]> git.lizzy.rs Git - Crafter.git/blob - mods/mob/api/data_handling.lua
Fix A LOT of things
[Crafter.git] / mods / mob / api / data_handling.lua
1 --
2 mobs.create_data_handling_functions = function(def,mob_register)
3         mob_register.get_staticdata = function(self)
4                 return minetest.serialize({
5                         --range = self.range,
6                         hp = self.hp,
7                         hunger = self.hunger,
8                         hostile = self.hostile,
9                         hostile_timer = self.hostile_timer,
10                         death_animation_timer = self.death_animation_timer,
11                         dead = self.dead
12                 })
13         end
14
15
16         mob_register.on_activate = function(self, staticdata, dtime_s)
17                 global_mob_amount = global_mob_amount + 1
18                 print("Mobs Spawned. Current Mobs: "..global_mob_amount)
19                 self.object:set_armor_groups({immortal = 1})
20                 --self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
21                 self.object:set_acceleration(def.gravity)
22                 if string.sub(staticdata, 1, string.len("return")) == "return" then
23                         local data = minetest.deserialize(staticdata)
24                         if data and type(data) == "table" then
25                                 --self.range = data.range
26                                 self.hp = data.hp
27                                 self.hunger = data.hunger
28                                 self.hostile = data.hostile
29                                 self.hostile_timer = data.hostile_timer
30                                 self.death_animation_timer = data.death_animation_timer
31                                 self.dead = data.dead
32                         end
33                 end
34                 
35                 --set up mob
36                 self.object:set_animation(def.standing_frame, 0, 0, true)
37                 self.current_animation = 0
38                 self.object:set_hp(self.hp)
39                 self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
40                 
41                 
42                 --set the head up
43                 if self.head_bone then
44                         self.object:set_bone_position(self.head_bone, self.head_position_correction, vector.new(0,0,0))
45                 end
46                 self.is_mob = true
47                 self.object:set_armor_groups({immortal = 1})
48                 --self.object:set_yaw(math.pi*math.random(-1,1)*math.random())
49         end
50
51         --this is the info on the mob
52         mob_register.debug_nametag = function(self,dtime)
53                 --we're doing this to the child because the nametage breaks the
54                 --animation on the mob's body
55                 
56                 --we add in items we want to see in this list
57                 local debug_items = {"hostile_timer","hostile"}
58                 local text = ""
59                 for _,item in pairs(debug_items) do
60                         if self[item] ~= nil then
61                                 text = text..item..": "..tostring(self[item]).."\n"
62                         end
63                 end
64                 self.child:set_nametag_attributes({
65                 color = "white",
66                 text = text
67                 })
68         end
69         return(mob_register)
70 end