1 --this is where mobs are defined
6 local path = minetest.get_modpath(minetest.get_current_modname())
8 dofile(path.."/spawning.lua")
9 dofile(path.."/items.lua")
12 --these are helpers to create entities
14 mob.initial_properties = {
17 collide_with_objects = false,
18 collisionbox = {-0.37, -0.01, -0.37, 0.37, 0.865, 0.37},
20 visual_size = {x = 3, y = 3},
23 "nothing.png", -- baby
25 "nothing.png", -- saddle
29 automatic_face_movement_dir = -90.0,
30 automatic_face_movement_max_rotation_per_sec = 600,
38 mob.get_staticdata = function(self)
39 return minetest.serialize({
44 mob.on_activate = function(self, staticdata, dtime_s)
45 self.object:set_armor_groups({immortal = 1})
46 --self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
47 self.object:set_acceleration({x = 0, y = -9.81, z = 0})
48 if string.sub(staticdata, 1, string.len("return")) == "return" then
49 local data = minetest.deserialize(staticdata)
50 if data and type(data) == "table" then
51 --self.range = data.range
55 self.object:set_animation({x=0,y=40}, 20, 0, true)
56 self.object:set_hp(self.hp)
57 self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
59 mob.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
60 local hurt = tool_capabilities.damage_groups.fleshy
64 local hp = self.object:get_hp()
65 self.object:set_hp(hp-hurt)
67 minetest.sound_play("hurt", {object=self.object, gain = 1.0, max_hear_distance = 60,pitch = math.random(80,100)/100})
71 mob.on_death = function(self, killer)
72 local pos = self.object:getpos()
74 minetest.sound_play("mob_die", {pos = pos, gain = 1.0})
75 minetest.add_particlespawner({
80 minvel = vector.new(-5,-5,-5),
81 maxvel = vector.new(5,5,5),
82 minacc = {x=0, y=0, z=0},
83 maxacc = {x=0, y=0, z=0},
88 collisiondetection = false,
90 texture = "smoke.png",
92 local obj = minetest.add_item(pos,"mob:raw_porkchop")
95 mob.push = function(self)
96 local pos = self.object:getpos()
98 for _,object in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
99 if object:is_player() or object:get_luaentity().mob == true then
100 local player_pos = object:getpos()
104 local currentvel = self.object:getvelocity()
105 local vel = vector.subtract(pos, player_pos)
106 vel = vector.normalize(vel)
107 local distance = vector.distance(pos,player_pos)
108 distance = (radius-distance)*10
109 vel = vector.multiply(vel,distance)
110 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
113 self.object:add_velocity(acceleration)
115 acceleration = vector.multiply(acceleration, -0.5)
116 object:add_player_velocity(acceleration)
120 --This makes the mob walk at a certain speed and jump
121 mob.move = function(self,dtime)
122 self.timer = self.timer - dtime
123 if self.timer <= 0 then
124 self.timer = math.random(1,3)
125 self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
127 local pos1 = self.object:getpos()
128 local currentvel = self.object:getvelocity()
129 local goal = vector.multiply(self.direction,5)
130 local acceleration = vector.new(goal.x-currentvel.x,0,goal.z-currentvel.z)
131 acceleration = vector.multiply(acceleration, 0.5)
132 self.object:add_velocity(acceleration)
134 if currentvel.y <= 0 then
135 local in_front = minetest.raycast(pos1, vector.add(pos1,vector.multiply(self.direction,3)), false, false):next()
136 local below = minetest.raycast(pos1, vector.add(pos1, vector.new(0,-0.02,0)), false, false):next()
138 in_front = minetest.registered_nodes[minetest.get_node(in_front.under).name].walkable
141 below = minetest.registered_nodes[minetest.get_node(below.under).name].walkable
144 if in_front and below then
145 self.object:add_velocity(vector.new(0,5,0))
150 mob.swim = function(self)
151 local pos = self.object:getpos()
153 local node = minetest.get_node(pos).name
154 local vel = self.object:getvelocity()
156 local acceleration = vector.new(0,goal-vel.y,0)
157 self.swimming = false
159 if node == "main:water" or node =="main:waterflow" then
161 self.object:add_velocity(acceleration)
164 --sets the mob animation and speed
165 mob.set_animation = function(self)
166 local distance = vector.distance(vector.new(0,0,0), self.object:getvelocity())
167 self.object:set_animation_frame_speed(distance*20)
169 mob.on_step = function(self, dtime)
170 self.move(self,dtime)
171 self.set_animation(self)
173 minetest.register_entity("mob:pig", mob)