000000; 1.000000;,
388 -1.000000;-1.000000; 1.000000;,
389 -1.000000;-1.000000;-1.000000;,
390 1.000000;-1.000000;-1.000000;,
391 -1.000000;-1.000000;-1.000000;,
392 -1.000000; 1.000000;-1.000000;,
393 1.000000; 1.000000;-1.000000;,
394 1.000000;-1.000000;-1.000000;,
395 1.000000;-1.000000; 1.000000;,
396 1.000000; 1.000000; 1.000000;,
397 -1.000000; 1.000000; 1.000000;,
398 -1.000000;-1.000000; 1.000000;;
406 MeshNormals { // Cube_004 normals
408 1.000000;-0.000000;-0.000000;,
409 -0.000000;-1.000000; 0.000000;,
410 -1.000000;-0.000000; 0.000000;,
411 -0.000000; 1.000000;-0.000000;,
412 0.000000;-0.000000; 1.000000;,
413 0.000000;-0.000000;-1.000000;;
421 } // End of Cube_004 normals
422 MeshTextureCoords { // Cube_004 UV coordinates
448 } // End of Cube_004 UV coordinates
449 } // End of Cube_004 mesh