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[Crafter.git] / mods / mob / api / api_hook.lua
1 --class 
2 mobs = {}
3
4 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
5 dofile(path.."movement.lua")
6 dofile(path.."interaction.lua")
7 dofile(path.."data_handling.lua")
8 dofile(path.."head_code.lua")
9 dofile(path.."animation.lua")
10 dofile(path.."timers.lua")
11
12 mobs.register_mob = function(def)
13
14
15
16 local mob_register = {}
17
18 ------------------------------------------------
19 mob_register.initial_properties = {
20         physical = def.physical,
21         collide_with_objects = def.collide_with_objects,
22         collisionbox = def.collisionbox,
23         visual = def.visual,
24         visual_size = def.visual_size,
25         mesh = def.mesh,
26         textures = def.textures,
27         is_visible = def.is_visible,
28         pointable = def.pointable,
29         automatic_face_movement_dir = def.automatic_face_movement_dir,
30         automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
31         makes_footstep_sound = def.makes_footstep_sound,
32 }
33
34
35 mob_register.hp = def.hp
36 mob_register.max_speed = def.max_speed
37 mob_register.jump_timer = 0
38
39
40 if def.head_bone then
41         mob_register.head_bone = def.head_bone
42         mobs.create_head_functions(def,mob_register)
43         mob_register.debug_head_pos = def.debug_head_pos
44         mob_register.head_directional_offset = def.head_directional_offset
45         mob_register.head_height_offset = def.head_height_offset
46         mob_register.head_rotation_offset = def.head_rotation_offset
47         mob_register.head_position_correction = def.head_position_correction
48         mob_register.head_coord = def.head_coord
49 else
50         print("create some other functions to turn mob " .. def.mobname)
51 end
52
53 mob_register.hurt_inside_timer = 0
54 mob_register.death_animation_timer = 0
55 mob_register.dead = false
56
57 mob_register.mob = true
58 mob_register.hostile = def.hostile
59
60 mob_register.hostile_timer = 0
61 mob_register.timer = 0
62
63 mob_register.state = def.state
64
65 mob_register.hunger = 200
66
67 mob_register.view_distance = def.view_distance
68
69 mob_register.punch_timer = 0
70 mob_register.punched_timer = 0
71 mob_register.group_attack = def.group_attack
72
73 mob_register.death_rotation = def.death_rotation
74
75 mob_register.head_mount = def.head_mount
76
77 mob_register.hurt_sound = def.hurt_sound
78 mob_register.die_sound = def.die_sound
79
80 mob_register.attack_type = def.attack_type
81 if def.attack_type == "explode" then
82         mob_register.tnt_tick_timer = 0
83 end
84 mob_register.explosion_radius = def.explosion_radius
85 mob_register.explosion_power = def.explosion_power
86 mob_register.tnt_timer = nil
87 mob_register.explosion_time = def.explosion_time
88
89 mob_register.custom_function_begin = def.custom_function_begin
90 mob_register.custom_function_end = def.custom_function_end
91 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
92 mob_register.attacked_hostile = def.attacked_hostile
93
94
95 mob_register.projectile_timer = 0
96 mob_register.projectile_type = def.projectile_type
97
98
99 mob_register.item_drop = def.item_drop
100 mob_register.item_minimum = def.item_minimum or def.item_amount
101 mob_register.item_amount = def.item_amount
102
103 mob_register.die_in_light = def.die_in_light
104 mob_register.die_in_light_level = def.die_in_light_level
105
106 mob_register.current_animation = 0
107 mob_register.hurt_color_timer = 0
108
109 mob_register.mob = true
110
111 mob_register.collision_boundary = def.collision_boundary or 1
112
113 if def.pathfinds then
114         mob_register.path = {}
115 end
116
117 mobs.create_movement_functions(def,mob_register)
118 mobs.create_interaction_functions(def,mob_register)
119 mobs.create_data_handling_functions(def,mob_register)
120 mobs.create_animation_functions(def,mob_register)
121 mobs.create_timer_functions(def,mob_register)
122
123
124 mob_register.on_step = function(self, dtime)
125         if self.custom_function_begin then
126                 self.custom_function_begin(self,dtime)
127         end
128         
129         self.collision_detection(self)
130         self.fall_damage(self)
131         
132         if self.dead == false and self.death_animation_timer == 0 then
133                 self.move(self,dtime)
134                 
135                 self.manage_hurt_color_timer(self,dtime)
136                 self.set_animation(self)
137                 
138                 if self.look_around then
139                         self.look_around(self,dtime)
140                 end
141                 
142                 self.manage_punch_timer(self,dtime)
143                 --self.debug_nametag(self,dtime)
144         else
145                 self.manage_death_animation(self,dtime)
146                 self.move_head(self,nil,dtime)
147         end
148         --fix zombie state again
149         if self.dead == true and self.death_animation_timer <= 0 then
150                 self.on_death(self)
151         end
152         
153         if self.tnt_timer then
154                 self.manage_explode_timer(self,dtime)
155         end
156         
157         if self.projectile_timer then
158                 self.manage_projectile_timer(self,dtime)
159         end
160         
161         if self.custom_function_end then
162                 self.custom_function_end(self,dtime)
163         end
164 end
165
166 minetest.register_entity("mob:"..def.mobname, mob_register)
167 ------------------------------------------------
168
169 end