4 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
5 dofile(path.."movement.lua")
6 dofile(path.."interaction.lua")
7 dofile(path.."data_handling.lua")
8 dofile(path.."head_code.lua")
9 dofile(path.."animation.lua")
10 dofile(path.."timers.lua")
12 mobs.register_mob = function(def)
16 local mob_register = {}
18 ------------------------------------------------
19 mob_register.initial_properties = {
20 physical = def.physical,
21 collide_with_objects = def.collide_with_objects,
22 collisionbox = def.collisionbox,
24 visual_size = def.visual_size,
26 textures = def.textures,
27 is_visible = def.is_visible,
28 pointable = def.pointable,
29 automatic_face_movement_dir = def.automatic_face_movement_dir,
30 automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
31 makes_footstep_sound = def.makes_footstep_sound,
35 mob_register.hp = def.hp
36 mob_register.max_speed = def.max_speed
37 mob_register.jump_timer = 0
41 mob_register.head_bone = def.head_bone
42 mobs.create_head_functions(def,mob_register)
43 mob_register.debug_head_pos = def.debug_head_pos
44 mob_register.head_directional_offset = def.head_directional_offset
45 mob_register.head_height_offset = def.head_height_offset
46 mob_register.head_rotation_offset = def.head_rotation_offset
47 mob_register.head_position_correction = def.head_position_correction
48 mob_register.head_coord = def.head_coord
50 print("create some other functions to turn mob " .. def.mobname)
53 mob_register.hurt_inside_timer = 0
54 mob_register.death_animation_timer = 0
55 mob_register.dead = false
57 mob_register.mob = true
58 mob_register.hostile = def.hostile
60 mob_register.hostile_timer = 0
61 mob_register.timer = 0
63 mob_register.state = def.state
65 mob_register.hunger = 200
67 mob_register.view_distance = def.view_distance
69 mob_register.punch_timer = 0
70 mob_register.punched_timer = 0
71 mob_register.group_attack = def.group_attack
73 mob_register.death_rotation = def.death_rotation
75 mob_register.head_mount = def.head_mount
77 mob_register.hurt_sound = def.hurt_sound
78 mob_register.die_sound = def.die_sound
80 mob_register.attack_type = def.attack_type
81 mob_register.explosion_radius = def.explosion_radius
82 mob_register.explosion_power = def.explosion_power
83 mob_register.tnt_timer = nil
84 mob_register.explosion_time = def.explosion_time
86 mob_register.custom_function_begin = def.custom_function_begin
87 mob_register.custom_function_end = def.custom_function_end
88 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
89 mob_register.attacked_hostile = def.attacked_hostile
92 mob_register.projectile_timer = 0
93 mob_register.projectile_type = def.projectile_type
96 mob_register.item_drop = def.item_drop
97 mob_register.item_minimum = def.item_minimum or def.item_amount
98 mob_register.item_amount = def.item_amount
100 mob_register.die_in_light = def.die_in_light
101 mob_register.die_in_light_level = def.die_in_light_level
103 mob_register.current_animation = 0
105 mob_register.mob = true
107 mob_register.collision_boundary = def.collision_boundary or 1
110 mobs.create_movement_functions(def,mob_register)
111 mobs.create_interaction_functions(def,mob_register)
112 mobs.create_data_handling_functions(def,mob_register)
113 mobs.create_animation_functions(def,mob_register)
114 mobs.create_timer_functions(def,mob_register)
117 mob_register.on_step = function(self, dtime)
118 if self.custom_function_begin then
119 self.custom_function_begin(self,dtime)
122 --self.collision_detection(self)
123 self.fall_damage(self)
125 if self.dead == false and self.death_animation_timer == 0 then
126 --self.move(self,dtime)
128 if not self.yaw then self.yaw = 0 end
129 self.yaw = self.yaw + dtime
130 if self.yaw > math.pi then
133 self.object:set_velocity(minetest.yaw_to_dir(self.yaw))
135 self.set_animation(self)
137 if self.look_around then
138 self.look_around(self,dtime)
141 --print(self.object:get_yaw()-(math.pi/2))
143 self.manage_punch_timer(self,dtime)
144 --self.debug_nametag(self,dtime)
146 self.manage_death_animation(self,dtime)
147 self.move_head(self,nil,dtime)
149 --fix zombie state again
150 if self.dead == true and self.death_animation_timer <= 0 then
154 if self.tnt_timer then
155 self.manage_explode_timer(self,dtime)
158 if self.projectile_timer then
159 self.manage_projectile_timer(self,dtime)
162 if self.custom_function_end then
163 self.custom_function_end(self,dtime)
167 minetest.register_entity("mob:"..def.mobname, mob_register)
168 ------------------------------------------------