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Add in prototype furnace engine
[Crafter.git] / mods / minecart / init.lua
1 local pool = {}
2
3 local player_pool = {}
4
5
6 local dirs = {
7         {x= 1,y= 0,z= 0},
8         {x=-1,y= 0,z= 0},
9
10         {x= 1,y= 1,z= 0}, 
11         {x=-1,y= 1,z= 0},
12
13         {x= 1,y=-1,z= 0},
14         {x=-1,y=-1,z= 0},
15
16         {x= 0,y= 0,z= 1},
17         {x= 0,y= 0,z=-1},
18
19         {x= 0,y= 1,z= 1},
20         {x= 0,y= 1,z=-1},
21
22         {x= 0,y=-1,z= 1},
23         {x= 0,y=-1,z=-1},
24 }
25
26 local function coupling_particles(pos,truth)
27         local color = "red"
28         if truth then
29                 color = "green"
30         end
31
32         minetest.add_particlespawner({
33                 amount = 15,
34                 time = 0.001,
35                 minpos = pos,
36                 maxpos = pos,
37                 minvel = vector.new(-10,-10,-10),
38                 maxvel = vector.new(10,10,10),
39                 minacc = {x=0, y=0, z=0},
40                 maxacc = {x=0, y=0, z=0},
41                 minexptime = 1.1,
42                 maxexptime = 1.5,
43                 minsize = 1,
44                 maxsize = 2,
45                 collisiondetection = false,
46                 collision_removal = false,
47                 vertical = false,
48                 texture = "couple_particle.png^[colorize:"..color..":200",
49                 glow = 14,
50         })
51 end
52
53 local function data_injection(pos,data)
54         if data then
55                 pool[minetest.hash_node_position(pos)] = true
56         else
57                 pool[minetest.hash_node_position(pos)] = nil
58         end
59 end
60
61 local function speed_limiter(self,speed)
62         local test = self.object:get_velocity()--vector.multiply(self.velocity,new_vel)
63
64         if test.x > speed then
65                 test.x = speed
66         elseif test.x < -speed then
67                 test.x = -speed
68         end
69         if test.z > speed then
70                 test.z = speed
71         elseif test.z < -speed then
72                 test.z = -speed         
73         end
74         self.object:set_velocity(test)
75 end
76
77 local function create_axis(pos)
78         local possible_dirs = {}
79         for _,dir in pairs(dirs) do
80                 local pos2 = vector.add(pos,dir)
81                 if pool[minetest.hash_node_position(pos2)] then
82                         table.insert(possible_dirs,dir)
83                 end
84         end
85         return(possible_dirs)
86 end
87
88 local function collision_detect(self)
89         if not self.axis_lock then return end
90         local pos = self.object:get_pos()
91         for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
92                 if object:is_player() then
93                         local pos2 = object:get_pos()
94                         if self.axis_lock == "x" then
95
96                                 local velocity = (1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0)))*5
97                                 local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
98                                 local new_vel = vector.multiply(dir,velocity)
99                                 self.object:add_velocity(new_vel)
100                                 self.dir = dir
101                         elseif self.axis_lock == "z" then
102                                 local velocity = (1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z)))*5
103                                 local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
104                                 local new_vel = vector.multiply(dir,velocity)
105                                 self.object:add_velocity(new_vel)
106                                 self.dir = dir
107                         end
108                         return
109                 end
110         end
111 end
112
113 local function direction_snap(self)
114         local dir = self.dir
115         local pitch = 0
116         if dir.y == 1 then pitch = math.pi/4 end
117         if dir.y == -1 then pitch = -math.pi/4 end
118         local yaw = minetest.dir_to_yaw(dir)
119         self.object:set_rotation(vector.new(pitch,yaw,0))
120 end
121
122 local function turn_snap(pos,self,dir,dir2)
123         if self.axis_lock == "x" then
124                 if dir.x ~= 0 and dir2.z ~= 0 then
125                         local velocity = self.object:get_velocity()
126                         local inertia = math.abs(velocity.x)
127                         self.object:set_velocity(vector.multiply(dir2,inertia))
128                         self.dir = dir2
129                         self.axis_lock = "z"
130                         self.object:set_pos(pos)
131                         direction_snap(self)
132                         return(true)
133                 end
134         end
135         if self.axis_lock == "z" then
136                 if dir.z ~= 0 and dir2.x ~= 0 then
137                         local velocity = self.object:get_velocity()
138                         local inertia = math.abs(velocity.z)
139                         self.object:set_velocity(vector.multiply(dir2,inertia))
140                         self.dir = dir2
141                         self.axis_lock = "x"
