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[Crafter.git] / mods / mob / init.lua
1 --this is where mobs are defined
2
3 global_mob_table = {}
4
5
6 local path = minetest.get_modpath(minetest.get_current_modname())
7
8 dofile(path.."/spawning.lua")
9 dofile(path.."/items.lua")
10
11
12 --these are helpers to create entities
13 local mob = {}
14 mob.initial_properties = {
15         hp_max = 1,
16         physical = true,
17         collide_with_objects = false,
18         collisionbox = {-0.37, -0.01, -0.37, 0.37, 0.865, 0.37},
19         visual = "mesh",
20         visual_size = {x = 3, y = 3},
21         mesh = "pig.b3d",
22         textures = {
23                 "nothing.png", -- baby
24                 "pig.png", -- base
25                 "nothing.png", -- saddle
26         },
27         is_visible = true,
28         pointable = true,
29         automatic_face_movement_dir = -90.0,
30         automatic_face_movement_max_rotation_per_sec = 600,
31 }
32 mob.hp = 5
33 mob.mob = true
34 mob.hostile = false
35 mob.timer = 0
36
37
38 mob.get_staticdata = function(self)
39         return minetest.serialize({
40                 --range = self.range,
41                 hp = self.hp,           
42         })
43 end
44 mob.on_activate = function(self, staticdata, dtime_s)
45         self.object:set_armor_groups({immortal = 1})
46         --self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
47         self.object:set_acceleration({x = 0, y = -9.81, z = 0})
48         if string.sub(staticdata, 1, string.len("return")) == "return" then
49                 local data = minetest.deserialize(staticdata)
50                 if data and type(data) == "table" then
51                         --self.range = data.range
52                         self.hp = data.hp
53                 end
54         end
55         self.object:set_animation({x=0,y=40}, 20, 0, true)
56         self.object:set_hp(self.hp)
57         self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
58 end
59 mob.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)            
60         local hurt = tool_capabilities.damage_groups.fleshy
61         if not hurt then
62                 hurt = 1
63         end
64         local hp = self.object:get_hp()
65         self.object:set_hp(hp-hurt)
66         if hp > 1 then
67                 minetest.sound_play("hurt", {object=self.object, gain = 1.0, max_hear_distance = 60,pitch = math.random(80,100)/100})
68         end
69         self.hp = hp-hurt
70 end
71 mob.on_death = function(self, killer)
72         local pos = self.object:getpos()
73         pos.y = pos.y + 0.4
74         minetest.sound_play("mob_die", {pos = pos, gain = 1.0})
75         minetest.add_particlespawner({
76                 amount = 40,
77                 time = 0.001,
78                 minpos = pos,
79                 maxpos = pos,
80                 minvel = vector.new(-5,-5,-5),
81                 maxvel = vector.new(5,5,5),
82                 minacc = {x=0, y=0, z=0},
83                 maxacc = {x=0, y=0, z=0},
84                 minexptime = 1.1,
85                 maxexptime = 1.5,
86                 minsize = 1,
87                 maxsize = 2,
88                 collisiondetection = false,
89                 vertical = false,
90                 texture = "smoke.png",
91         })
92         local obj = minetest.add_item(pos,"mob:raw_porkchop")
93 end
94 --repel from players
95 mob.push = function(self)
96         local pos = self.object:getpos()
97         local radius = 1
98         for _,object in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
99                 if object:is_player() or object:get_luaentity().mob == true then
100                         local player_pos = object:getpos()
101                         pos.y = 0
102                         player_pos.y = 0
103                         
104                         local currentvel = self.object:getvelocity()
105                         local vel = vector.subtract(pos, player_pos)
106                         vel = vector.normalize(vel)
107                         local distance = vector.distance(pos,player_pos)
108                         distance = (radius-distance)*10
109                         vel = vector.multiply(vel,distance)
110                         local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
111                         
112                         
113                         self.object:add_velocity(acceleration)
114                         
115                         acceleration = vector.multiply(acceleration, -0.5)
116                         object:add_player_velocity(acceleration)
117                 end
118         end
119 end
120 --This makes the mob walk at a certain speed and jump
121 mob.move = function(self,dtime)
122         self.timer = self.timer - dtime
123         if self.timer <= 0 then
124                 self.timer = math.random(1,3)
125                 self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
126         end
127         local pos1 = self.object:getpos()
128         local currentvel = self.object:getvelocity()
129         local goal = vector.multiply(self.direction,5)
130         local acceleration = vector.new(goal.x-currentvel.x,0,goal.z-currentvel.z)
131         acceleration = vector.multiply(acceleration, 0.5)
132         self.object:add_velocity(acceleration)
133         --try to jump
134         if currentvel.y <= 0 then
135                 local in_front = minetest.raycast(pos1, vector.add(pos1,vector.multiply(self.direction,3)), false, false):next()
136                 local below = minetest.raycast(pos1, vector.add(pos1, vector.new(0,-0.02,0)), false, false):next()
137                 if in_front then
138                         in_front = minetest.registered_nodes[minetest.get_node(in_front.under).name].walkable
139                 end
140                 if below then
141                         below = minetest.registered_nodes[minetest.get_node(below.under).name].walkable
142                 end
143                 
144                 if in_front and below then
145                         self.object:add_velocity(vector.new(0,5,0))
146                 end
147         end
148 end
149 --makes the mob swim
150 mob.swim = function(self)
151         local pos = self.object:getpos()
152         pos.y = pos.y + 0.7
153         local node = minetest.get_node(pos).name
154         local vel = self.object:getvelocity()
155         local goal = 3
156         local acceleration = vector.new(0,goal-vel.y,0)
157         self.swimming = false
158         
159         if node == "main:water" or node =="main:waterflow" then
160                 self.swimming = true
161                 self.object:add_velocity(acceleration)
162         end
163 end
164 --sets the mob animation and speed
165 mob.set_animation = function(self)
166         local distance = vector.distance(vector.new(0,0,0), self.object:getvelocity())
167         self.object:set_animation_frame_speed(distance*20)
168 end
169 mob.on_step = function(self, dtime)
170         self.move(self,dtime)
171         self.set_animation(self)
172 end
173 minetest.register_entity("mob:pig", mob)