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[Crafter.git] / mods / minecart / init.lua
1 local pool = {}
2
3 local player_pool = {}
4
5
6 local dirs = {
7         {x= 1,y= 0,z= 0},
8         {x=-1,y= 0,z= 0},
9
10         {x= 1,y= 1,z= 0}, 
11         {x=-1,y= 1,z= 0},
12
13         {x= 1,y=-1,z= 0},
14         {x=-1,y=-1,z= 0},
15
16         {x= 0,y= 0,z= 1},
17         {x= 0,y= 0,z=-1},
18
19         {x= 0,y= 1,z= 1},
20         {x= 0,y= 1,z=-1},
21
22         {x= 0,y=-1,z= 1},
23         {x= 0,y=-1,z=-1},
24 }
25
26 local function coupling_particles(pos,truth)
27         local color = "red"
28         if truth then
29                 color = "green"
30         end
31
32         minetest.add_particlespawner({
33                 amount = 15,
34                 time = 0.001,
35                 minpos = pos,
36                 maxpos = pos,
37                 minvel = vector.new(-10,-10,-10),
38                 maxvel = vector.new(10,10,10),
39                 minacc = {x=0, y=0, z=0},
40                 maxacc = {x=0, y=0, z=0},
41                 minexptime = 1.1,
42                 maxexptime = 1.5,
43                 minsize = 1,
44                 maxsize = 2,
45                 collisiondetection = false,
46                 collision_removal = false,
47                 vertical = false,
48                 texture = "couple_particle.png^[colorize:"..color..":200",
49                 glow = 14,
50         })
51 end
52
53 local function data_injection(pos,data)
54         if data then
55                 pool[minetest.hash_node_position(pos)] = true
56         else
57                 pool[minetest.hash_node_position(pos)] = nil
58         end
59 end
60
61 local function speed_limiter(self,speed)
62         local test = self.object:get_velocity()--vector.multiply(self.velocity,new_vel)
63
64         if test.x > speed then
65                 test.x = speed
66         elseif test.x < -speed then
67                 test.x = -speed
68         end
69         if test.z > speed then
70                 test.z = speed
71         elseif test.z < -speed then
72                 test.z = -speed         
73         end
74         self.object:set_velocity(test)
75 end
76
77 local function create_axis(pos)
78         local possible_dirs = {}
79         for _,dir in pairs(dirs) do
80                 local pos2 = vector.add(pos,dir)
81                 if pool[minetest.hash_node_position(pos2)] then
82                         table.insert(possible_dirs,dir)
83                 end
84         end
85         return(possible_dirs)
86 end
87
88 local function collision_detect(self)
89         if not self.axis_lock then return end
90         local pos = self.object:get_pos()
91         for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
92                 if object:is_player() then
93                         local pos2 = object:get_pos()
94                         if self.axis_lock == "x" then
95
96                                 local velocity = (1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0)))*5
97                                 local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
98                                 local new_vel = vector.multiply(dir,velocity)
99                                 self.object:add_velocity(new_vel)
100                                 self.dir = dir
101                         elseif self.axis_lock == "z" then
102                                 local velocity = (1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z)))*5
103                                 local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
104                                 local new_vel = vector.multiply(dir,velocity)
105                                 self.object:add_velocity(new_vel)
106                                 self.dir = dir
107                         end
108                         return
109                 end
110         end
111 end
112
113 local function direction_snap(self)
114         local dir = self.dir
115         local pitch = 0
116         if dir.y == 1 then pitch = math.pi/4 end
117         if dir.y == -1 then pitch = -math.pi/4 end
118         local yaw = minetest.dir_to_yaw(dir)
119         self.object:set_rotation(vector.new(pitch,yaw,0))
120 end
121
122 local function turn_snap(pos,self,dir,dir2)
123         if self.axis_lock == "x" then
124                 if dir.x ~= 0 and dir2.z ~= 0 then
125                         local velocity = self.object:get_velocity()
126                         local inertia = math.abs(velocity.x)
127                         self.object:set_velocity(vector.multiply(dir2,inertia))
128                         self.dir = dir2
129                         self.axis_lock = "z"
130                         self.object:set_pos(pos)
131                         direction_snap(self)
132                         return(true)
133                 end
134         end
135         if self.axis_lock == "z" then
136                 if dir.z ~= 0 and dir2.x ~= 0 then
137                         local velocity = self.object:get_velocity()
138                         local inertia = math.abs(velocity.z)
139                         self.object:set_velocity(vector.multiply(dir2,inertia))
140                         self.dir = dir2
141                         self.axis_lock = "x"
142                         self.object:set_pos(pos)