142                         self.object:set_pos(pos)
143                         direction_snap(self)
144                         return(true)
145                 end
146         end
147         return(false)
148 end
149
150 local function climb_snap(pos,self,dir,dir2)
151         if self.axis_lock == "x" then
152                 if dir.x == dir2.x and dir2.y ~= 0 then
153                         local velocity = self.object:get_velocity()
154                         local inertia = math.abs(velocity.x)
155                         self.object:set_velocity(vector.multiply(dir2,inertia))
156                         self.dir = dir2
157                         self.axis_lock = "x"
158                         self.object:set_pos(pos)
159                         direction_snap(self)
160                         return(true)
161                 end
162         end
163         if self.axis_lock == "z" then
164                 if dir.z == dir2.z and dir2.y ~= 0 then
165                         local velocity = self.object:get_velocity()
166                         local inertia = math.abs(velocity.z)
167                         self.object:set_velocity(vector.multiply(dir2,inertia))
168                         self.dir = dir2
169                         self.axis_lock = "z"
170                         self.object:set_pos(pos)
171                         direction_snap(self)
172                         return(true)
173                 end
174         end
175         return(false)
176 end
177
178 local function straight_snap(pos,self,dir)
179         if self.axis_lock == "x" then
180                 if dir.x ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(dir.x,0,0)))] then
181                         local velocity = self.object:get_velocity()
182                         self.object:set_velocity(vector.new(velocity.x,0,0))
183                         self.dir = vector.new(dir.x,0,0)
184                         self.axis_lock = "x"
185                         self.object:set_pos(pos)
186                         direction_snap(self)
187                         return(true)
188                 end
189         end
190         if self.axis_lock == "z" then
191                 if dir.z ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(0,0,dir.z)))] then
192                         local velocity = self.object:get_velocity()
193                         self.object:set_velocity(vector.new(0,0,velocity.z))
194                         self.dir = vector.new(0,0,dir.z)
195                         self.axis_lock = "z"
196                         self.object:set_pos(pos)
197                         direction_snap(self)
198                         return(true)
199                 end
200         end
201         return(false)
202 end
203
204
205 local function coupling_logic(self)
206         
207         if not self.axis_lock then return end
208
209         if not self.coupler1 then return end
210
211         if self.dir.y ~= 0 then return end
212
213         local pos = self.object:get_pos()
214         
215         local pos2 = self.coupler1:get_pos()
216
217         if self.axis_lock == "x" then
218                 local velocity_real = self.object:get_velocity()
219                 local distance = vector.distance(pos,pos2)
220                 local new_vel = vector.new(0,0,0)
221                 if distance > 1.5 then
222                         local velocity = (distance-1)
223                         local dir = vector.direction(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
224                         self.dir = dir
225                         new_vel = vector.multiply(dir,velocity)
226                 else
227                         new_vel = vector.multiply(velocity_real,-1)
228                 end
229                 self.object:add_velocity(new_vel)
230         elseif self.axis_lock == "z" then
231                 local velocity_real = self.object:get_velocity()
232                 local distance = vector.distance(pos,pos2)
233                 local new_vel = vector.new(0,0,0)
234                 if distance > 1.5 then
235                         local velocity = (distance-1)
236                         local dir = vector.direction(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
237                         self.dir = dir
238                         new_vel = vector.multiply(dir,velocity)
239                 else
240                         new_vel = vector.multiply(velocity_real,-1)
241                 end
242                 self.object:add_velocity(new_vel)
243         end
244
245         return
246 end
247
248
249 local function rail_brain(self,pos)
250
251
252         if not self.dir then self.dir = vector.new(0,0,0) end
253
254         local pos2 = self.object:get_pos()
255
256         local dir = self.dir
257
258         speed_limiter(self,6)
259
260         if not pool[minetest.hash_node_position(vector.add(pos,dir))] then
261
262                 if straight_snap(pos,self,dir) then
263                         return
264                 end
265
266                 local possible_dirs = create_axis(pos)
267
268                 if table.getn(possible_dirs) == 0 then
269                         --stop slow down become physical
270                 else
271                         for _,dir2 in pairs(possible_dirs) do
272                                 if turn_snap(pos,self,dir,dir2) then
