]> git.lizzy.rs Git - Crafter.git/blob - mods/mob/api/animation.lua
Add in lookspawn command for testing hostile mobs
[Crafter.git] / mods / mob / api / animation.lua
1 -- 
2 mobs.create_animation_functions = function(def,mob_register)
3         mob_register.set_animation = function(self)
4                 if self.speed == 0 or vector.equals(self.direction,vector.new(0,0,0)) then
5                         self.current_animation = 0
6                         self.object:set_animation(def.standing_frame, 1, 0, true)
7                 else
8                         if self.current_animation ~= 1 then
9                                 self.object:set_animation(def.moving_frame, 1, 0, true)
10                                 self.current_animation = 1
11                         end
12                         
13                         local speed = self.object:get_velocity()
14                         speed.y = 0
15                         self.object:set_animation_frame_speed(vector.distance(vector.new(0,0,0),speed)*def.animation_multiplier)
16                 end
17         end
18
19         --this makes the mob rotate and then die
20         mob_register.manage_death_animation = function(self,dtime)
21                 if self.death_animation_timer >= 0 and self.dead == true then
22                         self.death_animation_timer = self.death_animation_timer - dtime
23                         
24                         local self_rotation = self.object:get_rotation()
25                         
26                         if self.death_rotation == "x" then
27                                 if self_rotation.x < math.pi/2 then
28                                         self_rotation.x = self_rotation.x + (dtime*2)
29                                         self.object:set_rotation(self_rotation)
30                                 end
31                         elseif self.death_rotation == "z" then
32                                 if self_rotation.z < math.pi/2 then
33                                         self_rotation.z = self_rotation.z + (dtime*2)
34                                         self.object:set_rotation(self_rotation)
35                                 end
36                         end
37                         
38                         --print(self.death_animation_timer)
39                         local currentvel = self.object:get_velocity()
40                         local goal = vector.new(0,0,0)
41                         local acceleration = vector.new(goal.x-currentvel.x,0,goal.z-currentvel.z)
42                         acceleration = vector.multiply(acceleration, 0.05)
43                         self.object:add_velocity(acceleration)
44                         self.object:set_animation({x=0,y=0}, 15, 0, true)
45                 end
46         end
47         return(mob_register)
48 end