26 local function data_injection(pos,data)
28 pool[minetest.hash_node_position(pos)] = true
30 pool[minetest.hash_node_position(pos)] = nil
35 local function create_axis(pos)
36 local possible_dirs = {}
37 for _,dir in pairs(dirs) do
38 local pos2 = vector.add(pos,dir)
39 if pool[minetest.hash_node_position(pos2)] then
40 table.insert(possible_dirs,dir)
43 print(dump(possible_dirs))
52 minecart.on_step = function(self,dtime)
53 local pos = vector.round(self.object:get_pos())
57 minecart.on_rightclick = function(self,clicker)
61 minecart.on_activate = function(self,staticdata, dtime_s)
62 self.object:set_armor_groups({immortal=1})
63 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
66 local data = minetest.deserialize(staticdata)
67 if type(data) ~= "table" then
73 minecart.get_staticdata = function(self)
74 return minetest.serialize({
80 minecart.initial_properties = {
81 physical = false, -- otherwise going uphill breaks
82 collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
85 visual_size = {x=1, y=1},
86 textures = {"minecart.png"},
90 minecart.on_punch = function(self,puncher, time_from_last_punch, tool_capabilities, dir, damage)
91 --local obj = minetest.add_item(self.object:getpos(), "minecart:minecart")
92 --self.object:remove()
97 minetest.register_entity("minecart:minecart", minecart)
110 minetest.register_craftitem("minecart:minecart", {
111 description = "Minecart",
112 inventory_image = "minecartitem.png",
113 wield_image = "minecartitem.png",
114 on_place = function(itemstack, placer, pointed_thing)
115 if not pointed_thing.type == "node" then
119 local sneak = placer:get_player_control().sneak
120 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
121 if not sneak and noddef.on_rightclick then
122 minetest.item_place(itemstack, placer, pointed_thing)
126 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
127 minetest.add_entity(pointed_thing.under, "minecart:minecart")
132 itemstack:take_item()
138 minetest.register_craft({
139 output = "minecart:minecart",
141 {"main:iron", "", "main:iron"},
142 {"main:iron", "main:iron", "main:iron"},
150 minetest.register_node("minecart:rail",{
151 description = "Rail",
152 wield_image = "rail.png",
154 "rail.png", "railcurve.png",
155 "railt.png", "railcross.png"
157 drawtype = "raillike",
159 sunlight_propagates = true,
160 is_ground_content = false,
162 node_placement_prediction = "",
165 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
167 sounds = main.stoneSound(),
168 after_place_node = function(pos)
169 data_injection(pos,true)
171 after_destruct = function(pos)
174 groups={stone=1,wood=1,rail=1,attached_node=1},
178 minetest.register_lbm({
179 name = "minecart:rail",
180 nodenames = {"minecart:rail"},
181 run_at_every_load = true,
182 action = function(pos)
183 data_injection(pos,true)
184 print("buildin dat cash")
188 minetest.register_craft({
189 output = "minecart:rail 32",
191 {"main:iron","","main:iron"},
192 {"main:iron","main:stick","main:iron"},
193 {"main:iron","","main:iron"}