273                                         return
274                                 end
275                                 if climb_snap(pos,self,dir,dir2) then
276                                         return
277                                 end
278                         end
279                 end
280         else
281                 coupling_logic(self)
282         end
283
284 end
285
286 local minecart = {}
287
288 minecart.on_step = function(self,dtime)
289         local pos = vector.round(self.object:get_pos())
290         if not self.axis_lock then
291                 local possible_dirs = create_axis(pos)
292                 for _,dir in pairs(possible_dirs) do
293                         if dir.x ~=0 then
294                                 self.axis_lock = "x"
295                                 self.dir = dir
296                                 direction_snap(self)
297                                 break
298                         elseif dir.z ~= 0 then
299                                 self.axis_lock = "z"
300                                 self.dir = dir
301                                 direction_snap(self)
302                                 break
303                         end
304                 end
305         else
306                 rail_brain(self,pos)
307                 --collision_detect(self)
308         end
309 end
310
311
312 minecart.on_punch = function(self, puncher)
313         if not puncher:get_wielded_item():get_name() == "minecart:wrench" then
314                 return
315         end
316         if self.furnace then
317                 self.object:set_velocity(vector.multiply(self.dir,6))
318                 minetest.add_particlespawner({
319                         amount = 30,
320                         time = 0,
321                         minpos = vector.new(0,0.5,0),
322                         maxpos = vector.new(0,0.5,0),
323                         minvel = vector.new(0,0,0),
324                         maxvel = vector.new(0,0,0),
325                         minacc = {x=0, y=3, z=0},
326                         maxacc = {x=0, y=5, z=0},
327                         minexptime = 1.1,
328                         maxexptime = 1.5,
329                         minsize = 1,
330                         maxsize = 2,
331                         collisiondetection = false,
332                         collision_removal = false,
333                         vertical = false,
334                         texture = "smoke.png",
335                         attached = self.object
336                 })
337         end
338
339 end
340
341
342 minecart.on_rightclick = function(self,clicker)
343         local pos = self.object:get_pos()
344         if clicker:get_wielded_item():get_name() == "utility:furnace" then
345                 local obj = minetest.add_entity(pos, "minecart:furnace")
346                 obj:set_attach(self.object,"",vector.new(0,0,0),vector.new(0,0,0))
347                 minetest.sound_play("wrench",{
348                         object = self.object,
349                         gain = 1.0,
350                         max_hear_distance = 64,
351                 })
352                 coupling_particles(pos,true)
353                 self.furnace = true
354                 return
355         end
356
357         if not clicker:get_wielded_item():get_name() == "minecart:wrench" then
358                 return
359         end
360
361         local name = clicker:get_player_name()
362         if not pool[name] then
363                 if not self.coupler2 then
364                         pool[name] = self.object
365                         minetest.sound_play("wrench",{
366                                 object = self.object,
367                                 gain = 1.0,
368                                 max_hear_distance = 64,
369                         })
370                         coupling_particles(pos,true)
371                 else
372                         minetest.sound_play("wrench",{
373                                 object = self.object,
374                                 gain = 1.0,
375                                 max_hear_distance = 64,
376                                 pitch = 0.7,
377                         })
378                         coupling_particles(pos,false)
379                 end
380         else
381                 if not (pool[name]:get_luaentity().coupler1 and pool[name]:get_luaentity().coupler1 == self.object or self.coupler2) then
382                         self.coupler1 = pool[name]
383                         pool[name]:get_luaentity().coupler2 = self.object
384                         minetest.sound_play("wrench",{
385                                 object = self.object,
386                                 gain = 1.0,
387                                 max_hear_distance = 64,
388                         })
389                         coupling_particles(pos,true)
390                 else
391                         minetest.sound_play("wrench",{
392                                 object = self.object,
393                                 gain = 1.0,
394                                 max_hear_distance = 64,
395                                 pitch = 0.7,
396                         })
397                         coupling_particles(pos,false)