143                         direction_snap(self)
144                         return(true)
145                 end
146         end
147         return(false)
148 end
149
150 local function climb_snap(pos,self,dir,dir2)
151         if self.axis_lock == "x" then
152                 if dir.x == dir2.x and dir2.y ~= 0 then
153                         local velocity = self.object:get_velocity()
154                         local inertia = math.abs(velocity.x)
155                         self.object:set_velocity(vector.multiply(dir2,inertia))
156                         self.dir = dir2
157                         self.axis_lock = "x"
158                         self.object:set_pos(pos)
159                         direction_snap(self)
160                         return(true)
161                 end
162         end
163         if self.axis_lock == "z" then
164                 if dir.z == dir2.z and dir2.y ~= 0 then
165                         local velocity = self.object:get_velocity()
166                         local inertia = math.abs(velocity.z)
167                         self.object:set_velocity(vector.multiply(dir2,inertia))
168                         self.dir = dir2
169                         self.axis_lock = "z"
170                         self.object:set_pos(pos)
171                         direction_snap(self)
172                         return(true)
173                 end
174         end
175         return(false)
176 end
177
178 local function straight_snap(pos,self,dir)
179         if self.axis_lock == "x" then
180                 if dir.x ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(dir.x,0,0)))] then
181                         local velocity = self.object:get_velocity()
182                         self.object:set_velocity(vector.new(velocity.x,0,0))
183                         self.dir = vector.new(dir.x,0,0)
184                         self.axis_lock = "x"
185                         self.object:set_pos(pos)
186                         direction_snap(self)
187                         return(true)
188                 end
189         end
190         if self.axis_lock == "z" then
191                 if dir.z ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(0,0,dir.z)))] then
192                         local velocity = self.object:get_velocity()
193                         self.object:set_velocity(vector.new(0,0,velocity.z))
194                         self.dir = vector.new(0,0,dir.z)
195                         self.axis_lock = "z"
196                         self.object:set_pos(pos)
197                         direction_snap(self)
198                         return(true)
199                 end
200         end
201         return(false)
202 end
203
204
205 local function coupling_logic(self)
206         
207         if not self.axis_lock then return end
208
209         if not self.coupler1 then return end
210
211         if self.dir.y ~= 0 then return end
212
213         local pos = self.object:get_pos()
214         
215         local pos2 = self.coupler1:get_pos()
216
217         if self.axis_lock == "x" then
218                 local velocity_real = self.object:get_velocity()
219                 local distance = vector.distance(pos,pos2)
220                 local new_vel = vector.new(0,0,0)
221                 if distance > 1.5 then
222                         local velocity = (distance-1)
223                         local dir = vector.direction(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
224                         self.dir = dir
225                         new_vel = vector.multiply(dir,velocity)
226                 else
227                         new_vel = vector.multiply(velocity_real,-0.1)
228                 end
229                 self.object:add_velocity(new_vel)
230         elseif self.axis_lock == "z" then
231                 local velocity_real = self.object:get_velocity()
232                 local distance = vector.distance(pos,pos2)
233                 local new_vel = vector.new(0,0,0)
234                 if distance > 1.5 then
235                         local velocity = (distance-1)
236                         local dir = vector.direction(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
237                         self.dir = dir
238                         new_vel = vector.multiply(dir,velocity)
239                 else
240                         new_vel = vector.multiply(velocity_real,-0.1)
241                 end
242                 self.object:add_velocity(new_vel)
243         end
244
245         return
246 end
247
248
249 local function rail_brain(self,pos)
250
251
252         if not self.dir then self.dir = vector.new(0,0,0) end
253
254         local pos2 = self.object:get_pos()
255
256         local dir = self.dir
257
258         speed_limiter(self,6)
259
260         if not pool[minetest.hash_node_position(vector.add(pos,dir))] then
261
262                 if straight_snap(pos,self,dir) then
263                         return
264                 end
265
266                 local possible_dirs = create_axis(pos)
267
268                 if table.getn(possible_dirs) == 0 then
269                         --stop slow down become physical
270                 else
271                         for _,dir2 in pairs(possible_dirs) do
272                                 if turn_snap(pos,self,dir,dir2) then
273                                         return
