4 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
5 dofile(path.."movement.lua")
6 dofile(path.."interaction.lua")
7 dofile(path.."data_handling.lua")
8 dofile(path.."head_code.lua")
9 dofile(path.."animation.lua")
10 dofile(path.."timers.lua")
12 mobs.register_mob = function(def)
16 local mob_register = {}
18 ------------------------------------------------
19 mob_register.initial_properties = {
20 physical = def.physical,
21 collide_with_objects = def.collide_with_objects,
22 collisionbox = def.collisionbox,
24 visual_size = def.visual_size,
26 textures = def.textures,
27 is_visible = def.is_visible,
28 pointable = def.pointable,
29 automatic_face_movement_dir = def.automatic_face_movement_dir,
30 automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
31 makes_footstep_sound = def.makes_footstep_sound,
35 mob_register.hp = def.hp
36 mob_register.max_speed = def.max_speed
37 mob_register.jump_timer = 0
41 mob_register.head_bone = def.head_bone
42 mobs.create_head_functions(def,mob_register)
43 mob_register.debug_head_pos = def.debug_head_pos
44 mob_register.head_directional_offset = def.head_directional_offset
45 mob_register.head_height_offset = def.head_height_offset
46 mob_register.head_rotation_offset = def.head_rotation_offset
47 mob_register.head_position_correction = def.head_position_correction
48 mob_register.head_coord = def.head_coord
50 print("create some other functions to turn mob " .. def.mobname)
53 mob_register.hurt_inside_timer = 0
54 mob_register.death_animation_timer = 0
55 mob_register.dead = false
57 mob_register.mob = true
58 mob_register.hostile = def.hostile
59 mob_register.hostile_cooldown = def.hostile_cooldown
61 mob_register.hostile_timer = 0
62 mob_register.timer = 0
64 mob_register.state = def.state
66 mob_register.hunger = 200
68 mob_register.view_distance = def.view_distance
70 mob_register.punch_timer = 0
71 mob_register.punched_timer = 0
72 mob_register.group_attack = def.group_attack
74 mob_register.death_rotation = def.death_rotation
76 mob_register.head_mount = def.head_mount
78 mob_register.hurt_sound = def.hurt_sound
79 mob_register.die_sound = def.die_sound
81 mob_register.attack_type = def.attack_type
82 if def.attack_type == "explode" then
83 mob_register.tnt_tick_timer = 0
85 mob_register.explosion_radius = def.explosion_radius
86 mob_register.explosion_power = def.explosion_power
87 mob_register.tnt_timer = nil
88 mob_register.explosion_time = def.explosion_time
90 mob_register.custom_function_begin = def.custom_function_begin
91 mob_register.custom_function_end = def.custom_function_end
92 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
93 mob_register.attacked_hostile = def.attacked_hostile
96 mob_register.projectile_timer = 0
97 mob_register.projectile_type = def.projectile_type
100 mob_register.item_drop = def.item_drop
101 mob_register.item_minimum = def.item_minimum or def.item_amount
102 mob_register.item_amount = def.item_amount
104 mob_register.die_in_light = def.die_in_light
105 mob_register.die_in_light_level = def.die_in_light_level
107 mob_register.current_animation = 0
108 mob_register.hurt_color_timer = 0
110 mob_register.mob = true
112 mob_register.collision_boundary = def.collision_boundary or 1
114 if def.pathfinds then
115 mob_register.path = {}
118 mobs.create_movement_functions(def,mob_register)
119 mobs.create_interaction_functions(def,mob_register)
120 mobs.create_data_handling_functions(def,mob_register)
121 mobs.create_animation_functions(def,mob_register)
122 mobs.create_timer_functions(def,mob_register)
125 mob_register.on_step = function(self, dtime)
126 if self.custom_function_begin then
127 self.custom_function_begin(self,dtime)
130 self.collision_detection(self)
131 self.fall_damage(self)
133 if self.dead == false and self.death_animation_timer == 0 then
134 self.move(self,dtime)
135 --self.debug_nametag(self,dtime)
136 self.manage_hurt_color_timer(self,dtime)
137 self.set_animation(self)
139 if self.look_around then
140 self.look_around(self,dtime)
143 self.manage_punch_timer(self,dtime)
145 self.manage_death_animation(self,dtime)
146 self.move_head(self,nil,dtime)
148 --fix zombie state again
149 if self.dead == true and self.death_animation_timer <= 0 then
153 if self.tnt_timer then
154 self.manage_explode_timer(self,dtime)
157 if self.projectile_timer then
158 self.manage_projectile_timer(self,dtime)
161 if self.custom_function_end then
162 self.custom_function_end(self,dtime)
166 minetest.register_entity("mob:"..def.mobname, mob_register)
167 ------------------------------------------------