398                 end
399                 pool[name] = nil
400         end
401 end
402
403 --get old data
404 minecart.on_activate = function(self,staticdata, dtime_s)
405         self.object:set_armor_groups({immortal=1})
406         if string.sub(staticdata, 1, string.len("return")) ~= "return" then
407                 return
408         end
409         local data = minetest.deserialize(staticdata)
410         if type(data) ~= "table" then
411                 return
412         end
413         self.old_pos = self.object:get_pos()
414         self.velocity = vector.new(0,0,0)
415 end
416
417 minecart.get_staticdata = function(self)
418         return minetest.serialize({
419         })
420 end
421
422
423
424 minecart.initial_properties = {
425         physical = false, -- otherwise going uphill breaks
426         collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
427         visual = "mesh",
428         mesh = "minecart.x",
429         visual_size = {x=1, y=1},
430         textures = {"minecart.png"},
431 }
432
433         
434
435 minetest.register_entity("minecart:minecart", minecart)
436
437
438
439
440
441
442
443
444
445
446
447
448 minetest.register_craftitem("minecart:minecart", {
449         description = "Minecart",
450         inventory_image = "minecartitem.png",
451         wield_image = "minecartitem.png",
452         on_place = function(itemstack, placer, pointed_thing)
453                 if not pointed_thing.type == "node" then
454                         return
455                 end
456                 
457                 local sneak = placer:get_player_control().sneak
458                 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
459                 if not sneak and noddef.on_rightclick then
460                         minetest.item_place(itemstack, placer, pointed_thing)
461                         return
462                 end
463                 
464                 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
465                         minetest.add_entity(pointed_thing.under, "minecart:minecart")
466                 else
467                         return
468                 end
469
470                 itemstack:take_item()
471
472                 return itemstack
473         end,
474 })
475
476 minetest.register_craft({
477         output = "minecart:minecart",
478         recipe = {
479                 {"main:iron", "", "main:iron"},
480                 {"main:iron", "main:iron", "main:iron"},
481         },
482 })
483
484
485
486
487
488 minetest.register_node("minecart:rail",{
489         description = "Rail",
490         wield_image = "rail.png",
491         tiles = {
492                 "rail.png", "railcurve.png",
493                 "railt.png", "railcross.png"
494         },
495         drawtype = "raillike",
496         paramtype = "light",
497         sunlight_propagates = true,
498         is_ground_content = false,
499         walkable = false,
500         node_placement_prediction = "",
501         selection_box = {
502                 type = "fixed",
503                 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
504         },
505         sounds = main.stoneSound(),
506         after_place_node = function(pos)
507                 data_injection(pos,true)
508         end,
509         after_destruct = function(pos)
510                 data_injection(pos)
511         end,
512         groups={stone=1,wood=1,rail=1,attached_node=1},
513 })
514
515
516 minetest.register_lbm({
517         name = "minecart:rail",
518         nodenames = {"minecart:rail"},
519         run_at_every_load = true,
520         action = function(pos)
521                 data_injection(pos,true)
522         end,
523 })
524
525 minetest.register_craft({
526         output = "minecart:rail 32",
527         recipe = {
528                 {"main:iron","","main:iron"},
529                 {"main:iron","main:stick","main:iron"},
530                 {"main:iron","","main:iron"}
531         }
532 })
533
534
535 minetest.register_food("minecart:wrench",{
536         description = "Train Wrench",
537         texture = "wrench.png",
538 })
539
540 minetest.register_craft({
541         output = "minecart:wrench",
542         recipe = {
543                 {"main:iron", "", "main:iron"},
544                 {"main:iron", "main:lapis", "main:iron"},
545                 {"", "main:lapis", ""}
546         }
547 })
548
549
550
551 minetest.register_entity("minecart:furnace", {
552         initial_properties = {
553                 visual = "wielditem",
554                 visual_size = {x = 0.6, y = 0.6},
555                 textures = {},
556                 physical = true,
557                 is_visible = false,
558                 collide_with_objects = false,
559                 pointable=false,
560                 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
561         },
562         set_node = function(self)
563                 self.object:set_properties({
564                         is_visible = true,
565                         textures = {"utility:furnace"},
566                 })
567         end,
568
569
570         on_activate = function(self, staticdata)
571                 self.object:set_armor_groups({immortal = 1})
572
573                 self:set_node()
574         end,
575 })