274                                 end
275                                 if climb_snap(pos,self,dir,dir2) then
276                                         return
277                                 end
278                         end
279                 end
280         else
281                 coupling_logic(self)
282         end
283
284 end
285
286 local minecart = {}
287
288 minecart.on_step = function(self,dtime)
289         if dtime > 0.1 then
290                 self.object:set_pos(self.old_pos)
291         end
292         local pos = vector.round(self.object:get_pos())
293         if not self.axis_lock then
294                 local possible_dirs = create_axis(pos)
295                 for _,dir in pairs(possible_dirs) do
296                         if dir.x ~=0 then
297                                 self.axis_lock = "x"
298                                 self.dir = dir
299                                 direction_snap(self)
300                                 break
301                         elseif dir.z ~= 0 then
302                                 self.axis_lock = "z"
303                                 self.dir = dir
304                                 direction_snap(self)
305                                 break
306                         end
307                 end
308         else
309                 rail_brain(self,pos)
310                 --collision_detect(self)
311         end
312         self.old_pos = self.object:get_pos()
313 end
314
315
316 minecart.on_punch = function(self, puncher)
317         if not puncher:get_wielded_item():get_name() == "minecart:wrench" then
318                 return
319         end
320         if self.furnace then
321                 self.object:set_velocity(vector.multiply(self.dir,6))
322                 minetest.add_particlespawner({
323                         amount = 30,
324                         time = 0,
325                         minpos = vector.new(0,0.5,0),
326                         maxpos = vector.new(0,0.5,0),
327                         minvel = vector.new(0,0,0),
328                         maxvel = vector.new(0,0,0),
329                         minacc = {x=0, y=3, z=0},
330                         maxacc = {x=0, y=5, z=0},
331                         minexptime = 1.1,
332                         maxexptime = 1.5,
333                         minsize = 1,
334                         maxsize = 2,
335                         collisiondetection = false,
336                         collision_removal = false,
337                         vertical = false,
338                         texture = "smoke.png",
339                         attached = self.object
340                 })
341         end
342
343 end
344
345
346 minecart.on_rightclick = function(self,clicker)
347         local pos = self.object:get_pos()
348         if clicker:get_wielded_item():get_name() == "utility:furnace" then
349                 local obj = minetest.add_entity(pos, "minecart:furnace")
350                 obj:set_attach(self.object,"",vector.new(0,0,0),vector.new(0,0,0))
351                 minetest.sound_play("wrench",{
352                         object = self.object,
353                         gain = 1.0,
354                         max_hear_distance = 64,
355                 })
356                 coupling_particles(pos,true)
357                 self.furnace = true
358                 return
359         end
360
361         if not clicker:get_wielded_item():get_name() == "minecart:wrench" then
362                 return
363         end
364
365         local name = clicker:get_player_name()
366         if not pool[name] then
367                 if not self.coupler2 then
368                         pool[name] = self.object
369                         minetest.sound_play("wrench",{
370                                 object = self.object,
371                                 gain = 1.0,
372                                 max_hear_distance = 64,
373                         })
374                         coupling_particles(pos,true)
375                 else
376                         minetest.sound_play("wrench",{
377                                 object = self.object,
378                                 gain = 1.0,
379                                 max_hear_distance = 64,
380                                 pitch = 0.7,
381                         })
382                         coupling_particles(pos,false)
383                 end
384         else
385                 if pool[name] ~= self.object and not (pool[name]:get_luaentity().coupler1 and pool[name]:get_luaentity().coupler1 == self.object or self.coupler2) then
386                         self.coupler1 = pool[name]
387                         pool[name]:get_luaentity().coupler2 = self.object
388                         minetest.sound_play("wrench",{
389                                 object = self.object,
390                                 gain = 1.0,
391                                 max_hear_distance = 64,
392                         })
393                         coupling_particles(pos,true)
394                 else
395                         minetest.sound_play("wrench",{
396                                 object = self.object,
397                                 gain = 1.0,
398                                 max_hear_distance = 64,
399                                 pitch = 0.7,
400                         })
