2 vector,minetest,math,pairs
4 vector,minetest,math,pairs
6 mobs.create_data_handling_functions = function(def,mob_register)
8 --mob_register.get_staticdata = function(self)
10 return minetest.serialize({
14 hostile = self.hostile,
15 hostile_timer = self.hostile_timer,
16 death_animation_timer = self.death_animation_timer,
18 tnt_timer = self.tnt_timer,
19 tnt_tick_timer = self.tnt_tick_timer,
20 tnt_mod_state = self.tnt_mod_state,
21 punch_timer = self.punch_timer,
22 projectile_timer = self.projectile_timer,
24 scared_timer = self.scared_timer,
25 c_mob_data = self.c_mob_data,
26 on_fire = self.on_fire,
31 mob_register.on_activate = function(self)--, staticdata, dtime_s)
33 if string.sub(staticdata, 1, string.len("return")) == "return" then
34 local data = minetest.deserialize(staticdata)
35 if data and type(data) == "table" then
36 --self.range = data.range
38 self.hunger = data.hunger
39 self.hostile = data.hostile
40 self.hostile_timer = data.hostile_timer
41 self.death_animation_timer = data.death_animation_timer
43 self.tnt_timer = data.tnt_timer
44 self.tnt_tick_timer = data.tnt_tick_timer
45 self.tnt_mod_state = data.tnt_mod_state
46 self.punch_timer = data.punch_timer
47 self.projectile_timer = data.projectile_timer
48 self.scared = data.scared
49 self.scared_timer = data.scared_timer
50 self.c_mob_data = data.c_mob_data
51 self.on_fire = data.on_fire
56 self.object:set_armor_groups({immortal = 1})
57 --self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
58 self.object:set_acceleration(def.gravity)
59 self.object:set_animation(def.standing_frame, 0, 0, true)
60 self.current_animation = 0
61 self.object:set_hp(self.hp)
62 self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
66 if self.head_bone then
67 self.object:set_bone_position(self.head_bone, self.head_position_correction, vector.new(0,0,0))
70 self.object:set_armor_groups({immortal = 1})
72 if self.custom_on_activate then
73 self.custom_on_activate(self)
76 if self.on_fire == true then
77 start_fire(self.object)
80 --use this to handle the global mob table
81 --minetest.after(0,function()
82 -- self.deactivating = true
86 --this is the info on the mob
87 mob_register.debug_nametag = function(self,dtime)
88 --we're doing this to the child because the nametage breaks the
89 --animation on the mob's body
91 --we add in items we want to see in this list
92 local debug_items = {"hostile","hostile_timer"}
94 for _,item in pairs(debug_items) do
95 if self[item] ~= nil then
96 text = text..item..": "..tostring(self[item]).."\n"
99 self.object:set_nametag_attributes({