26 local function data_injection(pos,data)
28 pool[minetest.hash_node_position(pos)] = true
30 pool[minetest.hash_node_position(pos)] = nil
35 local function create_axis(pos)
36 local possible_dirs = {}
37 for _,dir in pairs(dirs) do
38 local pos2 = vector.add(pos,dir)
39 if pool[minetest.hash_node_position(pos2)] then
40 table.insert(possible_dirs,dir)
46 local function collision_detect(self)
47 if not self.axis_lock then return end
48 local pos = self.object:get_pos()
50 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
51 if object:is_player() then
52 local pos2 = object:get_pos()
53 if self.axis_lock == "x" then
54 local velocity = 1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
56 local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
57 self.object:add_velocity(vector.multiply(dir,velocity))
59 elseif self.axis_lock == "z" then
60 local velocity = 1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
61 local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
62 self.object:add_velocity(vector.multiply(dir,velocity))
70 local function direction_snap(self)
72 local yaw = minetest.dir_to_yaw(dir)
73 self.object:set_rotation(vector.new(0,yaw,0))
76 local function rail_brain(self,pos)
77 if not self.dir then return end
79 --if self.dir then print(dump(self.dir)) end
81 local pos2 = self.object:get_pos()
85 local triggered = false
87 if dir.x < 0 and pos2.x < pos.x then
89 elseif dir.x > 0 and pos2.x > pos.x then
91 elseif dir.z < 0 and pos2.z < pos.z then
93 elseif dir.z > 0 and pos2.z > pos.z then
98 if triggered and not pool[minetest.hash_node_position(vector.add(pos,dir))] then
99 local possible_dirs = create_axis(pos)
100 if table.getn(possible_dirs) == 0 then
101 --stop slow down become physical, something
103 for _,dir2 in pairs(possible_dirs) do
104 if dir.x ~= 0 and dir2.z ~= 0 then
105 local intertia = math.abs(self.object:get_velocity().x)
106 self.object:set_velocity(vector.multiply(dir2,intertia))
109 self.object:set_pos(pos)
112 elseif dir.z ~= 0 and dir2.x ~= 0 then
113 local intertia = math.abs(self.object:get_velocity().z)
114 self.object:set_velocity(vector.multiply(dir2,intertia))
117 self.object:set_pos(pos)
131 minecart.on_step = function(self,dtime)
132 local pos = vector.round(self.object:get_pos())
133 if not self.axis_lock then
134 local possible_dirs = create_axis(pos)
135 for _,dir in pairs(possible_dirs) do
139 elseif dir.z ~= 0 then
145 collision_detect(self)
150 minecart.on_rightclick = function(self,clicker)
154 minecart.on_activate = function(self,staticdata, dtime_s)
155 self.object:set_armor_groups({immortal=1})
156 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
159 local data = minetest.deserialize(staticdata)
160 if type(data) ~= "table" then
166 minecart.get_staticdata = function(self)
167 return minetest.serialize({
173 minecart.initial_properties = {
174 physical = false, -- otherwise going uphill breaks
175 collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
178 visual_size = {x=1, y=1},
179 textures = {"minecart.png"},
183 minecart.on_punch = function(self,puncher, time_from_last_punch, tool_capabilities, dir, damage)
184 --local obj = minetest.add_item(self.object:getpos(), "minecart:minecart")
185 --self.object:remove()
190 minetest.register_entity("minecart:minecart", minecart)
203 minetest.register_craftitem("minecart:minecart", {
204 description = "Minecart",
205 inventory_image = "minecartitem.png",
206 wield_image = "minecartitem.png",
207 on_place = function(itemstack, placer, pointed_thing)
208 if not pointed_thing.type == "node" then
212 local sneak = placer:get_player_control().sneak
213 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
214 if not sneak and noddef.on_rightclick then
215 minetest.item_place(itemstack, placer, pointed_thing)
219 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
220 minetest.add_entity(pointed_thing.under, "minecart:minecart")
225 itemstack:take_item()
231 minetest.register_craft({
232 output = "minecart:minecart",
234 {"main:iron", "", "main:iron"},
235 {"main:iron", "main:iron", "main:iron"},
243 minetest.register_node("minecart:rail",{
244 description = "Rail",
245 wield_image = "rail.png",
247 "rail.png", "railcurve.png",
248 "railt.png", "railcross.png"
250 drawtype = "raillike",
252 sunlight_propagates = true,
253 is_ground_content = false,
255 node_placement_prediction = "",
258 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
260 sounds = main.stoneSound(),
261 after_place_node = function(pos)
262 data_injection(pos,true)
264 after_destruct = function(pos)
267 groups={stone=1,wood=1,rail=1,attached_node=1},
271 minetest.register_lbm({
272 name = "minecart:rail",
273 nodenames = {"minecart:rail"},
274 run_at_every_load = true,
275 action = function(pos)
276 data_injection(pos,true)
277 print("buildin dat cash")
281 minetest.register_craft({
282 output = "minecart:rail 32",
284 {"main:iron","","main:iron"},
285 {"main:iron","main:stick","main:iron"},
286 {"main:iron","","main:iron"}