]> git.lizzy.rs Git - Crafter.git/blob - mods/mob/api/api_hook.lua
Fix A LOT of things
[Crafter.git] / mods / mob / api / api_hook.lua
1 --class 
2 mobs = {}
3
4 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
5 dofile(path.."movement.lua")
6 dofile(path.."interaction.lua")
7 dofile(path.."data_handling.lua")
8 dofile(path.."head_code.lua")
9 dofile(path.."animation.lua")
10 dofile(path.."timers.lua")
11
12 mobs.register_mob = function(def)
13
14
15
16 local mob_register = {}
17
18 ------------------------------------------------
19 mob_register.initial_properties = {
20         physical = def.physical,
21         collide_with_objects = def.collide_with_objects,
22         collisionbox = def.collisionbox,
23         visual = def.visual,
24         visual_size = def.visual_size,
25         mesh = def.mesh,
26         textures = def.textures,
27         is_visible = def.is_visible,
28         pointable = def.pointable,
29         automatic_face_movement_dir = def.automatic_face_movement_dir,
30         automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
31         makes_footstep_sound = def.makes_footstep_sound,
32 }
33
34
35 mob_register.hp = def.hp
36 mob_register.max_speed = def.max_speed
37 mob_register.jump_timer = 0
38
39
40 if def.head_bone then
41         mob_register.head_bone = def.head_bone
42         mobs.create_head_functions(def,mob_register)
43         mob_register.debug_head_pos = def.debug_head_pos
44         mob_register.head_directional_offset = def.head_directional_offset
45         mob_register.head_height_offset = def.head_height_offset
46         mob_register.head_rotation_offset = def.head_rotation_offset
47         mob_register.head_position_correction = def.head_position_correction
48         mob_register.head_coord = def.head_coord
49 else
50         print("create some other functions to turn mob " .. def.mobname)
51 end
52
53 mob_register.hurt_inside_timer = 0
54 mob_register.death_animation_timer = 0
55 mob_register.dead = false
56
57 mob_register.mob = true
58 mob_register.hostile = def.hostile
59
60 mob_register.hostile_timer = 0
61 mob_register.timer = 0
62
63 mob_register.state = def.state
64
65 mob_register.hunger = 200
66
67 mob_register.view_distance = def.view_distance
68
69 mob_register.punch_timer = 0
70 mob_register.punched_timer = 0
71 mob_register.group_attack = def.group_attack
72
73 mob_register.death_rotation = def.death_rotation
74
75 mob_register.head_mount = def.head_mount
76
77 mob_register.hurt_sound = def.hurt_sound
78 mob_register.die_sound = def.die_sound
79
80 mob_register.attack_type = def.attack_type
81 mob_register.explosion_radius = def.explosion_radius
82 mob_register.explosion_power = def.explosion_power
83 mob_register.tnt_timer = nil
84 mob_register.explosion_time = def.explosion_time
85
86 mob_register.custom_function_begin = def.custom_function_begin
87 mob_register.custom_function_end = def.custom_function_end
88 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
89 mob_register.attacked_hostile = def.attacked_hostile
90
91
92 mob_register.projectile_timer = 0
93 mob_register.projectile_type = def.projectile_type
94
95
96 mob_register.item_drop = def.item_drop
97 mob_register.item_minimum = def.item_minimum or def.item_amount
98 mob_register.item_amount = def.item_amount
99
100 mob_register.die_in_light = def.die_in_light
101 mob_register.die_in_light_level = def.die_in_light_level
102
103 mob_register.current_animation = 0
104
105 mob_register.mob = true
106
107 mob_register.collision_boundary = def.collision_boundary or 1
108
109
110 mobs.create_movement_functions(def,mob_register)
111 mobs.create_interaction_functions(def,mob_register)
112 mobs.create_data_handling_functions(def,mob_register)
113 mobs.create_animation_functions(def,mob_register)
114 mobs.create_timer_functions(def,mob_register)
115
116
117 mob_register.on_step = function(self, dtime)
118         if self.custom_function_begin then
119                 self.custom_function_begin(self,dtime)
120         end
121         
122         --self.collision_detection(self)
123         self.fall_damage(self)
124         
125         if self.dead == false and self.death_animation_timer == 0 then
126                 --self.move(self,dtime)
127                 
128                 if not self.yaw then self.yaw = 0 end
129                 self.yaw = self.yaw + dtime
130                 if self.yaw > math.pi then
131                         self.yaw = -math.pi
132                 end
133                 self.object:set_velocity(minetest.yaw_to_dir(self.yaw))
134                 
135                 self.set_animation(self)
136                 
137                 if self.look_around then
138                         self.look_around(self,dtime)
139                 end
140                 
141                 --print(self.object:get_yaw()-(math.pi/2))
142                 
143                 self.manage_punch_timer(self,dtime)
144                 --self.debug_nametag(self,dtime)
145         else
146                 self.manage_death_animation(self,dtime)
147                 self.move_head(self,nil,dtime)
148         end
149         --fix zombie state again
150         if self.dead == true and self.death_animation_timer <= 0 then
151                 self.on_death(self)
152         end
153         
154         if self.tnt_timer then
155                 self.manage_explode_timer(self,dtime)
156         end
157         
158         if self.projectile_timer then
159                 self.manage_projectile_timer(self,dtime)
160         end
161         
162         if self.custom_function_end then
163                 self.custom_function_end(self,dtime)
164         end
165 end
166
167 minetest.register_entity("mob:"..def.mobname, mob_register)
168 ------------------------------------------------
169
170 end