]> git.lizzy.rs Git - Crafter.git/blob - mods/mob/api/api_hook.lua
Fix spider to work properly :D
[Crafter.git] / mods / mob / api / api_hook.lua
1 --class 
2 mobs = {}
3
4 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
5 dofile(path.."movement.lua")
6 dofile(path.."interaction.lua")
7 dofile(path.."data_handling.lua")
8 dofile(path.."head_code.lua")
9 dofile(path.."animation.lua")
10 dofile(path.."timers.lua")
11
12 mobs.register_mob = function(def)
13
14
15
16 local mob_register = {}
17
18 ------------------------------------------------
19 mob_register.initial_properties = {
20         physical = def.physical,
21         collide_with_objects = def.collide_with_objects,
22         collisionbox = def.collisionbox,
23         visual = def.visual,
24         visual_size = def.visual_size,
25         mesh = def.mesh,
26         textures = def.textures,
27         is_visible = def.is_visible,
28         pointable = def.pointable,
29         automatic_face_movement_dir = def.automatic_face_movement_dir,
30         automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
31         makes_footstep_sound = def.makes_footstep_sound,
32 }
33
34
35 mob_register.hp = def.hp
36 mob_register.max_speed = def.max_speed
37 mob_register.jump_timer = 0
38
39
40 if def.head_bone then
41         mob_register.head_bone = def.head_bone
42         mobs.create_head_functions(def,mob_register)
43         mob_register.debug_head_pos = def.debug_head_pos
44         mob_register.head_directional_offset = def.head_directional_offset
45         mob_register.head_height_offset = def.head_height_offset
46         mob_register.head_rotation_offset = def.head_rotation_offset
47         mob_register.head_position_correction = def.head_position_correction
48         mob_register.head_coord = def.head_coord
49 else
50         print("create some other functions to turn mob " .. def.mobname)
51 end
52
53 mob_register.hurt_inside_timer = 0
54 mob_register.death_animation_timer = 0
55 mob_register.dead = false
56
57 mob_register.mob = true
58 mob_register.hostile = def.hostile
59 mob_register.hostile_cooldown = def.hostile_cooldown
60
61 mob_register.hostile_timer = 0
62 mob_register.timer = 0
63
64 mob_register.state = def.state
65
66 mob_register.hunger = 200
67
68 mob_register.view_distance = def.view_distance
69
70 mob_register.punch_timer = 0
71 mob_register.punched_timer = 0
72 mob_register.group_attack = def.group_attack
73
74 mob_register.death_rotation = def.death_rotation
75
76 mob_register.head_mount = def.head_mount
77 mob_register.rotational_correction = def.rotational_correction or 0
78
79 mob_register.hurt_sound = def.hurt_sound
80 mob_register.die_sound = def.die_sound
81
82 mob_register.attack_type = def.attack_type
83 if def.attack_type == "explode" then
84         mob_register.tnt_tick_timer = 0
85 end
86 mob_register.explosion_radius = def.explosion_radius
87 mob_register.explosion_power = def.explosion_power
88 mob_register.tnt_timer = nil
89 mob_register.explosion_time = def.explosion_time
90 mob_register.explosion_blink_color = def.explosion_blink_color or "white"
91 mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2
92
93 mob_register.custom_function_begin = def.custom_function_begin
94 mob_register.custom_function_end = def.custom_function_end
95 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
96 mob_register.attacked_hostile = def.attacked_hostile
97
98
99 mob_register.projectile_timer = 0
100 mob_register.projectile_type = def.projectile_type
101
102 mob_register.takes_fall_damage = def.takes_fall_damage or true
103 mob_register.make_jump_noise = def.make_jump_noise
104 mob_register.jump_animation = def.jump_animation
105 mob_register.jumping_frame = def.jumping_frame
106
107 mob_register.item_drop = def.item_drop
108 mob_register.item_minimum = def.item_minimum or 1
109 mob_register.item_max = def.item_max
110
111 mob_register.die_in_light = def.die_in_light
112 mob_register.die_in_light_level = def.die_in_light_level
113
114 mob_register.current_animation = 0
115 mob_register.hurt_color_timer = 0
116 mob_register.damage_color = def.damage_color or "red"
117 mob_register.custom_on_death = def.custom_on_death
118
119 mob_register.mob = true
120
121 mob_register.collision_boundary = def.collision_boundary or 1
122
123 if def.pathfinds then
124         mob_register.path = {}
125 end
126
127 mobs.create_movement_functions(def,mob_register)
128 mobs.create_interaction_functions(def,mob_register)
129 mobs.create_data_handling_functions(def,mob_register)
130 mobs.create_animation_functions(def,mob_register)
131 mobs.create_timer_functions(def,mob_register)
132
133
134 mob_register.on_step = function(self, dtime,moveresult)
135         if self.custom_function_begin then
136                 self.custom_function_begin(self,dtime)
137         end
138         
139         self.collision_detection(self)
140         if self.fall_damage then
141                 self.fall_damage(self)
142         end
143         
144         if self.dead == false and self.death_animation_timer == 0 then
145                 self.move(self,dtime,moveresult)
146                 --self.debug_nametag(self,dtime)
147                 self.manage_hurt_color_timer(self,dtime)
148                 if self.set_animation then
149                         self.set_animation(self)
150                 end
151                 
152                 if self.look_around then
153                         self.look_around(self,dtime)
154                 end
155                 
156                 self.manage_punch_timer(self,dtime)
157         else
158                 self.manage_death_animation(self,dtime)
159                 if self.move_head then
160                         self.move_head(self,nil,dtime)
161                 end
162         end
163
164         --fix zombie state again
165         if self.dead == true and self.death_animation_timer <= 0 then
166                 self.on_death(self)
167         end
168         
169         if self.tnt_timer then
170                 self.manage_explode_timer(self,dtime)
171         end
172         
173         if self.projectile_timer then
174                 self.manage_projectile_timer(self,dtime)
175         end
176         
177         if self.custom_function_end then
178                 self.custom_function_end(self,dtime)
179         end
180 end
181
182 minetest.register_entity("mob:"..def.mobname, mob_register)
183 ------------------------------------------------
184
185 end