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[Crafter.git] / mods / minecart / init.lua
1 local pool = {}
2
3 local dirs = {
4         {x= 1,y= 0,z= 0},
5         {x=-1,y= 0,z= 0},
6
7         {x= 1,y= 1,z= 0}, 
8         {x=-1,y= 1,z= 0},
9
10         {x= 1,y=-1,z= 0},
11         {x=-1,y=-1,z= 0},
12
13         {x= 0,y= 0,z= 1},
14         {x= 0,y= 0,z=-1},
15
16         {x= 0,y= 1,z= 1},
17         {x= 0,y= 1,z=-1},
18
19         {x= 0,y=-1,z= 1},
20         {x= 0,y=-1,z=-1},
21 }
22
23 local axis_order = {
24
25 }
26 local function data_injection(pos,data)
27         if data then
28                 pool[minetest.hash_node_position(pos)] = true
29         else
30                 pool[minetest.hash_node_position(pos)] = nil
31         end
32 end
33
34
35 local function create_axis(pos)
36         local possible_dirs = {}
37         for _,dir in pairs(dirs) do
38                 local pos2 = vector.add(pos,dir)
39                 if pool[minetest.hash_node_position(pos2)] then
40                         table.insert(possible_dirs,dir)
41                 end
42         end
43         return(possible_dirs)
44 end
45
46 local function collision_detect(self)
47         if not self.axis_lock then return end
48         local pos = self.object:get_pos()
49
50         for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
51                 if object:is_player() then
52                         local pos2 = object:get_pos()
53                         if self.axis_lock == "x" then
54                                 local velocity = 1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
55                                 print(velocity)
56                                 local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
57                                 self.object:add_velocity(vector.multiply(dir,velocity))
58                                 self.dir = dir
59                         elseif self.axis_lock == "z" then
60                                 local velocity = 1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
61                                 local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
62                                 self.object:add_velocity(vector.multiply(dir,velocity))
63                                 self.dir = dir
64                         end
65                         return
66                 end
67         end
68 end
69
70
71
72 local function rail_brain(self,pos)
73         if not self.dir then return end
74
75         --if self.dir then print(dump(self.dir)) end
76
77         local pos2 = self.object:get_pos()
78
79         local dir = self.dir
80
81         local triggered = false
82
83         if dir.x < 0 and pos2.x < pos.x then
84                 triggered = true
85         elseif dir.x > 0 and pos2.x > pos.x then
86                 triggered = true
87         elseif dir.z < 0 and pos2.z < pos.z then
88                 triggered = true
89         elseif dir.z > 0 and pos2.z > pos.z then
90                 triggered = true
91         end
92
93         if triggered and not pool[minetest.hash_node_position(vector.add(pos,dir))] then
94                 local possible_dirs = create_axis(pos)
95                 if table.getn(possible_dirs) == 0 then
96                         --stop slow down become physical, something
97                 else
98                         for _,dir2 in pairs(possible_dirs) do
99                                 if dir.x ~= 0 and dir2.z ~= 0 then
100                                         local transmitted = self.object:get_velocity().x
101                                         self.object:set_velocity(vector.new(0,0,transmitted))
102                                         self.dir = vector.direction(vector.new(0,0,transmitted),vector.new(0,0,0))
103                                 elseif dir.z ~= 0 and dir2.x ~= 0 then
104                                         local transmitted = self.object:get_velocity().z
105                                         self.object:set_velocity(vector.new(transmitted,0,0))
106                                         self.dir = vector.direction(vector.new(transmitted,0,0),vector.new(0,0,0))
107                                 end
108                         end
109                 end
110         end
111 end
112
113
114
115
116 local minecart = {}
117
118 minecart.on_step = function(self,dtime)
119         local pos = vector.round(self.object:get_pos())
120         if not self.axis_lock then
121                 local possible_dirs = create_axis(pos)
122                 for _,dir in pairs(possible_dirs) do
123                         if dir.x ~=0 then
124                                 self.axis_lock = "x"
125                                 break
126                         elseif dir.z ~= 0 then
127                                 self.axis_lock = "z"
128                                 break
129                         end
130                 end
131         else
132                 collision_detect(self)
133                 rail_brain(self,pos)
134         end
135 end
136
137 minecart.on_rightclick = function(self,clicker)
138 end
139
140 --get old data
141 minecart.on_activate = function(self,staticdata, dtime_s)
142         self.object:set_armor_groups({immortal=1})
143         if string.sub(staticdata, 1, string.len("return")) ~= "return" then
144                 return
145         end
146         local data = minetest.deserialize(staticdata)
147         if type(data) ~= "table" then
148                 return
149         end
150
151 end
152
153 minecart.get_staticdata = function(self)
154         return minetest.serialize({
155         })
156 end
157
158
159
160 minecart.initial_properties = {
161         physical = false, -- otherwise going uphill breaks
162         collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
163         visual = "mesh",
164         mesh = "minecart.x",
165         visual_size = {x=1, y=1},
166         textures = {"minecart.png"},
167 }
168
169
170 minecart.on_punch = function(self,puncher, time_from_last_punch, tool_capabilities, dir, damage)
171         --local obj = minetest.add_item(self.object:getpos(), "minecart:minecart")
172         --self.object:remove()
173 end
174
175         
176
177 minetest.register_entity("minecart:minecart", minecart)
178
179
180
181
182
183
184
185
186
187
188
189
190 minetest.register_craftitem("minecart:minecart", {
191         description = "Minecart",
192         inventory_image = "minecartitem.png",
193         wield_image = "minecartitem.png",
194         on_place = function(itemstack, placer, pointed_thing)
195                 if not pointed_thing.type == "node" then
196                         return
197                 end
198                 
199                 local sneak = placer:get_player_control().sneak
200                 local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
201                 if not sneak and noddef.on_rightclick then
202                         minetest.item_place(itemstack, placer, pointed_thing)
203                         return
204                 end
205                 
206                 if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
207                         minetest.add_entity(pointed_thing.under, "minecart:minecart")
208                 else
209                         return
210                 end
211
212                 itemstack:take_item()
213
214                 return itemstack
215         end,
216 })
217
218 minetest.register_craft({
219         output = "minecart:minecart",
220         recipe = {
221                 {"main:iron", "", "main:iron"},
222                 {"main:iron", "main:iron", "main:iron"},
223         },
224 })
225
226
227
228
229
230 minetest.register_node("minecart:rail",{
231         description = "Rail",
232         wield_image = "rail.png",
233         tiles = {
234                 "rail.png", "railcurve.png",
235                 "railt.png", "railcross.png"
236         },
237         drawtype = "raillike",
238         paramtype = "light",
239         sunlight_propagates = true,
240         is_ground_content = false,
241         walkable = false,
242         node_placement_prediction = "",
243         selection_box = {
244                 type = "fixed",
245                 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
246         },
247         sounds = main.stoneSound(),
248         after_place_node = function(pos)
249                 data_injection(pos,true)
250         end,
251         after_destruct = function(pos)
252                 data_injection(pos)
253         end,
254         groups={stone=1,wood=1,rail=1,attached_node=1},
255 })
256
257
258 minetest.register_lbm({
259         name = "minecart:rail",
260         nodenames = {"minecart:rail"},
261         run_at_every_load = true,
262         action = function(pos)
263                 data_injection(pos,true)
264                 print("buildin dat cash")
265         end,
266 })
267
268 minetest.register_craft({
269         output = "minecart:rail 32",
270         recipe = {
271                 {"main:iron","","main:iron"},
272                 {"main:iron","main:stick","main:iron"},
273                 {"main:iron","","main:iron"}
274         }
275 })