26 local function data_injection(pos,data)
28 pool[minetest.hash_node_position(pos)] = true
30 pool[minetest.hash_node_position(pos)] = nil
35 local function create_axis(pos)
36 local possible_dirs = {}
37 for _,dir in pairs(dirs) do
38 local pos2 = vector.add(pos,dir)
39 if pool[minetest.hash_node_position(pos2)] then
40 table.insert(possible_dirs,dir)
46 local function collision_detect(self)
47 if not self.axis_lock then return end
48 local pos = self.object:get_pos()
50 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
51 if object:is_player() then
52 local pos2 = object:get_pos()
53 if self.axis_lock == "x" then
54 local velocity = 1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
56 local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
57 self.object:add_velocity(vector.multiply(dir,velocity))
59 elseif self.axis_lock == "z" then
60 local velocity = 1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
61 local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
62 self.object:add_velocity(vector.multiply(dir,velocity))
72 local function rail_brain(self,pos)
73 if not self.dir then return end
75 --if self.dir then print(dump(self.dir)) end
77 local pos2 = self.object:get_pos()
81 local triggered = false
83 if dir.x < 0 and pos2.x < pos.x then
85 elseif dir.x > 0 and pos2.x > pos.x then
87 elseif dir.z < 0 and pos2.z < pos.z then
89 elseif dir.z > 0 and pos2.z > pos.z then
94 if triggered and not pool[minetest.hash_node_position(vector.add(pos,dir))] then
95 local possible_dirs = create_axis(pos)
96 if table.getn(possible_dirs) == 0 then
97 --stop slow down become physical, something
99 for _,dir2 in pairs(possible_dirs) do
100 if dir.x ~= 0 and dir2.z ~= 0 then
101 local intertia = math.abs(self.object:get_velocity().x)
102 self.object:set_velocity(vector.multiply(dir2,intertia))
106 elseif dir.z ~= 0 and dir2.x ~= 0 then
107 local intertia = math.abs(self.object:get_velocity().z)
108 self.object:set_velocity(vector.multiply(dir2,intertia))
123 minecart.on_step = function(self,dtime)
124 local pos = vector.round(self.object:get_pos())
125 if not self.axis_lock then
126 local possible_dirs = create_axis(pos)
127 for _,dir in pairs(possible_dirs) do
131 elseif dir.z ~= 0 then
137 collision_detect(self)
142 minecart.on_rightclick = function(self,clicker)
146 minecart.on_activate = function(self,staticdata, dtime_s)
147 self.object:set_armor_groups({immortal=1})
148 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
151 local data = minetest.deserialize(staticdata)
152 if type(data) ~= "table" then
158 minecart.get_staticdata = function(self)
159 return minetest.serialize({
165 minecart.initial_properties = {
166 physical = false, -- otherwise going uphill breaks
167 collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
170 visual_size = {x=1, y=1},
171 textures = {"minecart.png"},
175 minecart.on_punch = function(self,puncher, time_from_last_punch, tool_capabilities, dir, damage)
176 --local obj = minetest.add_item(self.object:getpos(), "minecart:minecart")
177 --self.object:remove()
182 minetest.register_entity("minecart:minecart", minecart)
195 minetest.register_craftitem("minecart:minecart", {
196 description = "Minecart",
197 inventory_image = "minecartitem.png",
198 wield_image = "minecartitem.png",
199 on_place = function(itemstack, placer, pointed_thing)
200 if not pointed_thing.type == "node" then
204 local sneak = placer:get_player_control().sneak
205 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
206 if not sneak and noddef.on_rightclick then
207 minetest.item_place(itemstack, placer, pointed_thing)
211 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
212 minetest.add_entity(pointed_thing.under, "minecart:minecart")
217 itemstack:take_item()
223 minetest.register_craft({
224 output = "minecart:minecart",
226 {"main:iron", "", "main:iron"},
227 {"main:iron", "main:iron", "main:iron"},
235 minetest.register_node("minecart:rail",{
236 description = "Rail",
237 wield_image = "rail.png",
239 "rail.png", "railcurve.png",
240 "railt.png", "railcross.png"
242 drawtype = "raillike",
244 sunlight_propagates = true,
245 is_ground_content = false,
247 node_placement_prediction = "",
250 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
252 sounds = main.stoneSound(),
253 after_place_node = function(pos)
254 data_injection(pos,true)
256 after_destruct = function(pos)
259 groups={stone=1,wood=1,rail=1,attached_node=1},
263 minetest.register_lbm({
264 name = "minecart:rail",
265 nodenames = {"minecart:rail"},
266 run_at_every_load = true,
267 action = function(pos)
268 data_injection(pos,true)
269 print("buildin dat cash")
273 minetest.register_craft({
274 output = "minecart:rail 32",
276 {"main:iron","","main:iron"},
277 {"main:iron","main:stick","main:iron"},
278 {"main:iron","","main:iron"}