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[Crafter.git] / mods / mob / api / api_hook.lua
1 --class 
2 mobs = {}
3
4 local path = minetest.get_modpath(minetest.get_current_modname()).."/api/"
5 dofile(path.."movement.lua")
6 dofile(path.."interaction.lua")
7 dofile(path.."data_handling.lua")
8 dofile(path.."head_code.lua")
9 dofile(path.."animation.lua")
10 dofile(path.."timers.lua")
11
12 mobs.register_mob = function(def)
13
14
15
16 local mob_register = {}
17
18 ------------------------------------------------
19 mob_register.initial_properties = {
20         physical = def.physical,
21         collide_with_objects = def.collide_with_objects,
22         collisionbox = def.collisionbox,
23         visual = def.visual,
24         visual_size = def.visual_size,
25         mesh = def.mesh,
26         textures = def.textures,
27         is_visible = def.is_visible,
28         pointable = def.pointable,
29         automatic_face_movement_dir = def.automatic_face_movement_dir,
30         automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
31         makes_footstep_sound = def.makes_footstep_sound,
32 }
33
34
35 mob_register.hp = def.hp
36 mob_register.max_speed = def.max_speed
37 mob_register.jump_timer = 0
38
39
40 if def.head_bone then
41         mob_register.head_bone = def.head_bone
42         mobs.create_head_functions(def,mob_register)
43         mob_register.debug_head_pos = def.debug_head_pos
44         mob_register.head_directional_offset = def.head_directional_offset
45         mob_register.head_height_offset = def.head_height_offset
46         mob_register.head_rotation_offset = def.head_rotation_offset
47         mob_register.head_position_correction = def.head_position_correction
48         mob_register.head_coord = def.head_coord
49 else
50         print("create some other functions to turn mob " .. def.mobname)
51 end
52
53 mob_register.hurt_inside_timer = 0
54 mob_register.death_animation_timer = 0
55 mob_register.dead = false
56
57 mob_register.mob = true
58 mob_register.hostile = def.hostile
59 mob_register.hostile_cooldown = def.hostile_cooldown
60
61 mob_register.hostile_timer = 0
62 mob_register.timer = 0
63
64 mob_register.state = def.state
65
66 mob_register.hunger = 200
67
68 mob_register.view_distance = def.view_distance
69
70 mob_register.punch_timer = 0
71 mob_register.punched_timer = 0
72 mob_register.group_attack = def.group_attack
73
74 mob_register.death_rotation = def.death_rotation
75
76 mob_register.head_mount = def.head_mount
77
78 mob_register.hurt_sound = def.hurt_sound
79 mob_register.die_sound = def.die_sound
80
81 mob_register.attack_type = def.attack_type
82 if def.attack_type == "explode" then
83         mob_register.tnt_tick_timer = 0
84 end
85 mob_register.explosion_radius = def.explosion_radius
86 mob_register.explosion_power = def.explosion_power
87 mob_register.tnt_timer = nil
88 mob_register.explosion_time = def.explosion_time
89 mob_register.explosion_blink_color = def.explosion_blink_color or "white"
90 mob_register.explosion_blink_timer = def.explosion_blink_timer or 0.2
91
92 mob_register.custom_function_begin = def.custom_function_begin
93 mob_register.custom_function_end = def.custom_function_end
94 mob_register.projectile_timer_cooldown = def.projectile_timer_cooldown
95 mob_register.attacked_hostile = def.attacked_hostile
96
97
98 mob_register.projectile_timer = 0
99 mob_register.projectile_type = def.projectile_type
100
101 mob_register.takes_fall_damage = def.takes_fall_damage or true
102 mob_register.make_jump_noise = def.make_jump_noise
103 mob_register.jump_animation = def.jump_animation
104 mob_register.jumping_frame = def.jumping_frame
105
106 mob_register.item_drop = def.item_drop
107 mob_register.item_minimum = def.item_minimum or 1
108 mob_register.item_max = def.item_max
109
110 mob_register.die_in_light = def.die_in_light
111 mob_register.die_in_light_level = def.die_in_light_level
112
113 mob_register.current_animation = 0
114 mob_register.hurt_color_timer = 0
115 mob_register.damage_color = def.damage_color or "red"
116 mob_register.custom_on_death = def.custom_on_death
117
118 mob_register.mob = true
119
120 mob_register.collision_boundary = def.collision_boundary or 1
121
122 if def.pathfinds then
123         mob_register.path = {}
124 end
125
126 mobs.create_movement_functions(def,mob_register)
127 mobs.create_interaction_functions(def,mob_register)
128 mobs.create_data_handling_functions(def,mob_register)
129 mobs.create_animation_functions(def,mob_register)
130 mobs.create_timer_functions(def,mob_register)
131
132
133 mob_register.on_step = function(self, dtime,moveresult)
134         if self.custom_function_begin then
135                 self.custom_function_begin(self,dtime)
136         end
137         
138         self.collision_detection(self)
139         if self.fall_damage then
140                 self.fall_damage(self)
141         end
142         
143         if self.dead == false and self.death_animation_timer == 0 then
144                 self.move(self,dtime,moveresult)
145                 --self.debug_nametag(self,dtime)
146                 self.manage_hurt_color_timer(self,dtime)
147                 if self.set_animation then
148                         self.set_animation(self)
149                 end
150                 
151                 if self.look_around then
152                         self.look_around(self,dtime)
153                 end
154                 
155                 self.manage_punch_timer(self,dtime)
156         else
157                 self.manage_death_animation(self,dtime)
158                 if self.move_head then
159                         self.move_head(self,nil,dtime)
160                 end
161         end
162
163         --fix zombie state again
164         if self.dead == true and self.death_animation_timer <= 0 then
165                 self.on_death(self)
166         end
167         
168         if self.tnt_timer then
169                 self.manage_explode_timer(self,dtime)
170         end
171         
172         if self.projectile_timer then
173                 self.manage_projectile_timer(self,dtime)
174         end
175         
176         if self.custom_function_end then
177                 self.custom_function_end(self,dtime)
178         end
179 end
180
181 minetest.register_entity("mob:"..def.mobname, mob_register)
182 ------------------------------------------------
183
184 end