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[Crafter.git] / mods / mob / api / api_hook.lua
1 --class 
2 mobs = {}
3
4 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
5 dofile(path.."movement.lua")
6 dofile(path.."interaction.lua")
7 dofile(path.."data_handling.lua")
8 dofile(path.."head_code.lua")
9 dofile(path.."animation.lua")
10 dofile(path.."timers.lua")
11
12 mobs.register_mob = function(def)
13
14
15
16 local mob_register = {}
17
18 ------------------------------------------------
19 mob_register.initial_properties = {
20         physical = def.physical,
21         collide_with_objects = def.collide_with_objects,
22         collisionbox = def.collisionbox,
23         visual = def.visual,
24         visual_size = def.visual_size,
25         mesh = def.mesh,
26         textures = def.textures,
27         is_visible = def.is_visible,
28         pointable = def.pointable,
29         automatic_face_movement_dir = def.automatic_face_movement_dir,
30         automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
31         makes_footstep_sound = def.makes_footstep_sound,
32 }
33
34
35 mob_register.hp = def.hp
36 mob_register.max_speed = def.max_speed
37 mob_register.jump_timer = 0
38
39
40 if def.head_bone then
41         mob_register.head_bone = def.head_bone
42         mobs.create_head_functions(def,mob_register)
43         mob_register.debug_head_pos = def.debug_head_pos
44         mob_register.head_directional_offset = def.head_directional_offset
45         mob_register.head_height_offset = def.head_height_offset
46         mob_register.head_rotation_offset = def.head_rotation_offset
47         mob_register.head_position_correction = def.head_position_correction
48         mob_register.head_coord = def.head_coord
49 else
50         print("create some other functions to turn mob " .. def.mobname)
51 end
52
53 mob_register.hurt_inside_timer = 0
54 mob_register.death_animation_timer = 0
55 mob_register.dead = false
56
57 mob_register.mob = true
58 mob_register.mobname = def.mobname
59
60 mob_register.hostile = def.hostile
61 if def.friendly_in_daylight == true then
62         mob_register.friendly_in_daylight = def.friendly_in_daylight
63         mob_register.friendly_in_daylight_timer = 0
64 end
65
66 mob_register.hostile_cooldown = def.hostile_cooldown
67
68 mob_register.hostile_timer = 0
69 mob_register.timer = 0
70
71 mob_register.state = def.state
72
73 mob_register.hunger = 200
74
75 mob_register.view_distance = def.view_distance
76
77 mob_register.punch_timer = 0
78 mob_register.punched_timer = 0
79 mob_register.group_attack = def.group_attack
80
81 mob_register.death_rotation = def.death_rotation
82
83 mob_register.head_mount = def.head_mount
84 mob_register.rotational_correction = def.rotational_correction or 0
85
86 mob_register.hurt_sound = def.hurt_sound
87 mob_register.die_sound = def.die_sound
88
89 mob_register.attack_type = def.attack_type
90 if def.attack_type == "explode" then
91         mob_register.tnt_tick_timer = 0
92 end
93 mob_register.explosion_radius = def.explosion_radius
94 mob_register.explosion_power = def.explosion_power
95 mob_register.tnt_timer = nil
96 mob_register.explosion_time = def.explosion_time
97 mob_register.explosion_blink_color = def.explosion_blink_color or "white"
98 mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2
99
100 mob_register.custom_function_begin = def.custom_function_begin
101 mob_register.custom_function = def.custom_function
102 mob_register.custom_function_end = def.custom_function_end
103
104 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
105 mob_register.attacked_hostile = def.attacked_hostile
106
107
108 mob_register.projectile_timer = 0
109 mob_register.projectile_type = def.projectile_type
110
111 mob_register.takes_fall_damage = def.takes_fall_damage or true
112 mob_register.make_jump_noise = def.make_jump_noise
113 mob_register.jump_animation = def.jump_animation
114 mob_register.jumping_frame = def.jumping_frame
115
116 mob_register.item_drop = def.item_drop
117 mob_register.item_minimum = def.item_minimum or 1
118 mob_register.item_max = def.item_max
119
120 mob_register.die_in_light = def.die_in_light
121 mob_register.die_in_light_level = def.die_in_light_level
122
123 mob_register.current_animation = 0
124 mob_register.hurt_color_timer = 0
125 mob_register.damage_color = def.damage_color or "red"
126 mob_register.custom_on_death = def.custom_on_death
127
128 mob_register.custom_on_activate = def.custom_on_activate
129
130 if def.pathfinds then
131         --mob_register.path = {}
132         mob_register.pathfinding_timer = 0
133 end
134
135 if def.custom_timer then
136         mob_register.c_timer = 0
137         mob_register.custom_timer = def.custom_timer
138         mob_register.custom_timer_function = def.custom_timer_function
139 end
140
141 mobs.create_movement_functions(def,mob_register)
142 mobs.create_interaction_functions(def,mob_register)
143 mobs.create_data_handling_functions(def,mob_register)
144 mobs.create_animation_functions(def,mob_register)
145 mobs.create_timer_functions(def,mob_register)
146
147
148 mob_register.on_step = function(self, dtime,moveresult)
149         if self.custom_function_begin then
150                 self.custom_function_begin(self,dtime)
151         end
152         
153         self.collision_detection(self)
154         if self.fall_damage then
155                 self.fall_damage(self)
156         end
157         
158         if self.dead == false and self.death_animation_timer == 0 then
159                 if self.do_custom_timer then
160                         self.do_custom_timer(self,dtime)
161                 end
162
163                 if self.custom_function then
164                         self.custom_function(self,dtime,moveresult)
165                 end
166
167                 self.move(self,dtime,moveresult)
168                 
169                 --self.debug_nametag(self,dtime)
170
171                 self.manage_hurt_color_timer(self,dtime)
172
173                 if self.set_animation then
174                         self.set_animation(self)
175                 end
176                 
177                 if self.look_around then
178                         self.look_around(self,dtime)
179                 end
180                 
181                 if self.pathfinding then
182                         self.pathfinding(self,dtime)
183                 end
184
185                 if self.handle_friendly_in_daylight_timer then
186                         self.handle_friendly_in_daylight_timer(self,dtime)
187                 end
188
189                 self.manage_punch_timer(self,dtime)
190         else
191                 self.manage_death_animation(self,dtime)
192                 if self.move_head then
193                         self.move_head(self,nil,dtime)
194                 end
195         end
196
197         --fix zombie state again
198         if self.dead == true and self.death_animation_timer <= 0 then
199                 self.on_death(self)
200         end
201         
202         if self.tnt_timer then
203                 self.manage_explode_timer(self,dtime)
204         end
205         
206         if self.projectile_timer then
207                 self.manage_projectile_timer(self,dtime)
208         end
209         
210         if self.custom_function_end then
211                 self.custom_function_end(self,dtime)
212         end
213 end
214
215 minetest.register_entity("mob:"..def.mobname, mob_register)
216 ------------------------------------------------
217
218 end