1 local minetest = minetest
5 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
6 dofile(path.."movement.lua")
7 dofile(path.."interaction.lua")
8 dofile(path.."data_handling.lua")
9 dofile(path.."head_code.lua")
10 dofile(path.."animation.lua")
11 dofile(path.."timers.lua")
13 mobs.register_mob = function(def)
17 local mob_register = {}
19 ------------------------------------------------
20 mob_register.initial_properties = {
21 physical = def.physical,
22 collide_with_objects = def.collide_with_objects,
23 collisionbox = def.collisionbox,
25 visual_size = def.visual_size,
27 textures = def.textures,
28 is_visible = def.is_visible,
29 pointable = def.pointable,
30 automatic_face_movement_dir = def.automatic_face_movement_dir,
31 automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
32 makes_footstep_sound = def.makes_footstep_sound,
36 mob_register.hp = def.hp
37 mob_register.max_speed = def.max_speed
38 mob_register.jump_timer = 0
42 mob_register.head_bone = def.head_bone
43 mobs.create_head_functions(def,mob_register)
44 mob_register.debug_head_pos = def.debug_head_pos
45 mob_register.head_directional_offset = def.head_directional_offset
46 mob_register.head_height_offset = def.head_height_offset
47 mob_register.head_rotation_offset = def.head_rotation_offset
48 mob_register.head_position_correction = def.head_position_correction
49 mob_register.head_coord = def.head_coord
50 mob_register.flip_pitch = def.flip_pitch
52 --print("create some other functions to turn mob " .. def.mobname)
55 mob_register.hurt_inside_timer = 0
56 mob_register.death_animation_timer = 0
57 mob_register.dead = false
59 mob_register.mob = true
60 mob_register.mobname = def.mobname
62 mob_register.hostile = def.hostile
63 if def.friendly_in_daylight == true then
64 mob_register.friendly_in_daylight = def.friendly_in_daylight
65 mob_register.friendly_in_daylight_timer = 0
68 mob_register.hostile_cooldown = def.hostile_cooldown
70 mob_register.hostile_timer = 0
71 mob_register.timer = 0
73 mob_register.state = def.state
75 mob_register.hunger = 200
77 mob_register.view_distance = def.view_distance
79 mob_register.punch_timer = 0
80 mob_register.punched_timer = 0
81 mob_register.group_attack = def.group_attack
83 mob_register.death_rotation = def.death_rotation
85 mob_register.head_mount = def.head_mount
86 mob_register.rotational_correction = def.rotational_correction or 0
88 mob_register.hurt_sound = def.hurt_sound
89 mob_register.die_sound = def.die_sound
91 mob_register.attack_type = def.attack_type
92 if def.attack_type == "explode" then
93 mob_register.tnt_tick_timer = 0
94 mob_register.explosion_type = def.explosion_type
96 mob_register.explosion_radius = def.explosion_radius
97 mob_register.explosion_power = def.explosion_power
98 mob_register.tnt_timer = nil
99 mob_register.explosion_time = def.explosion_time
100 mob_register.explosion_blink_color = def.explosion_blink_color or "white"
101 mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2
103 mob_register.custom_function_begin = def.custom_function_begin
104 mob_register.custom_function = def.custom_function
105 mob_register.custom_function_end = def.custom_function_end
107 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
108 mob_register.attacked_hostile = def.attacked_hostile
109 if not def.hostile and not def.attacked_hostile then
110 mob_register.scared = false
111 mob_register.scared_timer = 0
113 mob_register.attack_damage = def.attack_damage
115 mob_register.projectile_timer = 0
116 mob_register.projectile_type = def.projectile_type
118 mob_register.takes_fall_damage = def.takes_fall_damage or true
119 mob_register.make_jump_noise = def.make_jump_noise
120 mob_register.jump_animation = def.jump_animation
121 mob_register.jumping_frame = def.jumping_frame
123 mob_register.item_drop = def.item_drop
124 mob_register.item_minimum = def.item_minimum or 1
125 mob_register.item_max = def.item_max
127 mob_register.die_in_light = def.die_in_light
128 mob_register.die_in_light_level = def.die_in_light_level
130 mob_register.current_animation = 0
131 mob_register.hurt_color_timer = 0
132 mob_register.damage_color = def.damage_color or "red"
133 mob_register.custom_on_death = def.custom_on_death
135 mob_register.custom_on_activate = def.custom_on_activate
137 mob_register.custom_on_punch = def.custom_on_punch
139 mob_register.c_mob_data = def.c_mob_data
141 mob_register.deactivating = false
143 mob_register.on_fire = false
145 mob_register.fire_table = def.fire_table
147 if def.pathfinds then
148 --mob_register.path = {}
149 mob_register.pathfinding_timer = 0
152 if def.custom_timer then
153 mob_register.c_timer = 0
154 mob_register.custom_timer = def.custom_timer
155 mob_register.custom_timer_function = def.custom_timer_function
158 mobs.create_movement_functions(def,mob_register)
159 mobs.create_interaction_functions(def,mob_register)
160 mobs.create_data_handling_functions(def,mob_register)
161 mobs.create_animation_functions(def,mob_register)
162 mobs.create_timer_functions(def,mob_register)
165 mob_register.on_step = function(self, dtime,moveresult)
166 if self.custom_function_begin then
167 self.custom_function_begin(self,dtime)
170 self.collision_detection(self)
171 if self.fall_damage then
172 self.fall_damage(self)
175 if self.dead == false and self.death_animation_timer == 0 then
176 if self.do_custom_timer then
177 self.do_custom_timer(self,dtime)
180 if self.custom_function then
181 self.custom_function(self,dtime,moveresult)
184 self.move(self,dtime,moveresult)
186 --self.debug_nametag(self,dtime)
188 self.manage_hurt_color_timer(self,dtime)
190 if self.manage_scared_timer then
191 self.manage_scared_timer(self,dtime)
194 if self.set_animation then
195 self.set_animation(self)
198 if self.look_around then
199 self.look_around(self,dtime)
202 if self.pathfinding then
203 self.pathfinding(self,dtime)
206 if self.handle_friendly_in_daylight_timer then
207 self.handle_friendly_in_daylight_timer(self,dtime)
210 self.manage_punch_timer(self,dtime)
212 self.manage_death_animation(self,dtime)
213 if self.move_head then
214 self.move_head(self,nil,dtime)
218 --fix zombie state again
219 if self.dead == true and self.death_animation_timer <= 0 then
223 if self.tnt_timer then
224 self.manage_explode_timer(self,dtime)
227 if self.projectile_timer then
228 self.manage_projectile_timer(self,dtime)
231 if self.custom_function_end then
232 self.custom_function_end(self,dtime)
236 minetest.register_entity("mob:"..def.mobname, mob_register)
237 ------------------------------------------------