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[Crafter.git] / mods / mob / api / api_hook.lua
1 --class 
2 mobs = {}
3
4 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
5 dofile(path.."movement.lua")
6 dofile(path.."interaction.lua")
7 dofile(path.."data_handling.lua")
8 dofile(path.."head_code.lua")
9 dofile(path.."animation.lua")
10 dofile(path.."timers.lua")
11
12 mobs.register_mob = function(def)
13
14
15
16 local mob_register = {}
17
18 ------------------------------------------------
19 mob_register.initial_properties = {
20         physical = def.physical,
21         collide_with_objects = def.collide_with_objects,
22         collisionbox = def.collisionbox,
23         visual = def.visual,
24         visual_size = def.visual_size,
25         mesh = def.mesh,
26         textures = def.textures,
27         is_visible = def.is_visible,
28         pointable = def.pointable,
29         automatic_face_movement_dir = def.automatic_face_movement_dir,
30         automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
31         makes_footstep_sound = def.makes_footstep_sound,
32 }
33
34
35 mob_register.hp = def.hp
36 mob_register.max_speed = def.max_speed
37 mob_register.jump_timer = 0
38
39
40 if def.head_bone then
41         mob_register.head_bone = def.head_bone
42         mobs.create_head_functions(def,mob_register)
43         mob_register.debug_head_pos = def.debug_head_pos
44         mob_register.head_directional_offset = def.head_directional_offset
45         mob_register.head_height_offset = def.head_height_offset
46         mob_register.head_rotation_offset = def.head_rotation_offset
47         mob_register.head_position_correction = def.head_position_correction
48         mob_register.head_coord = def.head_coord
49 else
50         print("create some other functions to turn mob " .. def.mobname)
51 end
52
53 mob_register.hurt_inside_timer = 0
54 mob_register.death_animation_timer = 0
55 mob_register.dead = false
56
57 mob_register.mob = true
58
59 mob_register.hostile = def.hostile
60 if def.friendly_in_daylight == true then
61         mob_register.friendly_in_daylight = def.friendly_in_daylight
62         mob_register.friendly_in_daylight_timer = 0
63 end
64
65 mob_register.hostile_cooldown = def.hostile_cooldown
66
67 mob_register.hostile_timer = 0
68 mob_register.timer = 0
69
70 mob_register.state = def.state
71
72 mob_register.hunger = 200
73
74 mob_register.view_distance = def.view_distance
75
76 mob_register.punch_timer = 0
77 mob_register.punched_timer = 0
78 mob_register.group_attack = def.group_attack
79
80 mob_register.death_rotation = def.death_rotation
81
82 mob_register.head_mount = def.head_mount
83 mob_register.rotational_correction = def.rotational_correction or 0
84
85 mob_register.hurt_sound = def.hurt_sound
86 mob_register.die_sound = def.die_sound
87
88 mob_register.attack_type = def.attack_type
89 if def.attack_type == "explode" then
90         mob_register.tnt_tick_timer = 0
91 end
92 mob_register.explosion_radius = def.explosion_radius
93 mob_register.explosion_power = def.explosion_power
94 mob_register.tnt_timer = nil
95 mob_register.explosion_time = def.explosion_time
96 mob_register.explosion_blink_color = def.explosion_blink_color or "white"
97 mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2
98
99 mob_register.custom_function_begin = def.custom_function_begin
100 mob_register.custom_function_end = def.custom_function_end
101 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
102 mob_register.attacked_hostile = def.attacked_hostile
103
104
105 mob_register.projectile_timer = 0
106 mob_register.projectile_type = def.projectile_type
107
108 mob_register.takes_fall_damage = def.takes_fall_damage or true
109 mob_register.make_jump_noise = def.make_jump_noise
110 mob_register.jump_animation = def.jump_animation
111 mob_register.jumping_frame = def.jumping_frame
112
113 mob_register.item_drop = def.item_drop
114 mob_register.item_minimum = def.item_minimum or 1
115 mob_register.item_max = def.item_max
116
117 mob_register.die_in_light = def.die_in_light
118 mob_register.die_in_light_level = def.die_in_light_level
119
120 mob_register.current_animation = 0
121 mob_register.hurt_color_timer = 0
122 mob_register.damage_color = def.damage_color or "red"
123 mob_register.custom_on_death = def.custom_on_death
124
125 mob_register.mob = true
126
127 mob_register.collision_boundary = def.collision_boundary or 1
128
129 if def.pathfinds then
130         mob_register.path = {}
131 end
132
133 mobs.create_movement_functions(def,mob_register)
134 mobs.create_interaction_functions(def,mob_register)
135 mobs.create_data_handling_functions(def,mob_register)
136 mobs.create_animation_functions(def,mob_register)
137 mobs.create_timer_functions(def,mob_register)
138
139
140 mob_register.on_step = function(self, dtime,moveresult)
141         if self.custom_function_begin then
142                 self.custom_function_begin(self,dtime)
143         end
144         
145         self.collision_detection(self)
146         if self.fall_damage then
147                 self.fall_damage(self)
148         end
149         
150         if self.dead == false and self.death_animation_timer == 0 then
151                 self.move(self,dtime,moveresult)
152                 --self.debug_nametag(self,dtime)
153                 self.manage_hurt_color_timer(self,dtime)
154                 if self.set_animation then
155                         self.set_animation(self)
156                 end
157                 
158                 if self.look_around then
159                         self.look_around(self,dtime)
160                 end
161                 
162                 if self.handle_friendly_in_daylight_timer then
163                         self.handle_friendly_in_daylight_timer(self,dtime)
164                 end
165
166                 self.manage_punch_timer(self,dtime)
167         else
168                 self.manage_death_animation(self,dtime)
169                 if self.move_head then
170                         self.move_head(self,nil,dtime)
171                 end
172         end
173
174         --fix zombie state again
175         if self.dead == true and self.death_animation_timer <= 0 then
176                 self.on_death(self)
177         end
178         
179         if self.tnt_timer then
180                 self.manage_explode_timer(self,dtime)
181         end
182         
183         if self.projectile_timer then
184                 self.manage_projectile_timer(self,dtime)
185         end
186         
187         if self.custom_function_end then
188                 self.custom_function_end(self,dtime)
189         end
190 end
191
192 minetest.register_entity("mob:"..def.mobname, mob_register)
193 ------------------------------------------------
194
195 end