2 mobs.create_data_handling_functions = function(def,mob_register)
3 mob_register.get_staticdata = function(self)
4 return minetest.serialize({
8 hostile = self.hostile,
9 hostile_timer = self.hostile_timer,
10 death_animation_timer = self.death_animation_timer,
16 mob_register.on_activate = function(self, staticdata, dtime_s)
17 global_mob_amount = global_mob_amount + 1
18 print("Mobs Spawned. Current Mobs: "..global_mob_amount)
19 self.object:set_armor_groups({immortal = 1})
20 --self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
21 self.object:set_acceleration(def.gravity)
22 if string.sub(staticdata, 1, string.len("return")) == "return" then
23 local data = minetest.deserialize(staticdata)
24 if data and type(data) == "table" then
25 --self.range = data.range
27 self.hunger = data.hunger
28 self.hostile = data.hostile
29 self.hostile_timer = data.hostile_timer
30 self.death_animation_timer = data.death_animation_timer
36 self.object:set_animation(def.standing_frame, 0, 0, true)
37 self.current_animation = 0
38 self.object:set_hp(self.hp)
39 self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
43 if self.head_bone then
44 self.object:set_bone_position(self.head_bone, self.head_position_correction, vector.new(0,0,0))
47 self.object:set_armor_groups({immortal = 1})
48 --self.object:set_yaw(math.pi*math.random(-1,1)*math.random())
51 --this is the info on the mob
52 mob_register.debug_nametag = function(self,dtime)
53 --we're doing this to the child because the nametage breaks the
54 --animation on the mob's body
56 --we add in items we want to see in this list
57 local debug_items = {"hostile_timer","hostile"}
59 for _,item in pairs(debug_items) do
60 if self[item] ~= nil then
61 text = text..item..": "..tostring(self[item]).."\n"
64 self.child:set_nametag_attributes({