4 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
5 dofile(path.."movement.lua")
6 dofile(path.."interaction.lua")
7 dofile(path.."data_handling.lua")
8 dofile(path.."head_code.lua")
9 dofile(path.."animation.lua")
10 dofile(path.."timers.lua")
12 mobs.register_mob = function(def)
16 local mob_register = {}
18 ------------------------------------------------
19 mob_register.initial_properties = {
20 physical = def.physical,
21 collide_with_objects = def.collide_with_objects,
22 collisionbox = def.collisionbox,
24 visual_size = def.visual_size,
26 textures = def.textures,
27 is_visible = def.is_visible,
28 pointable = def.pointable,
29 automatic_face_movement_dir = def.automatic_face_movement_dir,
30 automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
31 makes_footstep_sound = def.makes_footstep_sound,
35 mob_register.hp = def.hp
36 mob_register.max_speed = def.max_speed
37 mob_register.jump_timer = 0
41 mob_register.head_bone = def.head_bone
42 mobs.create_head_functions(def,mob_register)
43 mob_register.debug_head_pos = def.debug_head_pos
44 mob_register.head_directional_offset = def.head_directional_offset
45 mob_register.head_height_offset = def.head_height_offset
46 mob_register.head_rotation_offset = def.head_rotation_offset
47 mob_register.head_position_correction = def.head_position_correction
48 mob_register.head_coord = def.head_coord
50 print("create some other functions to turn mob " .. def.mobname)
53 mob_register.hurt_inside_timer = 0
54 mob_register.death_animation_timer = 0
55 mob_register.dead = false
57 mob_register.mob = true
58 mob_register.mobname = def.mobname
60 mob_register.hostile = def.hostile
61 if def.friendly_in_daylight == true then
62 mob_register.friendly_in_daylight = def.friendly_in_daylight
63 mob_register.friendly_in_daylight_timer = 0
66 mob_register.hostile_cooldown = def.hostile_cooldown
68 mob_register.hostile_timer = 0
69 mob_register.timer = 0
71 mob_register.state = def.state
73 mob_register.hunger = 200
75 mob_register.view_distance = def.view_distance
77 mob_register.punch_timer = 0
78 mob_register.punched_timer = 0
79 mob_register.group_attack = def.group_attack
81 mob_register.death_rotation = def.death_rotation
83 mob_register.head_mount = def.head_mount
84 mob_register.rotational_correction = def.rotational_correction or 0
86 mob_register.hurt_sound = def.hurt_sound
87 mob_register.die_sound = def.die_sound
89 mob_register.attack_type = def.attack_type
90 if def.attack_type == "explode" then
91 mob_register.tnt_tick_timer = 0
93 mob_register.explosion_radius = def.explosion_radius
94 mob_register.explosion_power = def.explosion_power
95 mob_register.tnt_timer = nil
96 mob_register.explosion_time = def.explosion_time
97 mob_register.explosion_blink_color = def.explosion_blink_color or "white"
98 mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2
100 mob_register.custom_function_begin = def.custom_function_begin
101 mob_register.custom_function = def.custom_function
102 mob_register.custom_function_end = def.custom_function_end
104 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
105 mob_register.attacked_hostile = def.attacked_hostile
108 mob_register.projectile_timer = 0
109 mob_register.projectile_type = def.projectile_type
111 mob_register.takes_fall_damage = def.takes_fall_damage or true
112 mob_register.make_jump_noise = def.make_jump_noise
113 mob_register.jump_animation = def.jump_animation
114 mob_register.jumping_frame = def.jumping_frame
116 mob_register.item_drop = def.item_drop
117 mob_register.item_minimum = def.item_minimum or 1
118 mob_register.item_max = def.item_max
120 mob_register.die_in_light = def.die_in_light
121 mob_register.die_in_light_level = def.die_in_light_level
123 mob_register.current_animation = 0
124 mob_register.hurt_color_timer = 0
125 mob_register.damage_color = def.damage_color or "red"
126 mob_register.custom_on_death = def.custom_on_death
128 mob_register.custom_on_activate = def.custom_on_activate
130 if def.pathfinds then
131 --mob_register.path = {}
132 mob_register.pathfinding_timer = 0
135 if def.custom_timer then
136 mob_register.c_timer = 0
137 mob_register.custom_timer = def.custom_timer
138 mob_register.custom_timer_function = def.custom_timer_function
141 mobs.create_movement_functions(def,mob_register)
142 mobs.create_interaction_functions(def,mob_register)
143 mobs.create_data_handling_functions(def,mob_register)
144 mobs.create_animation_functions(def,mob_register)
145 mobs.create_timer_functions(def,mob_register)
148 mob_register.on_step = function(self, dtime,moveresult)
149 if self.custom_function_begin then
150 self.custom_function_begin(self,dtime)
153 self.collision_detection(self)
154 if self.fall_damage then
155 self.fall_damage(self)
158 if self.dead == false and self.death_animation_timer == 0 then
159 if self.do_custom_timer then
160 self.do_custom_timer(self,dtime)
163 if self.custom_function then
164 self.custom_function(self,dtime,moveresult)
167 self.move(self,dtime,moveresult)
169 --self.debug_nametag(self,dtime)
171 self.manage_hurt_color_timer(self,dtime)
173 if self.set_animation then
174 self.set_animation(self)
177 if self.look_around then
178 self.look_around(self,dtime)
181 if self.pathfinding then
182 self.pathfinding(self,dtime)
185 if self.handle_friendly_in_daylight_timer then
186 self.handle_friendly_in_daylight_timer(self,dtime)
189 self.manage_punch_timer(self,dtime)
191 self.manage_death_animation(self,dtime)
192 if self.move_head then
193 self.move_head(self,nil,dtime)
197 --fix zombie state again
198 if self.dead == true and self.death_animation_timer <= 0 then
202 if self.tnt_timer then
203 self.manage_explode_timer(self,dtime)
206 if self.projectile_timer then
207 self.manage_projectile_timer(self,dtime)
210 if self.custom_function_end then
211 self.custom_function_end(self,dtime)
215 minetest.register_entity("mob:"..def.mobname, mob_register)
216 ------------------------------------------------