4 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
5 dofile(path.."movement.lua")
6 dofile(path.."interaction.lua")
7 dofile(path.."data_handling.lua")
8 dofile(path.."head_code.lua")
9 dofile(path.."animation.lua")
10 dofile(path.."timers.lua")
12 mobs.register_mob = function(def)
16 local mob_register = {}
18 ------------------------------------------------
19 mob_register.initial_properties = {
20 physical = def.physical,
21 collide_with_objects = def.collide_with_objects,
22 collisionbox = def.collisionbox,
24 visual_size = def.visual_size,
26 textures = def.textures,
27 is_visible = def.is_visible,
28 pointable = def.pointable,
29 automatic_face_movement_dir = def.automatic_face_movement_dir,
30 automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
31 makes_footstep_sound = def.makes_footstep_sound,
35 mob_register.hp = def.hp
36 mob_register.max_speed = def.max_speed
37 mob_register.jump_timer = 0
41 mob_register.head_bone = def.head_bone
42 mobs.create_head_functions(def,mob_register)
43 mob_register.debug_head_pos = def.debug_head_pos
44 mob_register.head_directional_offset = def.head_directional_offset
45 mob_register.head_height_offset = def.head_height_offset
46 mob_register.head_rotation_offset = def.head_rotation_offset
47 mob_register.head_position_correction = def.head_position_correction
48 mob_register.head_coord = def.head_coord
49 mob_register.flip_pitch = def.flip_pitch
51 --print("create some other functions to turn mob " .. def.mobname)
54 mob_register.hurt_inside_timer = 0
55 mob_register.death_animation_timer = 0
56 mob_register.dead = false
58 mob_register.mob = true
59 mob_register.mobname = def.mobname
61 mob_register.hostile = def.hostile
62 if def.friendly_in_daylight == true then
63 mob_register.friendly_in_daylight = def.friendly_in_daylight
64 mob_register.friendly_in_daylight_timer = 0
67 mob_register.hostile_cooldown = def.hostile_cooldown
69 mob_register.hostile_timer = 0
70 mob_register.timer = 0
72 mob_register.state = def.state
74 mob_register.hunger = 200
76 mob_register.view_distance = def.view_distance
78 mob_register.punch_timer = 0
79 mob_register.punched_timer = 0
80 mob_register.group_attack = def.group_attack
82 mob_register.death_rotation = def.death_rotation
84 mob_register.head_mount = def.head_mount
85 mob_register.rotational_correction = def.rotational_correction or 0
87 mob_register.hurt_sound = def.hurt_sound
88 mob_register.die_sound = def.die_sound
90 mob_register.attack_type = def.attack_type
91 if def.attack_type == "explode" then
92 mob_register.tnt_tick_timer = 0
93 mob_register.explosion_type = def.explosion_type
95 mob_register.explosion_radius = def.explosion_radius
96 mob_register.explosion_power = def.explosion_power
97 mob_register.tnt_timer = nil
98 mob_register.explosion_time = def.explosion_time
99 mob_register.explosion_blink_color = def.explosion_blink_color or "white"
100 mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2
102 mob_register.custom_function_begin = def.custom_function_begin
103 mob_register.custom_function = def.custom_function
104 mob_register.custom_function_end = def.custom_function_end
106 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
107 mob_register.attacked_hostile = def.attacked_hostile
108 if not def.hostile and not def.attacked_hostile then
109 mob_register.scared = false
110 mob_register.scared_timer = 0
112 mob_register.attack_damage = def.attack_damage
114 mob_register.projectile_timer = 0
115 mob_register.projectile_type = def.projectile_type
117 mob_register.takes_fall_damage = def.takes_fall_damage or true
118 mob_register.make_jump_noise = def.make_jump_noise
119 mob_register.jump_animation = def.jump_animation
120 mob_register.jumping_frame = def.jumping_frame
122 mob_register.item_drop = def.item_drop
123 mob_register.item_minimum = def.item_minimum or 1
124 mob_register.item_max = def.item_max
126 mob_register.die_in_light = def.die_in_light
127 mob_register.die_in_light_level = def.die_in_light_level
129 mob_register.current_animation = 0
130 mob_register.hurt_color_timer = 0
131 mob_register.damage_color = def.damage_color or "red"
132 mob_register.custom_on_death = def.custom_on_death
134 mob_register.custom_on_activate = def.custom_on_activate
136 mob_register.custom_on_punch = def.custom_on_punch
138 mob_register.c_mob_data = def.c_mob_data
140 mob_register.deactivating = false
142 if def.pathfinds then
143 --mob_register.path = {}
144 mob_register.pathfinding_timer = 0
147 if def.custom_timer then
148 mob_register.c_timer = 0
149 mob_register.custom_timer = def.custom_timer
150 mob_register.custom_timer_function = def.custom_timer_function
153 mobs.create_movement_functions(def,mob_register)
154 mobs.create_interaction_functions(def,mob_register)
155 mobs.create_data_handling_functions(def,mob_register)
156 mobs.create_animation_functions(def,mob_register)
157 mobs.create_timer_functions(def,mob_register)
160 mob_register.on_step = function(self, dtime,moveresult)
161 if self.custom_function_begin then
162 self.custom_function_begin(self,dtime)
165 self.collision_detection(self)
166 if self.fall_damage then
167 self.fall_damage(self)
170 if self.dead == false and self.death_animation_timer == 0 then
171 if self.do_custom_timer then
172 self.do_custom_timer(self,dtime)
175 if self.custom_function then
176 self.custom_function(self,dtime,moveresult)
179 self.move(self,dtime,moveresult)
181 --self.debug_nametag(self,dtime)
183 self.manage_hurt_color_timer(self,dtime)
185 if self.manage_scared_timer then
186 self.manage_scared_timer(self,dtime)
189 if self.set_animation then
190 self.set_animation(self)
193 if self.look_around then
194 self.look_around(self,dtime)
197 if self.pathfinding then
198 self.pathfinding(self,dtime)
201 if self.handle_friendly_in_daylight_timer then
202 self.handle_friendly_in_daylight_timer(self,dtime)
205 self.manage_punch_timer(self,dtime)
207 self.manage_death_animation(self,dtime)
208 if self.move_head then
209 self.move_head(self,nil,dtime)
213 --fix zombie state again
214 if self.dead == true and self.death_animation_timer <= 0 then
218 if self.tnt_timer then
219 self.manage_explode_timer(self,dtime)
222 if self.projectile_timer then
223 self.manage_projectile_timer(self,dtime)
226 if self.custom_function_end then
227 self.custom_function_end(self,dtime)
231 minetest.register_entity("mob:"..def.mobname, mob_register)
232 ------------------------------------------------