401                         coupling_particles(pos,false)
402                 end
403                 pool[name] = nil
404         end
405 end
406
407 --get old data
408 minecart.on_activate = function(self,staticdata, dtime_s)
409         self.object:set_armor_groups({immortal=1})
410         if string.sub(staticdata, 1, string.len("return")) ~= "return" then
411                 return
412         end
413         local data = minetest.deserialize(staticdata)
414         if type(data) ~= "table" then
415                 return
416         end
417         self.old_pos = self.object:get_pos()
418         self.velocity = vector.new(0,0,0)
419 end
420
421 minecart.get_staticdata = function(self)
422         return minetest.serialize({
423         })
424 end
425
426
427
428 minecart.initial_properties = {
429         physical = false, -- otherwise going uphill breaks
430         collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
431         visual = "mesh",
432         mesh = "minecart.x",
433         visual_size = {x=1, y=1},
434         textures = {"minecart.png"},
435 }
436
437         
438
439 minetest.register_entity("minecart:minecart", minecart)
440
441
442
443
444
445
446
447
448
449
450
451
452 minetest.register_craftitem("minecart:minecart", {
453         description = "Minecart",
454         inventory_image = "minecartitem.png",
455         wield_image = "minecartitem.png",
456         on_place = function(itemstack, placer, pointed_thing)
457                 if not pointed_thing.type == "node" then
458                         return
459                 end
460                 
461                 local sneak = placer:get_player_control().sneak
462                 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
463                 if not sneak and noddef.on_rightclick then
464                         minetest.item_place(itemstack, placer, pointed_thing)
465                         return
466                 end
467                 
468                 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
469                         minetest.add_entity(pointed_thing.under, "minecart:minecart")
470                 else
471                         return
472                 end
473
474                 itemstack:take_item()
475
476                 return itemstack
477         end,
478 })
479
480 minetest.register_craft({
481         output = "minecart:minecart",
482         recipe = {
483                 {"main:iron", "", "main:iron"},
484                 {"main:iron", "main:iron", "main:iron"},
485         },
486 })
487
488
489
490
491
492 minetest.register_node("minecart:rail",{
493         description = "Rail",
494         wield_image = "rail.png",
495         tiles = {
496                 "rail.png", "railcurve.png",
497                 "railt.png", "railcross.png"
498         },
499         drawtype = "raillike",
500         paramtype = "light",
501         sunlight_propagates = true,
502         is_ground_content = false,
503         walkable = false,
504         node_placement_prediction = "",
505         selection_box = {
506                 type = "fixed",
507                 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
508         },
509         sounds = main.stoneSound(),
510         after_place_node = function(pos)
511                 data_injection(pos,true)
512         end,
513         after_destruct = function(pos)
514                 data_injection(pos)
515         end,
516         groups={stone=1,wood=1,rail=1,attached_node=1},
517 })
518
519
520 minetest.register_lbm({
521         name = "minecart:rail",
522         nodenames = {"minecart:rail"},
523         run_at_every_load = true,
524         action = function(pos)
525                 data_injection(pos,true)
526         end,
527 })
528
529 minetest.register_craft({
530         output = "minecart:rail 32",
531         recipe = {
532                 {"main:iron","","main:iron"},
533                 {"main:iron","main:stick","main:iron"},
534                 {"main:iron","","main:iron"}
535         }
536 })
537
538
539 minetest.register_food("minecart:wrench",{
540         description = "Train Wrench",
541         texture = "wrench.png",
542 })
543
544 minetest.register_craft({
545         output = "minecart:wrench",
546         recipe = {
547                 {"main:iron", "", "main:iron"},
548                 {"main:iron", "main:lapis", "main:iron"},
549                 {"", "main:lapis", ""}
550         }
551 })
552
553
554
555 minetest.register_entity("minecart:furnace", {
556         initial_properties = {
557                 visual = "wielditem",
558                 visual_size = {x = 0.6, y = 0.6},
559                 textures = {},
560                 physical = true,
561                 is_visible = false,
562                 collide_with_objects = false,
563                 pointable=false,
564                 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
565         },
566         set_node = function(self)
567                 self.object:set_properties({
568                         is_visible = true,
569                         textures = {"utility:furnace"},
570                 })
571         end,
572
573
574         on_activate = function(self, staticdata)
575                 self.object:set_armor_groups({immortal = 1})
576
577                 self:set_node()
578         end,
579 })