26 local function data_injection(pos,data)
28 pool[minetest.hash_node_position(pos)] = true
30 pool[minetest.hash_node_position(pos)] = nil
35 local function create_axis(pos)
36 local possible_dirs = {}
37 for _,dir in pairs(dirs) do
38 local pos2 = vector.add(pos,dir)
39 if pool[minetest.hash_node_position(pos2)] then
40 table.insert(possible_dirs,dir)
46 local function collision_detect(self)
47 if not self.axis_lock then return end
48 local pos = self.object:get_pos()
50 for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
51 if object:is_player() then
52 local pos2 = object:get_pos()
53 if self.axis_lock == "x" then
54 local velocity = 1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
55 local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
56 self.object:add_velocity(dir)
57 elseif self.axis_lock == "z" then
58 local velocity = 1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
59 local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
60 self.object:add_velocity(dir)
69 minecart.on_step = function(self,dtime)
70 local pos = vector.round(self.object:get_pos())
71 if not self.axis_lock then
72 local possible_dirs = create_axis(pos)
73 for _,dir in pairs(possible_dirs) do
77 elseif dir.z ~= 0 then
83 collision_detect(self)
87 minecart.on_rightclick = function(self,clicker)
91 minecart.on_activate = function(self,staticdata, dtime_s)
92 self.object:set_armor_groups({immortal=1})
93 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
96 local data = minetest.deserialize(staticdata)
97 if type(data) ~= "table" then
103 minecart.get_staticdata = function(self)
104 return minetest.serialize({
110 minecart.initial_properties = {
111 physical = false, -- otherwise going uphill breaks
112 collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
115 visual_size = {x=1, y=1},
116 textures = {"minecart.png"},
120 minecart.on_punch = function(self,puncher, time_from_last_punch, tool_capabilities, dir, damage)
121 --local obj = minetest.add_item(self.object:getpos(), "minecart:minecart")
122 --self.object:remove()
127 minetest.register_entity("minecart:minecart", minecart)
140 minetest.register_craftitem("minecart:minecart", {
141 description = "Minecart",
142 inventory_image = "minecartitem.png",
143 wield_image = "minecartitem.png",
144 on_place = function(itemstack, placer, pointed_thing)
145 if not pointed_thing.type == "node" then
149 local sneak = placer:get_player_control().sneak
150 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
151 if not sneak and noddef.on_rightclick then
152 minetest.item_place(itemstack, placer, pointed_thing)
156 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
157 minetest.add_entity(pointed_thing.under, "minecart:minecart")
162 itemstack:take_item()
168 minetest.register_craft({
169 output = "minecart:minecart",
171 {"main:iron", "", "main:iron"},
172 {"main:iron", "main:iron", "main:iron"},
180 minetest.register_node("minecart:rail",{
181 description = "Rail",
182 wield_image = "rail.png",
184 "rail.png", "railcurve.png",
185 "railt.png", "railcross.png"
187 drawtype = "raillike",
189 sunlight_propagates = true,
190 is_ground_content = false,
192 node_placement_prediction = "",
195 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
197 sounds = main.stoneSound(),
198 after_place_node = function(pos)
199 data_injection(pos,true)
201 after_destruct = function(pos)
204 groups={stone=1,wood=1,rail=1,attached_node=1},
208 minetest.register_lbm({
209 name = "minecart:rail",
210 nodenames = {"minecart:rail"},
211 run_at_every_load = true,
212 action = function(pos)
213 data_injection(pos,true)
214 print("buildin dat cash")
218 minetest.register_craft({
219 output = "minecart:rail 32",
221 {"main:iron","","main:iron"},
222 {"main:iron","main:stick","main:iron"},
223 {"main:iron","","main:iron"}