26 local function data_injection(pos,data)
28 pool[minetest.hash_node_position(pos)] = true
30 pool[minetest.hash_node_position(pos)] = nil
35 local function create_axis(pos)
36 local possible_dirs = {}
37 for _,dir in pairs(dirs) do
38 local pos2 = vector.add(pos,dir)
39 if pool[minetest.hash_node_position(pos2)] then
40 table.insert(possible_dirs,dir)
46 local function collision_detect(self)
47 if not self.axis_lock then return end
48 local pos = self.object:get_pos()
50 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
51 if object:is_player() then
52 local pos2 = object:get_pos()
53 if self.axis_lock == "x" then
54 local velocity = (1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0)))/50
55 local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
56 local new_vel = vector.multiply(dir,velocity)
57 self.velocity = new_vel
59 elseif self.axis_lock == "z" then
60 local velocity = (1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z)))/50
61 local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
62 self.velocity = vector.multiply(dir,velocity)
70 local function direction_snap(self)
72 local yaw = minetest.dir_to_yaw(dir)
73 self.object:set_rotation(vector.new(0,yaw,0))
76 local function turn_snap(pos,self,dir,dir2)
77 if dir.x ~= 0 and dir2.z ~= 0 then
78 local inertia = math.abs(self.velocity.x)
79 self.velocity = vector.multiply(dir2,inertia)
82 self.object:set_pos(pos)
85 elseif dir.z ~= 0 and dir2.x ~= 0 then
86 local inertia = math.abs(self.velocity.z)
87 self.velocity = vector.multiply(dir2,inertia)
90 self.object:set_pos(pos)
96 local function rail_brain(self,pos)
97 if not self.dir then return end
99 --if self.dir then print(dump(self.dir)) end
101 local pos2 = self.object:get_pos()
105 local triggered = false
107 if dir.x < 0 and pos2.x < pos.x then
109 elseif dir.x > 0 and pos2.x > pos.x then
111 elseif dir.z < 0 and pos2.z < pos.z then
113 elseif dir.z > 0 and pos2.z > pos.z then
118 if triggered and not pool[minetest.hash_node_position(vector.add(pos,dir))] then
119 local possible_dirs = create_axis(pos)
120 if table.getn(possible_dirs) == 0 then
121 --print("train fails")
122 --stop slow down become physical, something
124 for _,dir2 in pairs(possible_dirs) do
125 if turn_snap(pos,self,dir,dir2) then
138 minecart.on_step = function(self,dtime)
139 local float_pos = self.object:get_pos()
140 local pos = vector.round(float_pos)
142 if self.velocity then
143 local new_vel = dtime*1000
144 local test = vector.multiply(self.velocity,new_vel)
148 elseif test.x < -0.5 then
153 elseif test.z < -0.5 then
156 self.object:move_to(vector.add(float_pos,test))
159 if not self.axis_lock then
160 local possible_dirs = create_axis(pos)
161 for _,dir in pairs(possible_dirs) do
164 self.dir = vector.new(1,0,0)
167 elseif dir.z ~= 0 then
169 self.dir = vector.new(0,0,1)
175 collision_detect(self)
178 self.old_pos = float_pos
181 minecart.on_rightclick = function(self,clicker)
185 minecart.on_activate = function(self,staticdata, dtime_s)
186 self.object:set_armor_groups({immortal=1})
187 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
190 local data = minetest.deserialize(staticdata)
191 if type(data) ~= "table" then
194 self.old_pos = self.object:get_pos()
195 self.velocity = vector.new(0,0,0)
198 minecart.get_staticdata = function(self)
199 return minetest.serialize({
205 minecart.initial_properties = {
206 physical = false, -- otherwise going uphill breaks
207 collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
210 visual_size = {x=1, y=1},
211 textures = {"minecart.png"},
215 minecart.on_punch = function(self,puncher, time_from_last_punch, tool_capabilities, dir, damage)
216 --local obj = minetest.add_item(self.object:getpos(), "minecart:minecart")
217 --self.object:remove()
222 minetest.register_entity("minecart:minecart", minecart)
235 minetest.register_craftitem("minecart:minecart", {
236 description = "Minecart",
237 inventory_image = "minecartitem.png",
238 wield_image = "minecartitem.png",
239 on_place = function(itemstack, placer, pointed_thing)
240 if not pointed_thing.type == "node" then
244 local sneak = placer:get_player_control().sneak
245 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
246 if not sneak and noddef.on_rightclick then
247 minetest.item_place(itemstack, placer, pointed_thing)
251 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
252 minetest.add_entity(pointed_thing.under, "minecart:minecart")
257 itemstack:take_item()
263 minetest.register_craft({
264 output = "minecart:minecart",
266 {"main:iron", "", "main:iron"},
267 {"main:iron", "main:iron", "main:iron"},
275 minetest.register_node("minecart:rail",{
276 description = "Rail",
277 wield_image = "rail.png",
279 "rail.png", "railcurve.png",
280 "railt.png", "railcross.png"
282 drawtype = "raillike",
284 sunlight_propagates = true,
285 is_ground_content = false,
287 node_placement_prediction = "",
290 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
292 sounds = main.stoneSound(),
293 after_place_node = function(pos)
294 data_injection(pos,true)
296 after_destruct = function(pos)
299 groups={stone=1,wood=1,rail=1,attached_node=1},
303 minetest.register_lbm({
304 name = "minecart:rail",
305 nodenames = {"minecart:rail"},
306 run_at_every_load = true,
307 action = function(pos)
308 data_injection(pos,true)
309 print("buildin dat cash")
313 minetest.register_craft({
314 output = "minecart:rail 32",
316 {"main:iron","","main:iron"},
317 {"main:iron","main:stick","main:iron"},
318 {"main:iron","","main:iron"}