]> git.lizzy.rs Git - Crafter.git/blob - mods/mob/api/api_hook.lua
Add in mob spawners and dungeon loot
[Crafter.git] / mods / mob / api / api_hook.lua
1 local minetest = minetest
2 --class 
3 mobs = {}
4
5 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
6 dofile(path.."movement.lua")
7 dofile(path.."interaction.lua")
8 dofile(path.."data_handling.lua")
9 dofile(path.."head_code.lua")
10 dofile(path.."animation.lua")
11 dofile(path.."timers.lua")
12
13 mobs.register_mob = function(def)
14
15
16
17 local mob_register = {}
18
19 register_mob_spawner(def.mobname,def.textures,def.mesh)
20
21 ------------------------------------------------
22 mob_register.initial_properties = {
23         physical = def.physical,
24         collide_with_objects = def.collide_with_objects,
25         collisionbox = def.collisionbox,
26         visual = def.visual,
27         visual_size = def.visual_size,
28         mesh = def.mesh,
29         textures = def.textures,
30         is_visible = def.is_visible,
31         pointable = def.pointable,
32         automatic_face_movement_dir = def.automatic_face_movement_dir,
33         automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
34         makes_footstep_sound = def.makes_footstep_sound,
35         static_save = false,
36 }
37
38
39 mob_register.hp = def.hp
40 mob_register.max_speed = def.max_speed
41 mob_register.jump_timer = 0
42
43
44 if def.head_bone then
45         mob_register.head_bone = def.head_bone
46         mobs.create_head_functions(def,mob_register)
47         mob_register.debug_head_pos = def.debug_head_pos
48         mob_register.head_directional_offset = def.head_directional_offset
49         mob_register.head_height_offset = def.head_height_offset
50         mob_register.head_rotation_offset = def.head_rotation_offset
51         mob_register.head_position_correction = def.head_position_correction
52         mob_register.head_coord = def.head_coord
53         mob_register.flip_pitch = def.flip_pitch
54 else
55         --print("create some other functions to turn mob " .. def.mobname)
56 end
57
58 mob_register.hurt_inside_timer = 0
59 mob_register.death_animation_timer = 0
60 mob_register.dead = false
61
62 mob_register.mob = true
63 mob_register.mobname = def.mobname
64
65 mob_register.hostile = def.hostile
66 if def.friendly_in_daylight == true then
67         mob_register.friendly_in_daylight = def.friendly_in_daylight
68         mob_register.friendly_in_daylight_timer = 0
69 end
70
71 mob_register.hostile_cooldown = def.hostile_cooldown
72
73 mob_register.hostile_timer = 0
74 mob_register.timer = 0
75
76 mob_register.state = def.state
77
78 mob_register.hunger = 200
79
80 mob_register.view_distance = def.view_distance
81
82 mob_register.punch_timer = 0
83 mob_register.punched_timer = 0
84 mob_register.group_attack = def.group_attack
85
86 mob_register.death_rotation = def.death_rotation
87
88 mob_register.head_mount = def.head_mount
89 mob_register.rotational_correction = def.rotational_correction or 0
90
91 mob_register.hurt_sound = def.hurt_sound
92 mob_register.die_sound = def.die_sound
93
94 mob_register.attack_type = def.attack_type
95 if def.attack_type == "explode" then
96         mob_register.tnt_tick_timer = 0
97         mob_register.explosion_type = def.explosion_type
98 end
99 mob_register.explosion_radius = def.explosion_radius
100 mob_register.explosion_power = def.explosion_power
101 mob_register.tnt_timer = nil
102 mob_register.explosion_time = def.explosion_time
103 mob_register.explosion_blink_color = def.explosion_blink_color or "white"
104 mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2
105
106 mob_register.custom_function_begin = def.custom_function_begin
107 mob_register.custom_function = def.custom_function
108 mob_register.custom_function_end = def.custom_function_end
109
110 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
111 mob_register.attacked_hostile = def.attacked_hostile
112 if not def.hostile and not def.attacked_hostile then
113         mob_register.scared = false
114         mob_register.scared_timer = 0
115 end
116 mob_register.attack_damage = def.attack_damage
117
118 mob_register.projectile_timer = 0
119 mob_register.projectile_type = def.projectile_type
