1 --this is where mobs are defined
6 local path = minetest.get_modpath(minetest.get_current_modname())
8 dofile(path.."/spawning.lua")
9 dofile(path.."/items.lua")
12 --these are helpers to create entities
14 mob.initial_properties = {
17 collide_with_objects = false,
18 collisionbox = {-0.37, -0.37, -0.37, 0.37, 0.865, 0.37},
20 visual_size = {x = 3, y = 3},
23 "body.png","leg.png","leg.png","leg.png","leg.png"
27 automatic_face_movement_dir = 0.0,
28 automatic_face_movement_max_rotation_per_sec = 600,
36 mob.get_staticdata = function(self)
37 return minetest.serialize({
42 mob.on_activate = function(self, staticdata, dtime_s)
43 self.object:set_armor_groups({immortal = 1})
44 --self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
45 self.object:set_acceleration({x = 0, y = -9.81, z = 0})
46 if string.sub(staticdata, 1, string.len("return")) == "return" then
47 local data = minetest.deserialize(staticdata)
48 if data and type(data) == "table" then
49 --self.range = data.range
53 self.object:set_animation({x=5,y=15}, 1, 0, true)
54 self.object:set_hp(self.hp)
55 self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
57 local head = minetest.add_entity(self.object:get_pos(), "mob:head")
59 head:set_attach(self.object, "", vector.new(2.4,1.2,0),vector.new(180,0,180))
63 --self.object:set_yaw(math.pi*math.random(-1,1)*math.random())
65 mob.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
66 local hurt = tool_capabilities.damage_groups.fleshy
70 local hp = self.object:get_hp()
71 self.object:set_hp(hp-hurt)
73 minetest.sound_play("hurt", {object=self.object, gain = 1.0, max_hear_distance = 60,pitch = math.random(80,100)/100})
77 mob.on_death = function(self, killer)
78 local pos = self.object:getpos()
80 minetest.sound_play("mob_die", {pos = pos, gain = 1.0})
81 minetest.add_particlespawner({
86 minvel = vector.new(-5,-5,-5),
87 maxvel = vector.new(5,5,5),
88 minacc = {x=0, y=0, z=0},
89 maxacc = {x=0, y=0, z=0},
94 collisiondetection = false,
96 texture = "smoke.png",
98 local obj = minetest.add_item(pos,"mob:raw_porkchop")
101 mob.push = function(self)
102 local pos = self.object:getpos()
104 for _,object in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
105 if object:is_player() or object:get_luaentity().mob == true then
106 local player_pos = object:getpos()
110 local currentvel = self.object:getvelocity()
111 local vel = vector.subtract(pos, player_pos)
112 vel = vector.normalize(vel)
113 local distance = vector.distance(pos,player_pos)
114 distance = (radius-distance)*10
115 vel = vector.multiply(vel,distance)
116 local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
119 self.object:add_velocity(acceleration)
121 acceleration = vector.multiply(acceleration, -0.5)
122 object:add_player_velocity(acceleration)
126 --This makes the mob walk at a certain speed and jump
127 mob.move = function(self,dtime)
128 self.timer = self.timer - dtime
129 if self.timer <= 0 then
130 self.timer = math.random(1,3)
131 self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
132 --local yaw = self.object:get_yaw() + dtime
134 --self.object:set_yaw(yaw)
137 local pos1 = self.object:getpos()
138 pos1.y = pos1.y + 0.37
139 local currentvel = self.object:getvelocity()
140 local goal = vector.multiply(self.direction,5)
141 local acceleration = vector.new(goal.x-currentvel.x,0,goal.z-currentvel.z)
142 acceleration = vector.multiply(acceleration, 0.05)
143 self.object:add_velocity(acceleration)
146 if currentvel.y <= 0 then
147 local in_front = minetest.raycast(pos1, vector.add(pos1,vector.multiply(self.direction,3)), false, false):next()
148 local below = minetest.raycast(pos1, vector.add(pos1, vector.new(0,-0.02,0)), false, false):next()
150 in_front = minetest.registered_nodes[minetest.get_node(in_front.under).name].walkable
153 below = minetest.registered_nodes[minetest.get_node(below.under).name].walkable
156 if in_front and below then
157 self.object:add_velocity(vector.new(0,5,0))
162 mob.swim = function(self)
163 local pos = self.object:getpos()
165 local node = minetest.get_node(pos).name
166 local vel = self.object:getvelocity()
168 local acceleration = vector.new(0,goal-vel.y,0)
169 self.swimming = false
171 if node == "main:water" or node =="main:waterflow" then
173 self.object:add_velocity(acceleration)
176 --sets the mob animation and speed
177 mob.set_animation = function(self)
178 local distance = vector.distance(vector.new(0,0,0), self.object:getvelocity())
179 self.object:set_animation_frame_speed(distance*5)
182 --converts yaw to degrees
183 local degrees = function(yaw)
185 return(yaw*180.0/math.pi)
188 local degree_round = function(degree)
189 return(degree + 0.5 - (degree + 0.5) % 1)
192 local radians_to_degrees = function(radians)
193 return(radians*180.0/math.pi)
196 --a movement test to move the head
197 mob.move_head = function(self)
199 local pos = self.object:get_pos()
200 local body_yaw = self.object:get_yaw() - (math.pi/2)
201 local dir = vector.multiply(minetest.yaw_to_dir(body_yaw),0.72)
202 local real_dir = minetest.yaw_to_dir(body_yaw)
203 local body_yaw = degree_round(degrees(minetest.dir_to_yaw(dir)))
205 pos = vector.add(pos,dir)
208 --pos is where the head actually is
210 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 6)) do
211 if object:is_player() then
212 local pos2 = object:get_pos()
213 pos2.y = pos2.y + 1.625
215 local head_yaw = degree_round(degrees(minetest.dir_to_yaw(vector.direction(pos,pos2))))
217 local new_yaw = (head_yaw-body_yaw)
220 if math.abs(new_yaw) <= 90 or math.abs(new_yaw) >= 270 then
221 --do other calculations on pitch and roll
223 local triangle = vector.new(vector.distance(pos,pos2),0,pos2.y-pos.y)
225 local tri_yaw = minetest.dir_to_yaw(triangle)+(math.pi/2)
227 pitch = radians_to_degrees(tri_yaw)
239 self.child:set_attach(self.object, "", vector.new(2.4,1.2,0), vector.new(180, new_yaw, 180+pitch))
240 --self.head_rotation = vector.new(180,new_yaw,180)
246 mob.on_step = function(self, dtime)
247 self.move(self,dtime)
248 self.set_animation(self)
252 minetest.register_entity("mob:pig", mob)
256 head.initial_properties = {
259 collide_with_objects = false,
260 collisionbox = {0, 0, 0, 0, 0, 0},
262 visual_size = {x = 1.1, y = 1.1},
265 "head.png","nose.png"
269 --automatic_face_movement_dir = 0.0,
270 --automatic_face_movement_max_rotation_per_sec = 600,
273 --remove the head if no body
274 head.on_step = function(self, dtime)
275 if not self.object:get_attach() then
279 minetest.register_entity("mob:head", head)