1 local vector,minetest,math,pairs = vector,minetest,math,pairs
3 mobs.create_data_handling_functions = function(def,mob_register)
5 --mob_register.get_staticdata = function(self)
7 return minetest.serialize({
11 hostile = self.hostile,
12 hostile_timer = self.hostile_timer,
13 death_animation_timer = self.death_animation_timer,
15 tnt_timer = self.tnt_timer,
16 tnt_tick_timer = self.tnt_tick_timer,
17 tnt_mod_state = self.tnt_mod_state,
18 punch_timer = self.punch_timer,
19 projectile_timer = self.projectile_timer,
21 scared_timer = self.scared_timer,
22 c_mob_data = self.c_mob_data,
23 on_fire = self.on_fire,
28 mob_register.on_activate = function(self)--, staticdata, dtime_s)
30 if string.sub(staticdata, 1, string.len("return")) == "return" then
31 local data = minetest.deserialize(staticdata)
32 if data and type(data) == "table" then
33 --self.range = data.range
35 self.hunger = data.hunger
36 self.hostile = data.hostile
37 self.hostile_timer = data.hostile_timer
38 self.death_animation_timer = data.death_animation_timer
40 self.tnt_timer = data.tnt_timer
41 self.tnt_tick_timer = data.tnt_tick_timer
42 self.tnt_mod_state = data.tnt_mod_state
43 self.punch_timer = data.punch_timer
44 self.projectile_timer = data.projectile_timer
45 self.scared = data.scared
46 self.scared_timer = data.scared_timer
47 self.c_mob_data = data.c_mob_data
48 self.on_fire = data.on_fire
53 self.object:set_armor_groups({immortal = 1})
54 --self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
55 self.object:set_acceleration(def.gravity)
56 self.object:set_animation(def.standing_frame, 0, 0, true)
57 self.current_animation = 0
58 self.object:set_hp(self.hp)
59 self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
63 if self.head_bone then
64 self.object:set_bone_position(self.head_bone, self.head_position_correction, vector.new(0,0,0))
67 self.object:set_armor_groups({immortal = 1})
69 if self.custom_on_activate then
70 self.custom_on_activate(self)
73 if self.on_fire == true then
74 start_fire(self.object)
77 --use this to handle the global mob table
78 --minetest.after(0,function()
79 -- self.deactivating = true
83 --this is the info on the mob
84 mob_register.debug_nametag = function(self,dtime)
85 --we're doing this to the child because the nametage breaks the
86 --animation on the mob's body
88 --we add in items we want to see in this list
89 local debug_items = {"hostile","hostile_timer"}
91 for _,item in pairs(debug_items) do
92 if self[item] ~= nil then
93 text = text..item..": "..tostring(self[item]).."\n"
96 self.object:set_nametag_attributes({