26 local function data_injection(pos,data)
28 pool[minetest.hash_node_position(pos)] = true
30 pool[minetest.hash_node_position(pos)] = nil
35 local function create_axis(pos)
36 local possible_dirs = {}
37 for _,dir in pairs(dirs) do
38 local pos2 = vector.add(pos,dir)
39 if pool[minetest.hash_node_position(pos2)] then
40 table.insert(possible_dirs,dir)
46 local function collision_detect(self)
47 if not self.axis_lock then return end
48 local pos = self.object:get_pos()
50 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
51 if object:is_player() then
52 local pos2 = object:get_pos()
53 if self.axis_lock == "x" then
54 local velocity = 1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
56 local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
57 self.object:add_velocity(vector.multiply(dir,velocity))
59 elseif self.axis_lock == "z" then
60 local velocity = 1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
61 local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
62 self.object:add_velocity(vector.multiply(dir,velocity))
72 local function rail_brain(self,pos)
73 if not self.dir then return end
75 --if self.dir then print(dump(self.dir)) end
77 local pos2 = self.object:get_pos()
81 local triggered = false
83 if dir.x < 0 and pos2.x < pos.x then
85 elseif dir.x > 0 and pos2.x > pos.x then
87 elseif dir.z < 0 and pos2.z < pos.z then
89 elseif dir.z > 0 and pos2.z > pos.z then
94 if triggered and not pool[minetest.hash_node_position(vector.add(pos,dir))] then
95 local possible_dirs = create_axis(pos)
96 if table.getn(possible_dirs) == 0 then
97 --stop slow down become physical, something
99 for _,dir2 in pairs(possible_dirs) do
100 if dir.x ~= 0 and dir2.z ~= 0 then
101 local intertia = math.abs(self.object:get_velocity().x)
102 self.object:set_velocity(vector.multiply(dir2,intertia))
105 self.object:set_pos(pos)
107 elseif dir.z ~= 0 and dir2.x ~= 0 then
108 local intertia = math.abs(self.object:get_velocity().z)
109 self.object:set_velocity(vector.multiply(dir2,intertia))
112 self.object:set_pos(pos)
125 minecart.on_step = function(self,dtime)
126 local pos = vector.round(self.object:get_pos())
127 if not self.axis_lock then
128 local possible_dirs = create_axis(pos)
129 for _,dir in pairs(possible_dirs) do
133 elseif dir.z ~= 0 then
139 collision_detect(self)
144 minecart.on_rightclick = function(self,clicker)
148 minecart.on_activate = function(self,staticdata, dtime_s)
149 self.object:set_armor_groups({immortal=1})
150 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
153 local data = minetest.deserialize(staticdata)
154 if type(data) ~= "table" then
160 minecart.get_staticdata = function(self)
161 return minetest.serialize({
167 minecart.initial_properties = {
168 physical = false, -- otherwise going uphill breaks
169 collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
172 visual_size = {x=1, y=1},
173 textures = {"minecart.png"},
177 minecart.on_punch = function(self,puncher, time_from_last_punch, tool_capabilities, dir, damage)
178 --local obj = minetest.add_item(self.object:getpos(), "minecart:minecart")
179 --self.object:remove()
184 minetest.register_entity("minecart:minecart", minecart)
197 minetest.register_craftitem("minecart:minecart", {
198 description = "Minecart",
199 inventory_image = "minecartitem.png",
200 wield_image = "minecartitem.png",
201 on_place = function(itemstack, placer, pointed_thing)
202 if not pointed_thing.type == "node" then
206 local sneak = placer:get_player_control().sneak
207 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
208 if not sneak and noddef.on_rightclick then
209 minetest.item_place(itemstack, placer, pointed_thing)
213 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
214 minetest.add_entity(pointed_thing.under, "minecart:minecart")
219 itemstack:take_item()
225 minetest.register_craft({
226 output = "minecart:minecart",
228 {"main:iron", "", "main:iron"},
229 {"main:iron", "main:iron", "main:iron"},
237 minetest.register_node("minecart:rail",{
238 description = "Rail",
239 wield_image = "rail.png",
241 "rail.png", "railcurve.png",
242 "railt.png", "railcross.png"
244 drawtype = "raillike",
246 sunlight_propagates = true,
247 is_ground_content = false,
249 node_placement_prediction = "",
252 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
254 sounds = main.stoneSound(),
255 after_place_node = function(pos)
256 data_injection(pos,true)
258 after_destruct = function(pos)
261 groups={stone=1,wood=1,rail=1,attached_node=1},
265 minetest.register_lbm({
266 name = "minecart:rail",
267 nodenames = {"minecart:rail"},
268 run_at_every_load = true,
269 action = function(pos)
270 data_injection(pos,true)
271 print("buildin dat cash")
275 minetest.register_craft({
276 output = "minecart:rail 32",
278 {"main:iron","","main:iron"},
279 {"main:iron","main:stick","main:iron"},
280 {"main:iron","","main:iron"}