120
121 mob_register.takes_fall_damage = def.takes_fall_damage or true
122 mob_register.make_jump_noise = def.make_jump_noise
123 mob_register.jump_animation = def.jump_animation
124 mob_register.jumping_frame = def.jumping_frame
125
126 mob_register.item_drop = def.item_drop
127 mob_register.item_minimum = def.item_minimum or 1
128 mob_register.item_max = def.item_max
129
130 mob_register.die_in_light = def.die_in_light
131 mob_register.die_in_light_level = def.die_in_light_level
132
133 mob_register.current_animation = 0
134 mob_register.hurt_color_timer = 0
135 mob_register.damage_color = def.damage_color or "red"
136 mob_register.custom_on_death = def.custom_on_death
137
138 mob_register.custom_on_activate = def.custom_on_activate
139
140 mob_register.custom_on_punch = def.custom_on_punch
141
142 mob_register.c_mob_data = def.c_mob_data
143
144 mob_register.deactivating = false
145
146 mob_register.on_fire = false
147
148 mob_register.fire_table = def.fire_table
149
150 if def.pathfinds then
151         --mob_register.path = {}
152         mob_register.pathfinding_timer = 0
153 end
154
155 if def.custom_timer then
156         mob_register.c_timer = 0
157         mob_register.custom_timer = def.custom_timer
158         mob_register.custom_timer_function = def.custom_timer_function
159 end
160
161 mobs.create_movement_functions(def,mob_register)
162 mobs.create_interaction_functions(def,mob_register)
163 mobs.create_data_handling_functions(def,mob_register)
164 mobs.create_animation_functions(def,mob_register)
165 mobs.create_timer_functions(def,mob_register)
166
167
168 mob_register.on_step = function(self, dtime,moveresult)
169         if self.custom_function_begin then
170                 self.custom_function_begin(self,dtime)
171         end
172         
173         flow(self)
174         self.collision_detection(self)
175         if self.fall_damage then
176                 self.fall_damage(self)
177         end
178         
179         if self.dead == false and self.death_animation_timer == 0 then
180                 if self.do_custom_timer then
181                         self.do_custom_timer(self,dtime)
182                 end
183
184                 if self.custom_function then
185                         self.custom_function(self,dtime,moveresult)
186                 end
187
188                 self.move(self,dtime,moveresult)
189                 
190                 --self.debug_nametag(self,dtime)
191
192                 self.manage_hurt_color_timer(self,dtime)
193
194                 if self.manage_scared_timer then
195                         self.manage_scared_timer(self,dtime)
196                 end
197
198                 if self.set_animation then
199                         self.set_animation(self)
200                 end
201                 
202                 if self.look_around then
203                         self.look_around(self,dtime)
204                 end
205                 
206                 if self.pathfinding then
207                         self.pathfinding(self,dtime)
208                 end
209
210                 if self.handle_friendly_in_daylight_timer then
211                         self.handle_friendly_in_daylight_timer(self,dtime)
212                 end
213
214                 self.manage_punch_timer(self,dtime)
215         else
216                 self.manage_death_animation(self,dtime)
217                 if self.move_head then
218                         self.move_head(self,nil,dtime)
219                 end
220         end
221
222         --fix zombie state again
223         if self.dead == true and self.death_animation_timer <= 0 then
224                 self.on_death(self)
225         end
226         
227         if self.tnt_timer then
228                 self.manage_explode_timer(self,dtime)
229         end
230         
231         if self.projectile_timer then
232                 self.manage_projectile_timer(self,dtime)
233         end
234         
235         if self.custom_function_end then
236                 self.custom_function_end(self,dtime)
237         end
238 end
239
240 minetest.register_entity("mob:"..def.mobname, mob_register)
241 ------------------------------------------------
242
243 end